Coming from the person who called everyone unemployed because they want effort to yield rewards. That’s actually hilarious that you can’t see the irony.
Then let’s have +15’s reward 220’s like they are planing, that’s fine and let’s say all timed 19-20’s will grant you the ability to upgrade to 226-233 or smt same as PvP, cause i don’t care what you say, that’s at least ON-PAR with 2.1-4k PvP score, and you cant tell me otherwise…
There are 3 end-game things atm, PvP, M+ and Mythic raiding… Catering to only 2 of those aspects and neglecting one will only end in ruin… Not everyone who view themselves as M+ people like or can even be arsed with PvP, and vice-versa simple as… YES it will work, equal pay for equal work
EDIT: And yeah, i will argue till the ends of the earth that it’s WAY more accessible getting a 2-3man group together for PvP rather than a 5man group of 1tank 1healer 3 dps for M+… Stop spewing bs please! xoxo
What is amusing is that they dont see how this path of P2W employed by Ion and his lapdog devs is turning them into badly payed Activision slaves.
I mean who else, except for an unemployed person leeching from social support, would be happy to be payed for boosts in peanuts…errmm tokens?
They can fix all loot problems by making Vault deterministic, for example:
-completing 1 dungeon will unlock the possibility to choose either random slot or a ring/neck/bracers slots
-completing 4 dungeons will allow choosing either random or boots/legs/belt/gloves/cloak slots
-completing 10 dungeons will allow choosing either random or weapons/trinkets
This way you would know for sure that in 3 months, your vision/goal of as perfect as it can be character (the reason most of us play this game) would be realized and maybe you’ll get another month or two to enjoy your power before next patch wipes it clean and you’ll repeat the cycle.
They could also fix all the complaints about RIO by removing the addon and incorporating your personal score (they have this metric already) into LFG tool and so you will get grouped up with other people with similar capabilities and no longer suffer for not playing what Activision decides to be “meta” that patch.
You have the same opportunities to do the exact same content as everyone else, and Blizzard even accounts to the fact that some people do not have the skill level to achieve certain goals. They did the exact same thing with the mage tower skins: In the last month the tower was not only up all the time, but Blizzard also overcharged the artifacts, giving you a tremendeous damage and damage reduction boost to help you through the tower challenges.
This is also why Blizzard created three different difficulties in the game. Heroic is the endgame for the majority of the playerbase, not mythic, and mythic is there for those who have the time, or are willing to set aside the time to tackle the difficulty and get rewarded for it with achievements, mounts, gear and transmog.
I think people just need to understand that it is completely fine if some content is unavailable for you. If your aim is to get the transmog from the raid then you can get it near the end of the expansion, or next expansion.
Already the current catch-up system boosts your itemlevel average up to 194 without having to upgrade your covenant armor at all. It may take a while for world quests to show up for it, but if you did your reknown caps and collected your conduits you will often see gear pieces up in the world. That gear in itself is enough to do dungeons on a +5 (which will give you a 210 option from the vault, and 194 drops to help round up that ilvl.)
I am sorry, but there is always a point where Blizzard just cannot help you out in getting specific gear levels. That part is up to you. The only thing Blizzard can do is nerfing dungeons and encounters so you have an easier time in them (which is completely fine, mind you.)
You know what also will be funny? Once you get your bis items. Ignoring itemlvl now. You will as mythic+ players just end up farming valor points what will be weekly gated to upgrade all your items every single new season. You will not change your items at all. I dont know how you but this will end up super boring. Players will be stuck with same items entire expansion and will only increase intemlvls of those items trough valor.
What???
Upgrade just to ilvl 220 ?
No way !!!
Casuals need and deserved more… casuals wants to be equal or better then hardcore players in Mythic raiding guilds !!!
Rich parents will provide enough € for few tokens so casuals can easy pay boost for +15 to all.
So nothing less then ilvl 233 or they will stop to pay sub my dear Blizz and you will lose money, give them TOP gear and slamp loyal hardcore players like never before.
This game is not anymore rewarding for effort and hardcore players need to learn it in hard way once for ever.
Lets go LFR boys, support me if you want free gear, gogo !!!
Add a new higher tier for 226 (+18/20) and it’s fine then.
This is overall a good change, it makes it possible to gear up by having earned lower gear from keys but completing them all at a certain level then being stuck with bad RNG - thus progression is guaranteed if you’re running keys to earn valor, as should be the case.
I think the tying of upgrades to the acheivement is good. Because it ties the upgrades to success in the environment (which is similar to PvP). You can’t get 1.8k rating by losing games, and you can’t get +15 KM by not timing mythic+, so that’s parity right there. It would be absurd to have their upgrade untied to key success given callings ward valor points as well. It would result in people being able to get 220 gear by just spamming 2s.
What’s wrong with that people ask? Surely it will take them longer? Yes it will, but the point is it makes sense for higher gear to be locked behind actual difficult alongside effort employed. it’s the case in raiding, it’s the case in PvP. Expecting M+ gear to be upgradable outside of key levels timed is just absurd - it would turn it into a toxic spamfest of “gogogogogo” to max valor per hour - favouring those who can put in more hours.
Without knowing the values awarded per key level/callings, this seems like this will be less harmful to those pinched for time, provided timing a 15 awards way more than someone who is spamming say 8s.
People need to remember as well yes the drops are still low, but now, like pvp gear, they are more valuable. You get a 188 trinket that is super good? Gratz, that item now has permanent value. Even if you only get two drops per week from m+ like this, that’s still double what PvPers can acheive and presumbely you’ll be able to upgrade at least once of them to a high degree (depends on the numbers).
Yeah there should be an option for 226 though for high keys, but honestly this idea it should be +15 for 226 is jokey. People really need to get this stupid idea out of their heads that a majority of pvpers are rocking 226 gear. They really aren’t. A majority of the pvp playerbase is in the 200/207 range and beyond that the groups get smaller and smaller and only the top end are rocking 226/233. Make it the same for M+ and it’s a goodun but don’t tie it to +15s timed.
I look aorund Oribos and I see a heck of a lot more people with the KM mount than I see people in 226 pvcp gear.
They cant do that. 20 man mythic raiding ia simply harder then 5 man dungeon. It would make mythic raiding absolote as players would flock to do 5 mans only.
They need to do that, for years hardcore players effort is less and less appreciated and game become extreme casuals friendly.
With low effort (only time consuming) upgrade epics to ilvl same as hardcore players will help low skill players to be happy and finally tryharders will be enough dissapointed to realize how short is duration of their hard effort in mythics raids.
Blizzard, show those tryharders what they deserve - to be finally equal with low skill players !!!
Several guilds have cleared mythic CN. How many guilds have their team on say all dungs done at 25 in time?
I get what you’re saying here but the idea that mythic raiding is always harder is a lie, there is a cut-off point in M+ where M+ is harder (if we look at how many players achieve it despite trying) and it’s at that point the %s are similar you’d set the 226 gear.
There are probably more people on these forums who are currently clearing mythic/have cleared mythic/know someone who has than the same for someone who has all +20s timed.
Granted atm there is little motivation to do +20s timed beyond epeen and self-targets, but i really don’t think the market would be flooded like you claim.
People say the same about PvP and yet where are all these people walking around in 226 gear they talk about? It’s exaggeration.
So, the low droprate doesn’t get fixed, and instead they make another currency that is capped and so needs to be farmed for ages, all the while ignoring raids and to top it off, the highest ilvl is “just” 220…
Yep, thats the current design philosophy in a nutshell. But thats just bad as people feel really unrewarded…
This is what this system should look like in my opinion:
No need to clear +5/+10/+15 to be able to upgrade, but make it usable for all gear that is from M+ or raids.
Standard cap for all gear @ ilvl 233
Increasingly higher costs to upgrades per tier; so to upgrade an ilvl 200 item to 233 is way more expensive then upgrading an ilvl 210 to 233.
Raids and M+ both give valor; callings do not. A full raid clear gives an amount equal to 4 M+ dungeons; with Normal giving an amount on par with +5, HC on par with +10 and Mythic equal to +15. (LFR gives none seeing as it is on par with nomal mythic dungeons)
Keep a weekly cap to prevent overfarming. (weekly cap is at a similar amount as wich honor has)
Give the gear from the vault a ilvl bump by 1 tier; so that doing a M+15 or a full HC raid clear give a single ilvl 233 piece per week. (and scale this down for lower keys/tiers)
Lastly increase the droprate of items slightly by adding the extra item chance wich now starts from +15 exist for all keys and by making raidbosses give a 20% per player droprate, instead of the 15% per player we have now.
Why would you need 233 ilvl gear espcially when 233 is only obtainable from being 2.4k rating or clearing last boss in mythic, do you feel that entitled? Seems like Titanforging has really spoiled some from giving Mythic level gear from LFR…
Did you even read or understand the whole system?
You’ll need a lot of Valor to get to that ilvl, plus there is a weekly cap so you can at most get 1 piece per week upgraded to that level if at all.
And that is no different then what the PvP system does; and clearly you agree with that, so why would it be an issue for PvE?
A well designed system will make that impossible.
Adding caps that are low enough and costs that are high enough to make upgrading be costing more time then it takes doing the higher tier content is the trick; but then again, knowing Blizzard they’ll end up screwing that up either direction…
And trying to fix the current issue by adding valor to the low droprate that there currently is, is exacty that screw up.