war-mode sensitive-mode

War-mode now only activates itself once within 40-yards of another player after which a mass duel agreement shall ensue where both parties must now agree to combat before starting an encounter to maximise fairness and combat regular questions such as:

"What if I just want to do my quests alone without interruption but I prefer to use pvp abilities?"

Well now there's no need for concern, Billy. We got ya covered.
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You have an option called "duel" which both sides agree to fight. Basically you go back to ogrimmar turn wm off and duel people in front of duratar then go back doing quests. You're welcome, thank me later. Many horde players are too entitled to think WM bonus is exclusive to horde and they can rape any alliance they see while alliance should never touch them. Fun logic.
What are you talking about? It was a joke obviously because I keep seeing threads about people, mostly alliance, moaning about War-Mode. Jesus christ..
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"What if I just want to do my quests alone without interruption but I prefer to use pvp abilities?"

Except that this is exactly what you can do if you play horde.

Maybe roll an alliance character, try doing world quests every day and see how long it takes before you turn off warmode in frustration before posting such nonsense.
I assumed it was a joke, but now it's confirmed, I can click the like button ā˜ŗ
14/11/2018 17:46Posted by Vaƫyn
I assumed it was a joke, but now it's confirmed, I can click the like button ā˜ŗ


Aw thanks man :)

13/11/2018 22:53Posted by Feva
"What if I just want to do my quests alone without interruption but I prefer to use pvp abilities?"

Except that this is exactly what you can do if you play horde.

Maybe roll an alliance character, try doing world quests every day and see how long it takes before you turn off warmode in frustration before posting such nonsense.

@Feva: happens on both sides friend, I moved to Kazzak so I feel less lonely in the world (thanks phasing and CRZ) and it's nice, we don't have official numbers for balance but it's assumed most of Kazzak is horde and yet that's never stopped groups of alliance or the odd rogue from regularly corpse camping me for an hour.
13/11/2018 22:53Posted by Feva
Maybe roll an alliance character, try doing world quests every day and see how long it takes before you turn off warmode in frustration before posting such nonsense.

At this stage he wont see what we endured in the beginning because Bliz improved it with a stealth change, which I see they now admitted to.
15/11/2018 06:45Posted by Abacabb
@Feva: happens on both sides friend, I moved to Kazzak so I feel less lonely in the world (thanks phasing and CRZ) and it's nice, we don't have official numbers for balance but it's assumed most of Kazzak is horde and yet that's never stopped groups of alliance or the odd rogue from regularly corpse camping me for an hour.

Nothing against you or the joke, but the WM experience that Feva is talking about and your CRZ experience is not comparable.

Just imagine logging in and going for your first WQ of the day, get there and you're the only person from your faction, and 15 from the other faction.
Get globaled until you have a res timer.
Try group finder but nobody doing that quest.
Refresh group finder while waiting for the enemy group to finish and move on.
Still nothing in group finder finder but enemy group finishes and leaves.
Spawn and start WQ.
1 minute later, 10 man enemy group arrives, get globaled.
Still nothing in group finder.
No response in chat.
Another friendly arrives, gets globaled, try to invite him but he's given up and logged.
Carry on like this for 20 minutes, while a revolving door of enemy groups come and go.
Finally enough friendlies arrive and we can finish.

Off to the the 2cnd WQ, its an elite fight, check group finder, no groups, refresh for a while, no groups, create a group and wait for a few minutes, nothing. Give up on this one.

Move on to next elite, celebrations, an actual group forming in group finder, join.
Wait until enough people join, start the fight.
Get boss down to 20%, larger enemy group suddenly phases in around us and decimates us and takes the kill.

F this, giving up on WQ's.

Form group for Mythic Tol Dagor, go to meeting st.... 30 enemies, globaled.
Wait for meeting stone to clear.
Nope, revolving door of enemy players.
Party members not prepared fly in and corpse run into dungeon. Group breaks up.

Oh look, its too late to do anything else tonight. I've managed to finish one WQ and I didn't get to have any fun at all.

With PvP servers and CRZ we were outnumbered yes, but not remotely as bad as WM was at the beginning. Chalk and Cheese.

I find itā€™s better to form a custom PvP group than join other groups, unless just for a boss wq. Some patience can be required when forming a group. And what you name your group is critical. The group may not get going for example if you name it ā€œHelp me with XYZ wqā€. Better to give it a general name like ā€œZonename WPvPā€. It can take a few minutes to get one or two members, then when you have some members, others are more willing to join. If you are group leader, just tell members the plan. Sometimes a group is not easy to form, other times it forms really quick. This is just part of the awesome randomness of WPvP.

That would help if there were five or less Horde at the WQā€™s, but the reality was 30 or more. If you form a raid group you canā€™t complete the quests.
Many people simply do not seem to comprehend the scale of what the imbalance was in the beginning. We tried all of these things and nothing was sufficient.

Its not as severe anymore because Bliz made improvements to WM.
They still have a problem with Alliance WM participation though which they are trying to solve in the same way they failed to solve Battleground participationā€¦

At least its improved to the point where I have finally seen Alliance on my Horde character for the first time since BFA started. We eviscerated the poor sods because we outnumbered them of course, but at least I got to see them for 3 seconds :smiley:

A benefit of starting your own group is you can do what you want. If opponents are a raid, temp convert your party to a raid and rename in LFG to something like ā€œ3 Bounties Zone Nameā€ā€¦ after removing the opponents kick members back down to 5. Will not always work, but this is why WM is enabled.

So your solution is to screw over the other players that just helped youā€¦ are you kidding me?!

Look, as I already said above, even when we formed raid groups we were permanently outnumbered because there were more horde the vast majority of the time.

Its not as bad anymore since the WM logic was improved. Still not good enough, but its not the clusterflux it was at the beginning.
Unfortunately the damage is done because Bliz didnā€™t react to it fast enough, probably because they were too busy trying to fix the multitude of other issues that you get when you donā€™t test your product properly before releasing it.

Not screw over, no no. Itā€™s up to the leader to inform the new members of the plan - WPvPers are hopefully what will join, and theyā€™ll usually just be happy for some killsā€¦ and when done, theyā€™ll feel good about clearing the wq. In a bounty raid for example, members normally leave after bounty collected anyway, but as leader you can use chat to inform the new members what is happening. What you name it might depend on situation, certain names can get members quicker. As leader, you have the powah! If you are fortunate, the opposing group was formed in LFG, and if you break them, it may not reform.

Ye itā€™s not always easy to get enough via LFG. It does seem like when you reach a certain number of members, suddenly a whole bunch will join because the number is more enticing, they assume thereā€™s gonna be action because the raid is bigger. A bounty raid title is the fastest way to get members in my experience. And if you are so outnumbered, thereā€™s a high chance one+ of the opposition have a bounty on them.

Well, Iā€™m looking forward to 8,1 to see if any difference. I like that the extra bonus can at minimum be used as an indicator of really being outnumbered in a shard, rather than potentially just a perception because of player distribution. Not much longer to wait!