Warlock spell design, and lack combat utility

What do i mean by that just look at list of our abilities and see, that all that we do is straight damage and nothing more. Only few abilities has some additional purpose/usefulness outside of dealing damage.

All that spell toolkit provides is almost a rough damage, with nothing else.

Warlock base spells:

  • Eye of Kilrogg - useless gimmick.
  • Health stone - healing ability that can be used once per combat.
  • Create soulwell - healthstones for party/raid.
  • Soulstone - resurrect.
  • Demonic gateways - escape for warlock/raid/party.
  • Enslave demon - self explanatory.
  • banish - CC for elementals or demons.
  • Drain life - small damage/healing.
  • Fear - disorientation.
  • Health tunnel - transfering your health to your demon.
  • Ritual of summoning - portable summoning stone.
  • Unending breath - ability to breathe underwater/swim speed increase.
  • Unending resolve - Interupt imunity/damage reduction.

Warlock’s talents that are shared between specs:

  • Demon skin - a passive gain of the soul leech’s shield/Soul leeck improvement.
  • Burning rush - sprint at the cost of our health.
  • Dark pact - Shield at the cost of our health.
  • Darkfury - shadowfury cd decrease.
  • Mortal coil - horror/healing.
  • Demonic circle - teleport.

Demonology baseline:

  • Shadowbolt - damage (shard generation).
  • Demonbolt - damage (shard generation).
  • Call dreadstalkers - damage (Proc for insta demonbolt - damage)
  • Implosion - damage.
  • Hand of Gul’dan - damage (imp summoning - damage).
  • Tyrant - damage.

Demonology talents:
Demonic strenght - damage (only felguard)

  • Bilescourge bombers - damage.
  • Power siphon - consuming imps for insta demonbolt - damage.
  • Doom - damage (I refuse to name 5% chance to summon a doomguard a useful utility).
  • Soul strike - damage (shard generation, felguard only)
  • Summon vilefiend - damage.
  • Inner demon - passive demon summoning - damage.
  • Grimoire: Felguard - Damage/stun with slow travel-time)
  • Nether portal - active demon summoning.

Destro baseline:

  • Incinerate - damage (shard generation).
  • immolate - damage (shard generation).
  • Conflagrate - damage (shard generation).
  • Rain of fire - damage (shard generation).
  • Summoning infernal - Damage (shard generation).

Destro talents:

  • Soul fire - damage (shard generation).
  • Shadowburn - damage (shard generation).
  • Cataclysm - damage (Aoe immolate - damage+shard generation).
  • Grimoire of sacrifice - damage.
  • Channel demonfire - damage.
  • Dark soul - crit buff.

Affliction baseline:

  • Agony - damage (shard generation).
  • Corruption - damage.
  • Shadowbolt - damage.
  • Unstable affliction - damage.
  • Seed of corruption - aoe corruption - damage.

Affliction talents:

  • Drain soul - damage (shard generation)
  • Deathbolt - damage.
  • Siphon life - damage (healing).
  • Phantom singularity - damage (healing).
  • Vile taint - damage.
  • haunt - debuff.
  • Grimoire of sacrifice - damage.
  • Dark soul - haste buff.

Demon’s abilities:
Imp/Fel imp

  • Single magic - dispel from friendly target.
  • Flee - mobility/escape.
  • firebolt - damage.

Void

  • Suffering - taunt.
  • Consume shadows - damage/healing spell.
  • Shadow bulwark - health buff.
  • Threatening presence - Taunt.

Fel hound/observer

  • Devour magic - dispel from the enemy target.
  • Shadow bite - damage.
  • Spell lock - interrupt.

Succubus/Shivarra

  • Lash of pain - damage.
  • Lesser invisibility - stealth.
  • Seduction - disorientation.
  • Whiplash - slow.

Felguard/Wrathguard

  • Pursuit - charge/speed increase.
  • legion strike - damage/reduces the effectiveness of victim’s healing.
  • Axe toss - stun with slow traveltime.
  • Felstorm - damage.
  • Threatening presence - Taunt.

Even our PvP latents are straight damage buffs/damage dealers/damage reductions. If you compare it with one SPriest spell you could see how vague and uninterestin our spells looks.
Psyfiend

Outside of damage that thing also slows target, and reduces their healing recieved by 50%.
This one spell by it’s own is more interesting then all our PvP talents at least.

Shadow priest not being a puppeteer class, has more interesting minion then we are. If we just compare Psyfiend to Vilefiend

We imediately could see that not only Psyfiend is more intetesting by what it does, we aslo just can see what Psyfiend will do on your side unlike Vilefiend whom description is vague at best.

Might wanna add Aberrations to Banish , as it’s a fairly new thing and EXTREMELY useful in certain situations as nearly all Old God stuff is considered Aberrations.

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I will add this later, thanks.

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