Upgrading your Legendary item(s) over the course of Shadowlands

So, in short…

If they continue in the same fashion with the current Legendary-system, where we started out with 4 upgrade levels, each one requiring you to obtain/purchase the corresponding base item to take to the Runecarver.

We have since gone into 9.1, which added another 2 upgrade levels, again, each one requiring you to obtain/purchase the corresponding base items.

Prices for these base items vary a lot depending on which one you’re going for ofc. But if you intend to go for the one that is numerically the best for whatever it is that you want to do, and if they continue with this system as it works right now with future patches…at least for me, even if I purchase the highest rank item at once and not go through each level, this then means that for a single legendary item, it will cost me upwards of 1 million gold, over the course of this expansion. Just to get it upgraded to what equals the max upgrade level with each new patch.



My only thought here is basically, okay, why wouldn’t they design this system so that we need to obtain that one base item, which equals a legendary at the lowest rank, and then we can use Soul Ash/Cinders/w-e they decide to throw at it as currency, to upgrade that legendary on our own? Why include additional base items for higher ranks as well?

Or at the very least…

Keep the system as is, but allow players who have already crafted a specific legendary item to upgrade that one on their own, without having to purchase additional items. If they want to craft a different type of legendary item, then we can use the current system and players can choose to purchase whichever base item rank they want to.



So with this in mind…please don’t continue with the upgrade system like this in future patches of Shadowlands!

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Think i’ve spent close to a million gold on leggos already, the mail base items cost like 250k+ at start of SL. I dont wanna think about it really, its alot of gold i’ve spent :stuck_out_tongue_closed_eyes:

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Yep, not surprised.

The above is basically only based on upgrading 1 single legendary, over the course of the expansion.

It’s a wait game.

In wow, you can wait until catch up gears happen, or wait until the limit is taken away and eventually, what you had to spend months doing can be done in days.

Like anima. People farmed it for months. And now in korthia, you basically get all of that in a matter of days.

You don’t buy legendary unless you’re a super hardcore end game raider or whatever. You wait for the prices to go down. For the highest rank to be available, then you buy it.

Welcome to the waiting game.

buying it at the start of the patch is a waste of time, the extra item level is nice, but getting a higher item level doesnt increase the strength of the legendary power, so just wait and buy them when the price goes down or craft them yourself, its actually really easy.

dont get me wrong, its not a great system and there are definately some improvements that could be made, but at the same time its not the worst thing in the world like some people seem to think it is, gold is soo damn easy to come by these days,

Yeah I’ve decided to not invest in legendaries anymore and just keep my gold for the next expansion
It just feels like a bid to increase token sales at this point and even if that’s not true it’s really bad that that’s what it feels like.

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Imagine how many supplies you will need if you will want train some item in profession from rank 1 to last at the end of expansion xD

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I just finished giving five of my alts homemade legendaries. Most got rank 1 because well… I can’t afford grinding up ranks by buying mats from AH, and gathering mats takes it’s time for all gear types and slots.

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Players where crying that professions are almost all useless, and none of them can make gold outside of Alchemy, that they’re not relevant. So Blizzard made them relevant, by letting crafters do the base items.

If we had only R1, and would upgrade on our own from that point on, then professions would be irrelevant and useless again, which is the opposite of what players asked for.

People complain about the prices of the base items of the legendaries, but the same people are perfectly happy selling korthia crystals for 3k (or more).

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its a system implanted for one reason and one only to make you by tokens its one of the reasons i stop’d high end raiding/dungeons the game is just not wordy of that amount of money and keep in mind you already spend a fee for the game.

The players should sell the korthia crystals for 5 gold each. Not for 2-4k gold. The prices are driven by the prices of the reagants needed.

Thought of this before yes, although there are far better ways to involve professions/make them more relevant rather than locking core features of an expansion behind them to essentially force players to buy items that are more or less required if you want to do end-game content. And again, I’m not against them keeping this system, but with the addition of also letting players upgrade existing legendary items on their own, solely with Soul Cinders/X random currency.

Keep these higher level/ranked base items for players who want to skip ranks and go straight to the top ones when crafting new legendaries.

Yeah well they still are to be fair
The maximum item level of weapons I can craft is still only 117
This whole legendary base system isn’t them breathing new life into professions, it’s keeping it artificially alive through a breathing tube.

Unfortionately blizzard has forgotten how to make things meaningful without making them mandatory

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That’s the thing really, the way they handled lego upgrading in Legion was way better than it is now. The acquisition-process was messed up for most of the expansion, but they did do a good job with how players could keep the Lego’s they’ve already obtained relevant throughout the expansion.

No, ofc it isn’t. But that’s most of what I was pointing at really. Handling lego-upgrades like this isn’t the worst thing in the world, but at the same time, if it can easily be done in much better ways, then that’s what they should be aiming for.

Keeping it this way just so that people can make gold from professions is frankly just not a good way to make said professions more useful. There are far better ways to involve professions that don’t also bring with them the negative sides we can see here.

Those are certainly big factors, indeed.

But the point remains the same really. It’s just a bad way to handle a system that is so central to end-game content and character power.

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