Cross posting the thread created on the US forums by WCP Shadow Team Member Publik
Link to Original: https://us.forums.blizzard.com/en/wow/t/shadowlands-class-update-feedback-shadow-priest/488764/1
Hello there, I’ve been playing Shadow Priest since the launch of Voidform in the Legion pre-patch and have been Mythic raiding as Shadow ever since. These days I do a lot of work in the Priest community; writing guides, developing SimC, and creating resources for the community to use. After seeing the initial round of class updates I figured I would post my thoughts here for others to review and comment on going into Shadowlands Alpha.
Note: Before I get into the weeds, I just want to say thank you to anyone taking the time to read this. Myself and others in the Shadow Priest community are eager to test things and give feedback to make the game we love that much better!
Here are the topics I’d like to talk a bit more about:
-
The Voidform Problem
-
Lack of Utility
-
Cooldown Usage
-
Talent Viability
The Voidform Problem
As others have already pointed out on this forum and on Twitter, Shadow NEEDS something to give Voidform…a point. Without things like Chorus of Insanity (BfA) or Mass Hysteria (Legion) staying in Voidform doesn’t give us much value. Yes, we get access to Void Bolt and some stacking Haste but from a damage point of view this isn’t very enticing. I’m not sure if anyone was particularly fond of these options but they at least gave some amount of meat to Voidform which had a cascading effect on the viability of other talents and abilities that cannot be ignored.
Voidform has evolved to being something that we now maintain with near 80-90% uptime throughout fights and NOT being in Voidform feels quite awful since you are just “waiting” to do damage. Nothing in the current update seems to address the motivation for wanting to be in Voidform, other than simply NOT wanting to be out of it, which is not exciting. Back in Legion we got a significant damage increase for staying in Voidform for as long as possible which was nice but not very exciting. This is probably the main reason why many people are advocating for Voidform to be replaced by something that provides a bit more depth and engagement without feeling too punishing if you mess up.
A fundamental problem with Voidform is that it creates a significant ramp to our DPS. In its current state, with Chorus of Insanity, we usually wait 45-60s before our damage peaks. This wasn’t so bad in the past where we would gain significant benefits from staying in Voidform. With the removal of Chorus of Insanity (Azerite Trait) in Shadowlands that reward has gone away and we nowhave cooldowns that sit adjacent to Voidform like Power Infusion and Shadowfiend. Assuming Power Infusion works similarly to how it did in Legion, we will likely just try to use it to extend our Voidform, get some extra haste, and then cast Shadowfiend with that extra haste. Personally I would rather have something I can hit that instantly feels impactful, even if it means dropping Voidform. Some veteran Shadow Priests would love to see the return of a/Mind Spike type mechanic where we sacrifice our DoTs for some big benefit (similar to the Swiftmend change for Restoration Druids) or a Devouring Plague mega-DoT that interacts with our insanity/Voidform in some way…
Lack of Utility
As someone who enjoys pushing high Mythic+ Keystones, and likes the challenge of timing big keys with my friends, the thing I crave most for Shadow Priest is utility. I’ll acknowledge that part of this problem stems from dungeons lacking things that give Priests, and specifically Shadow Priests, some niche to fill into but going off of the past seasons of Mythic+ it seems that playstyle is here to stay.
From the Class Updates post:
…we also want to give players more opportunities to make impactful choices to customize their gameplay and express their own vision of how their characters engage in combat
This part resonates with me big time. The way I read this is that I should be able to make an impactful choice to customize my gameplay based on the content I want to accomplish. Right now the only choice we can make in regards to utility is if we want an AoE disorient, a single target stun, or a slightly reduced interrupt CD. On top of this, we have some niche things like Mass Dispel, Leap of Faith, and Vampiric Embrace but these don’t see much use in the current set of dungeons and would require a big shift in Shadowlands dungeon design to really compete with other DPS classes’ utility. It would be cool to see maybe an extension of our current abilities, i.e. Shackle Undead just becomes Shackle - similar to how Imprison works for Demon Hunters.
These choices are not impactful enough to let Shadow Priest be competitive in Keys. I know it is unrealistic to think that we should always see every class/spec in the latest dungeon tournaments but what I want is to feel like my group is benefiting from choosing to bring a Shadow Priest to the group rather than feeling like they need to build the group around what we’re lacking. This has actually gotten worse since Legion as Mind Bomb was an AoE stun back then, which provided a decent amount of utility and kept us competitive with the other classes that also had them. Comparing Shadow utility to Warlocks that have Healthstones, an Interrupt, AoE Stun, Demonic Gateway, and a Battle Resurrection or Elemental Shamans with Bloodlust and Tank/Stun/Speed/Tremor Totems makes it a tough choice to bring a Shadow Priest. I don’t think it’s fair to compare any ranged class to a melee but I will mention that the comparison between Shadow Priests and most melee classes gets even worse more often than not.
Cooldown Usage
I’m tired of the ramping damage. Shadow Priests have been locked into a punishing cycle of ramping damage for the past two expansions and I think it has run its course. Taking up to a minute to see full damage potential is not only detrimental on short fights but also causes a lot of frustration in any fight that has downtime or in Mythic+ when you aren’t able to chain packs of mobs together (i.e. the Bursting affix). While I’m intrigued to see if Power Infusion helps to fix this problem I’m terrified that this will just bring back the Nighthold-style cycle we had of chaining Power Infusion + Shadowfiend inside of Voidform. Compared to other classes, using either of these spells doesn’t make me feel powerful, it makes me feel anxious that if I mess up any part of my Voidform my damage will be ruined while I slowly ramp again or worse while I wait for Power Infusion and Shadowfiend to come off cooldown. The ramp up is just too long and too punishing for encounters where you can’t plan a full Voidform cycle ahead.
N’Zoth is a prime example of this struggle in the current raid. N’Zoth has a few vulnerability phases that get triggered when the group finishes killing Psychus. Unfortunately, there is no way to plan in advance for when Psychus will die as you are relying on this other group to kill several other mobs while bringing down this add. Not being able to have consistent timings here can really throw off our damage as a Shadow Priest because we have to start ramping damage long before Psychus is dead. Unfortunately, adding the proposed Shadowlands changes to our toolkit won’t change the situation much; we’ll likely hold Power Infusion or Shadowfiend for one of these vulnerability windows but if we haven’t been able to ramp up Voidform the potential of these cooldowns just goes to waste.
…we also want to give players more opportunities to make impactful choices to customize their gameplay and express their own vision of how their characters engage in combat
I would love to see an option where we can choose between ramping damage OR on-demand damage in the form of a cooldown. That way we could choose our playstyle for a given fight rather than feeling locked into our baseline abilities.
Talent Viability
The last section I wanted to discuss from this round of feedback is our talent choices. Based on what we know from the post we have two rows that will be changing going into Shadowlands: the Level 75 and 100 rows. Based on the wording, I’m assuming that Death and Madness will replace Shadow Word: Death, and Surrender to Madness will stay put but at a terrible price…
Level 75
The way this row is designed this is where each option has its strength:
-
Auspicious Spirits: Spread Targets/Long Lived general purpose
-
Shadow Crash: Stacked Cleave/AoE
-
Death and Madness: Fights with a lot of adds that die relatively quickly?
The problem here is that Death and Madness is extremely niche. Assuming there is no “grace period”, i.e. Classic Warlocks’ Shadowburn, this talent will struggle next to the other options in a raiding environment, as most adds in raids have 15+ people hitting them, and unless SW:D hits like a truck the reliability of you getting the killing blow is extremely rare. With some play-testing this could be interesting in Mythic+ where you are competing with fewer players for killing blows but then you’re comparing it to the AoE Cleave option: Shadow Crash. Safe to say, I’m a bit hesitant to see how this will play out as in the past, with Reaper of Souls, we almost never saw a reason to use this type of talent.
Level 100
Surrender to Madness is not good enough and is frankly, just boring. This argument mostly circles back to the “Voidform Problem” mentioned previously but without a compelling reason to stay in Voidform longer this talent doesn’t provide much benefit. Sure, we get some more Void Bolts and DoT ticks at the end of a fight but why would we give up a constant 5% damage increase AND a reduction in Void Eruption cast time with Legacy of the Void? This talent seems to try and focus all our damage at the end of an encounter like the original Surrender to Madness from Legion but back then we had Mass Hysteria to prop it up.
For the health of the game this talent scares me. Based on the balancing of Voidform this talent will either be terrible, like it is in BfA OR required like it was at the start of Legion. This is a dangerous place for a talent to live and is one hotfix to Insanity Drain scaling away from getting out of hand or being worthless.
if the caster fails to slay their target during the buff window, they succumb to the shadows and die
For fights with adds, does this mean that as long as you cast it on an enemy that dies within its cooldown you won’t die? Unsure where this would make sense to use, as again we are still forced into an even longer ramp window for us to get at the “peak” of our Voidform.
Other talent rows
For those of you still reading, thanks for bearing with me. I think it’s worth going over some other talent rows that need some help going into Shadowlands. Currently, with the way things work, the Level 15 and 90 rows hardly see any swapping, partially because they are just different spells that all kind of do similar things. We’ve talked about these problems at length in other posts but safe to say I would be sad to see these talent rows get ignored to leave us with our cookie cutter build going into Shadowlands.