Account Wide never truly means Account Wide, I have DF Currency on a few characters which cannot be transferred to other characters in my Warband, This late on in the expansion I question why not ??
Also some older currencys cannot be transferred to your other characters, Such as Spirit Shards from TBC.
Account Wide rep is also a lie as some reps are still not account wide.
Why do Blizzard continue to lie to the customer base about quality of life changes and never follow through with them??
Please just make all the currency account wide and transferrable between characters, Theres no need to gate all of this just in an attempt to force players to grind it on every charatcer.
They never lied. They always said some reps and currencies wouldnât be transferable. Itâs annoying to some if not most but they definitely didnât lie about it.
Ok maybe they didnt fully lie about it, But Blizzard are masters of saying the same thing in a different manner.
Like when they said âDaily quests are goneâ, Yet we still have Dailys now and we have World Quests which reset daily⌠So ultimately basically makes them âdailysâ
I do wonder why they cant just make the currencys completely account wide though tbh if I have to grind 1000 Crests on my main to feed alts then I should be able to do that.
One thing they said is that old reputations will be made at a later date account bound. About the currency I donât know. I thought all of it will be account bound but it isnât for some reason.
Maybe the currency is in the same boat as the reputation. Some will be made account bound now and some at a later date.
Honestly Iâd be pretty pissed if they made everything in the game completely account-wide, and I think they already went a bit overboard with small things like flight paths. There is space to enhance the experience by making it more open, but there is also space to enhance it by keeping it closed.
To me, unless itâs really harming the game, the character did the thing. I donât like seeing a character having an advantage without that character earning it first. Some things can make sense, like the shared bank and some currencies, others not so much. And I donât like the idea of sacrificing consistency and credibility on the altar of convenience.
I realise this ship sailed a long time ago. When I returned to WoW and discovered that there was a collection tab with all mounts and appearances shared I was pretty pissed, because I thought âthis character shouldnât have this mount, him obtaining it never happenedâ. Now this is an extreme example, of course collections are ok, given how difficult it is to obtain some cosmetics. Itâd be unreasonable not to have them.
What Iâm trying to say is âaccount-wide everythingâ isnât something I want. Account-wide something, where itâs necessary, without harming the integrity of this role-playing game any further.
Itâs got nothing to do with account-wide stuff, but I already hate being able to dragonride at level 10 on any character. Too much âconvenienceâ can absolutely harm the game.
This ship sailed long time ago. People like you are in the minority now. After playing GW2 for so long Iâd like WoW to be as close to it as possible. It has the best account bound systems I have ever seen in a MMO.
I think Blizzard are trying to split Modern WoW from Classic. The 2nd one will have all Character bound systems people may want.
Power progression should stay character based.
Otherwise playing multiple characters will become mandatory and âthe way to playâ and that wouldnât be right.
I didnât take a census, but that would still be my opinion. Account-wide stuff should enhance the game, not strip meaning off.
As marginal and unimportant the example is, shared flight paths means everytime I level a new alt, Iâll get a slightly less satisfying exploration experience.
I donât want this. In GW2 you still get to complete the different zones with each and every character. You donât have to, but you can. It doesnât tell you âhey you already did thisâ every time you start a quest. Even there itâs not âaccount-wide everythingâ, it retains the full gameplay experience, whereas WoW risks renouncing some of it.
How would playing multiple characters be mandatory?? After all you pay like everyone else so playing multiple characters is always a âchoiceâ , Ive had alts since vanilla but thats my choice another of my friends has had 1 character since TBC so it will NEVER be mandatory,
I do not understand this change, why not just make a small quest that gives everyone the toy that discovers flight paths? so some things remain, wait for it, options.
If you can repeat content on multiple characters for instance and stack the rewarded currency to get stuff faster; thatâs one way. Thatâd make playing multiple characters the most optimal way to play. And Blizzard have already made it clear that that is not what they want. Theyâve stated that power based currency will remain bound to the character you did the content on, and I agree with them.
I already think theyâre going too far, but Iâm probably in a minority.
I donât like thay theyâre treating this as âplaying an accountâ. To me that goes against the whole RPG part of MMORPG. But Iâm going to have to accept that this is how it is now; but I for sure will be fighting nail and tooth to try and keep it from becoming even worse.
Being weaker because you donât play optimally is not something a lot of people like.
You can see evidence of that regularly on the forums, for instance.
Itâs not literally âmandatoryâ, but it might as well be for a BIG part of the playerbase.
Not all expansions are included from the start, they aim to add them later:-
When it comes to future conversion of reputations, the current plan is to work backward into older expansions, converting many old reputations over time. As itâs a time-consuming effort, it will take a while to implement. Similar to reuptations within Dragonflight , there will also be a limited number that wonât be converted, usually this will be because it doesnât make sense from a fantasy perspective or because it involves a character-specific choice. For example, Aldor and Scryer in the Burning Crusade and the Covenants in Shadowlands wonât be converted because they represent per-character choices.
What they said about currency:-
Like map exploration, it was decided to handle currency a little differently. Rather than making it fully Warband-wide, which could create potential confusion, we opted to make it easier to transfer currency between characters in your Warband instead. This will help avoid confusion over spending the wrong currency on the wrong character.
With this new flow, instead of relying on buying a special item and mailing it to an alt, you can directly transfer any shareable currency from other characters to the one you are currently playing within the currency User Interface (UI).
Currencies intended for purchasing Warband-wide items such as cosmetics, pets and mounts will usually be completely free to transfer between members of your Warband.
There may be some cases in which a currency is earned on a character with the intent that the character will be the primary user of the currency, but where we want to allow players to shift any excess currency to an alternate character. In those cases, there will be a slight loss in the transfer of that currency. This is akin to older currencies in which this value loss was accomplished via an item purchase, such as Cosmic Flux from Shadowlands.
Note that there will still be many currencies that will remain non-transferable because they represent important character-based progression. Two examples of these are the Crest and Flightstone equivalents in The War Within.
Lastly, we will be taking a pass on all older currencies and enabling Warband transfer on many where appropriate.