Warlock class design is overwhelmed with tons of semi-working mechanics, AI unreliability and things that are just broken.
No other class is suffers like we in current Xpac.
Look for example at our talent tree design and philosophy behind it.
Look for example at 60 level row of talents.
- From the shadows - a debuff on the target.
- Soul strike - a shard generating ability.
- Summon vilefiend - a a shard spending ability.
I mean, what the fel is this? What is desing theme behind that talent row?
Now 45 level row of talents.
- Demon skin - a passive source of soul leech and improvement of it.
- Burning rush - a sprint that eats your HP.
- Dark pact - a big shield ability.
what the fel is burning rush doing here, outside of the fact that this is terrible spell, what mobility spell doing on defence tier row? Burning rush is useless as defence in PvE, in PvP it is laughable garbage that only allows your enemies to kill you faster - this is primamy ability for doing solo old raids, nothing more.
In MoP we had a cinsistant idea behind each row of talents
http://wow.mmosite.com/tools/mop_talent_calculator/#Va!1.....
Old level 60 talent row.
Blood fear, Burning rush and dark bargain. This was a totaly diffirent spells from ideology stand point, but all those spells used your health as resource, and it was the theme of this talent row.
This was a clear design, with clear ideas and it’s implementations.
And current design flaws goes beyond simple talents problem.
Let’s take a look at hidden mechanics and straingt unfixed problems.
Implosion and wild imps…
There is no tooltip in the game that will tell you that implosion does more damage the more energy imps have… to be clear…
- When imps are spawned via HoG or Inner demon talent - they have 100 enegry.
- They cast fel firebolt at your ennemies -each fel firebolt consumes 20 energy per cast.
- Implosion deals less damage the less energy imps have, if imp has 80 energy, then implosion from taht imp will deal 20% less damage.
So what we have in the end with that mechanic? We are forced to operate in really small window, in order to deal max damage with implosion. Does this gravely affects our damage overall? Yes and no, what is important is that mechanic work as a bad gimmick.
Another example - vilefiend’s AI.
This demon won’t attack your target until you will deal damage to that target. And if you were struck by eny enemy, vilefiend may or may not start to charge at RANDOM enemy around you.
Another example - grimoire: felguard.
Not that this is overnerfed and overpruned cutted piece of it previous self, that spell has a one big problem.
grimoire: felguard has 40yd range, and will summon a felguard that will attempt to stun your target, BUT the axe toss ability that felguard will try to use has a 30yd max range. How is that cool?!
On top of that affction nightfall proc has a limit/cap how offten it can proc per minute.
And other big problems in warlock mechanics.
to be continued.