Voidweaver feedback so far

Playing for the last couple of days, I’d say shadow priests (voidweavers specifically) are in need for some tweaks. The spec, visuals and gameplay feel rather nice and it’s focusing on more of an instant damage build by going voidweaver, which is OK and a nice choice that it’s there.

Nevertheless, it feels that it lacks in raw power, as it’s trying to combine damage over time + instant damage.

Entropic Rift:

  • Summoning it with Void Torrent feels a bit bad, as am I mostly feeling that I need to cancel the Rift and start casting Void Blast instead in order to extend the Entropic Rift

  • Entropic Rift is visually bugged and it appears in a random location which doesn’t make any sense. You can be in range and start casting Void Torrent to spawn the Rift and instead of appearing right next to the target, it appears more close to me or quite far away from the target, although sometimes it spawns correctly (in melee, which makes sense). Not sure if it’s some pathing issues but I’ve tried to position myself more in melee to counteract this weird behaviour and it usually spawns right under my target for the Void Torrent, although often it spawns way behind the target and myself (very strange). This feels straight up bad, your ability is not hitting anyone for couple of seconds (especially if your target is being kited), while it’s trying to catch up to your original Void Torrent target resulting in no damage and lost Entropic Rift duration/up-time.

Some suggestions:

  • Give instant 2 Void blasts once the Entropic Rift is summoned, rather than feeling that you need to hold on your Mind blasts/Instant Mind blasts pre-cast of Void Torrent.

  • Increase Entropic Rift travel speed and make it spawn under/next to the target of Void Torrent (as opposed to how it currently behaves 95% of the time, spawning far away from the target)

  • Increase duration of Entropic Rift or increase cap of Void Blasts for better Entropic Rift uptime. The playstyle around Entropic Rift resembles old Voidform spell, where you’d have to sustain your sanity as long as you can for longer Voidform uptime. Entropic Rift could be prolonged more this way, allowing more Devouring Plagues casts (for more damage/AOE from Collapsing Void). This should result in a decent damage buff that will reward players that are correctly extending Entropic Rift’s AOE/Damage/Duration, via the available tools, overall making Voidweavers more competitive and in line with other better performing classes/specs.

  • Perhaps too much, but give Entropic Rift the ability to spread your current/nearby target’s dots to any other targets in the range of Entropic Rift (or perhaps when it ends and it explodes?), as often it feels awful to individually spread more dots on your other targets that have been missed by Shadow Crash, during your Entropic Rift, where you should instead cast Void Blasts and dumping your Devouring Plagues for more damage/AOE. This will give Shadow Priests another source of spreading dots outside of Shadow Crash which is always welcome.

Overall great expansion so far, would like to see Voidweavers in a better place though!

1 Like

These are good points. I hate feeling I have to clip VT to get void blasts off. The window is too short and often I miss one.

I think that a far better mechanism would be for Devouring Plague to extend the time of entropic rift just like it does void form - and for VB to be the think that enlarges the rift. Indeed the synergy would be that in void form DP would extend both.

Archon meanwhile is unexpectedly good with the buffed mind flay insanity and buffed void form. Weirdly much more fun to play which is sad as I was looking forward to voidwwaver

1 Like

I think more important than any of this would be increasing the AOE area/size of Entriopic rift as currently our AOE damage relies on it completely and it’s so random, it’s 50000% easier to apply reliable aoe damage with halo/archon, it literally could be twice the aoe area and it still wouldn’t be overtuned it would just make it do what it clearly should already be doing.

and even when you do manage to apply damage correctly (which can be challenging) it still lags in damage compared to archon, it would be good if entropic rift being open also granted you 2000 haste. (or casting void blast grants 6 seconds duration stacking buff of 2000 haste or something) - this could help close the gap to Archon in both ST and AoE.

Additionally I think shadow crash needs to be increased to affect 12 mobs instead of 8 and have our base DoT damage increased 20% - we just don’t have the tools to deal with the giant pulls people do nowadays, we have this slow ramping up AOE style with some cleave to 8 mobs max whilst other classes run in and press 1 button then bam, millions of instant damage - it’s just not fun or fair. On the same point I have no idea why SC is a talent, it should just be base kit.

You could make all of the above changes, literally all of them - and we’d still not nearly be the best in ST or AoE but you’d probably have some happier shadowpriests less likely to just unsub until the next expansion. (I literally quit DF when they started all the shadowpriest nerfs to punish us for utility spells we never asked to have in the first place)

1 Like

For me it takes a bit too long too build up insanity too get out your first plague so i can use voidtorrent

Maybe its my talents idk, can someone take a look at them or how do you guys build insanity fast from 0

So presume you are buffing VT with the thing that gives you 40% more damage on VT if you have DP up?

In that case, dark ascension gives u 30 insantiy so you could cast that first, or else all you can do really is get dots up and mind blast and get your shadow fiend out.

That said my solution was stop taking that talent and put the 2 points somewhere else, then don’t care if DP is up or not:)

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.