Vulpera caster - how do you go about it?

I know these threads have been up on different forums because frankly, it’s a little hard for many to make sense of it. I’m fighting to get exalted with Voldunai atm and plan to make either a hunter or a mage, and hunter I can see fits perfectly, but a mage? I don’t know what the story would be, I’ve read things like, finding an artifact/book and learning magic by yourself or being taught by the Horde. I have two questions regarding this.

  1. Is the first one reasonable? How much would you be able to learn by yourself?
  2. The second, since they recently met the Horde, they would barely know anything and be right in the beginning of their training right?

Maybe they could be played as something that’s not really a caster, like an alchemist who use potions (and be frost or fire specced I reckon) and otherwise be a melee fighter?

Long post here, but if someone has a thought or, if you play a Vulpera caster of any kind, like the Worgen say, what’s your story?

:slight_smile:

Sure! The first mages had to start somewhere, so I imagine given time/some luck in finding magical doodads, a mage can come a long way.

Could’ve also yoinked it off the corpse of one of the (now re-named) purge-squad members, who knows?

Most likely, but I present an alternative:
Zandalari have mages, too. I’m sure one of those could’ve ended up in exile somewhere down the line, and thus served as a teacher for other inhabitants of Vol’dun willing to learn.

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A vulpera that stole skycalling from sethrak. Shaman. Great fun.

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Magical affinity can come from birth. Maybe the vulpera learned to light the camp fire without flint and tinder, maybe they cooled down their brethren with cold winds.

Now that they’ve joined the Horde and what’s with the exiles being dumped to Vol’dun, it’s not a far cry for them to learn rapidly. Vulpera seem like the type that are very quick learners, I’d say.

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One of those rare instances where a lack of actual lore works out to be a benefit - you can go all out with creative freedom.

All of the suggestions presented here are possible - magical affinity, learning from scavenged or stolen scrolls, being taught by the Zandalari or the Horde and much, much more.

Your Vulpera mage can be a novice still, but they can also be reasonably advanced in their studies already. And now that they have access to the Horde’s resources and knowledge, it’s not a big stretch to imagine that they could learn a lot in a fairly short time.

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Yes. There needs to be more of us!

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That’s not a bad idea… The more I think of it the more I like the idea of having stolen a spellbook or something, and we know they don’t shun even darker artifacts seeing how one npc carries around a soul catching totem and another claims that a curse is not something that keeps the Vulpera away from a worthy treaure :slight_smile:

Seems plausible but I don’t know much of how Troll mages work, I’ve imagined it require some Loa faith for them to get their power? :thinking:

That’s awesome :smile: again, steeling something, I like it

Made me think more of shamans but why not mages? Think I need to learn to think a little more “outside the box”

Sort of my problem, need to expand my mind and be more creative :sweat_smile: :grin:

Thanks for all inputs, hunter feels a lot easier but mage feels exciting and challeging but fun

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Having talked to a few people who play Vulpera mages, there’s a few ways.

1: Yes. Absolutely. The Vulpera live in a land bordering one of the most (or formerly one of the most) powerful empires on Azeroth. Said empire is also heavily into the business of exiling criminals, lunatics and political inconveniences to the land of the Vulpera where they generally promptly die. The Vulpera are also renowned salvagers (one of their NPC lines is unironically ‘the dunes have all we need’) so there’s vast opportunity to write up how your character found a tome, or bartered with an exiled mage or even learned by trial & error.

  1. You could go down the beginner path, but I think there’s also room for being more advanced. Vol’dun is an extremely inhospitable and deadly land, so you could have a Vulpera mage who has become adept at magic in a context where if they got anything wrong they would be dead - no second chances. So this character could be highly pragmatic in contrast to, for example, a nightborne mage who applies a dozen little flourishes to their spells to demonstrate just how far they’ve managed to spelunk their head up their own behind.
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Thanks for your input :slight_smile: I think I will go with stealing/finding a tome or something like that, and maybe not having a big range in her skillset but being better at spells that could be useful in the dunes and for scavenging for example :thinking:

this really made me laugh :joy:

Semi-related, but I had a similar issue with this character being a “Monk”. Plot wise, they would have never come across anything monk-related in their life. No green mist farting from their hands or the like.

My current method is to just say i’m a “Fighter”, and that I like to punch things. In future i’ll probably talk to other people who also like to punch things (who happen to be monks) and maybe explore further from there. Stuff like that is great for character building.

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They do have a loa related to the arcane, though I’d be lying through my teeth if I said I remembered his name.

That said, unlike the Light, the Arcane requires no blessings of any sort to wield, and could thus be taught on without said loa’s involvement.

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Cool didn’t know there was

You have a point there :relaxed:

That’s probably how I would have went with it as well… and maybe be a physician or heal with herbs and such if healer :thinking:

Kiro isn’t a healer but his knowledge about herbs and potions/oinments are great, several quest are out there when you help him in that
A Monk thing is a very anoying thing , while every culture eventually develope a relegious/semi relegious order with a fighting style, in WoW every monk is protrayed as some offshot of the Pandaren (there could be a desert stlye developed by the vulpera. Agile like the serpents, sturdy like the krollusk, deadly like the Sand and silent like the desert night…)
But this is NOT that a bad thing
The Zandalari and the Mogu were age old allies, to the point when they helped out each other and ventured to Pandaria more that one occasion
Now back in the Mogu Empire days, the Pandaren were slaves and developed their unarmed fightstyle secretly but its not that farfatched some curious zandalari wrote about them and those tablets/scrolls ended up in Voldun
But actually it is not have to be such an ancient knowledge, the Zandalari travelled to Pandaria after the Mist lifted and encountered more than once with the fighter monks of the Pandaren people… and looted shirnes, temples, corpses, everything that is moveble gathering ancient mogu and pandaren knowledge
Sending back copies to the Empire is logical and from that it could ended up in Vol’dun several way; either by exiled scholars (political anyoances) or wahsed to shore near Zen’lam; Vol’dun costline is littered with wrecages
Not to mention, not all of the Vulpera are desert-bound, pirate,s traders… not just Captain Eudora and the Bilgerats, but other Vulpies ventured out from the warm embrace of the Sand
And I doubt they started this a few months ago :smirk:
Totally plausible an ager young vulpera - especially if he escaped from the enslavement of the Sethrak, or was/is a slave - somehow managed to get some knowledge/legends about unarmad warriors who owerthrow the Zanaldari’s allies, the mighty Mogu Empire by paw
And since the relationship between the Zandalari and the Mogu wasn’t that friendly, its totally palusible the Zandalari mocked their “allies” in songs, stories, etc and recorded their history (historians are historically prone to get exiled… political reasons) and their defeat from the fighter pandas…
Or the Tortollans carried stories about them, knowledge… Vol’dun is the home of a large Tortolan population and they are always trawell, always seeking stories, knowladge, scrolls… and love to trade
Several ways (and reasons) out there how a Vulpera learned the Pandaren-sytle

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You have some good points there. At first look it seems Vulpera doesn’t fit for so many classes but on closer look they can be very versatile given their curious and scaveging nature and the surroundings they live in.

I’d not put it past some Vulpera to have had gone to the Zandalari Capitol itself and learned stuff.
That’s more or less the backstory of my Vulpera who learned how to be a Rogue, using Shadow and stuff.

Vulpera and mechagnomes have a similar mindset. Using everything they can get their hands on. Mechagnomes more mechanical through robotic upgrades and Vulpera on survival.

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Haha fireball go brrrt

A big thing about vulpera is that they are cunning and they are resourceful. Put those traits together, and you get someone who will be able to self-teach themselves anything they feel they need to get by.
So, certainly, a mage or a warlock could find a tome or more and learn from that, completely just by virtue of reading and trying.
The biggest hurdle I find is not so much how the vulpera learns the skills, but how they process certain ideas. We sadly don’t get much on what the vulpera think of, say, shamanistic spirits, or the Light/Void dichotomy. At most, we can continue to simply think of it as we do with the subject of them being resourceful; they learn and they apply very individual takes, rather than wide-spread social ones.
You might find a group of vulpera fire mages who all think of fire and arcane in various ways. They havn’t been taught by an academy, after all, they havn’t been fed a party line or ‘right way’ to think.

So, that’s how I do; they self-teach anything and everything they feel would be valuable or necessary to know. It’s easy to overlook it because they’re so cute, but they are wicked smart.
After all; they’re foxes.

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The way I go about it. Is that my Vulpera is self thought, And I scale his abilities accordingly. Not much Arcane knowledge to go about growing up in Vol’dun I’d imagine. Unless he found some shipwrecks containing tomes, books and scrolls to study from. Or where able to scavange such from elsewhere. I roleplay my Vulpera mage as one of the Kul’tiran ones, Where Arcane knowledge is propably easier to come across, Or to find somebody to learn it from than in Vol’dun.

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Not too much I expect, it has only being a few months and even Nyssi is discovering stuff.
I’d say it depends on who is teaching your character and how long you’d take to make some sort of process too.

Well in Vol’dun they still had their ways, for example, we have the dune speakers, those who use the sand as a weapon. I’m sure there is a spot for a mage too, we’ve had people who used a fire mage which makes sense.

Personally I wouldn’t go for that. RP is like a sea of opportunities, you’re on your boat and you can take anyone with you, that is where RP leads you to.
I’d go and ask some people around, create friends along the way, and at the end of your mage/caster training (Which should take more than a few months), you’ll be able to tell many stories.