Warband profession knowledge points

As of now, in order to get full knowledge in a profession, I believe we divest different trees to different characters in order to get everything on a same profession faster.
F.i. for blacksmithing, I have one character that specializes in alloys, another in profession tools, one in armorsmithing and one in weaponsmithing.
Sure, I need to level up all 4 characters to lvl 100 skill to get the max proficiency (with the best tools ofc), and sure, trees add to one another in the overal skill.
However, this divesting is odd.
Wouldn’t it be easier, instead of relogging on every character to get the best out of something, to warband these things together somehow?
You could have all characters with a same profession contribute to the warband knowledge pool of that profession (because that’s the system you have now, except we use alts to get there), and maybe profession skill trees would be the same for every character, except with a lot more knowledge available. That way you’d also force a little diversity, instead of everyone just creating 4 alts to get it all anyways.

The alternative I think is you uncap profession knowledge points, because I’ve never seen the point of that, except you believing in some silly player retention metric.
Not that a full knowledge tree needs to be feasible in the first few weeks, but more that we have the liberty to grind whenever we want to and meaningfully contribute to the knowledge trees in doing so.

I wish this was a feature would certainly help out. Somehow I don’t think they will go for it.

My annoyance at the moment, as some one who came back a week ago, is the catch up system they implemented.

Gathering is much easier or at least herbalism was but mining I am struggling with. Herbalism I caught up 158 points in two days. Mining in 4 days I so far only gotten about 25 skill points and sill have about 130 odd to get. Miner’s seem to have it bad including that dumb exploding node.

Crafting on the other hand is going to cost a fortune to catch up as you need buy some of the mats in order to fulfil patron orders. I am ignoring this as a late comer, the cost to craft to ration of 1 knowledge point and/or a bag of garbage I don’t need is just not worth it to me. No thanks they cam keep this system.

My preference is to simply let you just buy the amount of catch up knowledge for gold. Keep it simple and introduce a vendor that is active to you until you have caught up. After that the vendor is inactive.