Warlock stances in midnight

Whats the deal with these stances for curses in midnight, just seen it that we need to be on specific stance to press curse of exhaustion or tongues or weakness. Whats the deal with this stance dancing just to press button like its warrior in year 2005, why there even have to be some “stances” for curses, does anyone else understand the reason for this.

I even saw someone making macro for his curses that he had 3 buttons with each stance macroed on the curse, the stances are not on gcd.

Even if I would bind stance for exhaustion and keep tongues/weakness as toggle and have one bind for curse that keeps changing depending the stance that would still make 3 buttons, so whats the use of this. I fail to understand the purpose of making stances to cast curses, I have been hoping we could get rid of the concept of separate curses and instead just having them all in one but it seems we are now taking step backwards with these “stances” we need to toggle in midnight.

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Atleast if they gave those stances some bonuses i would understand the concept of it but making people must be in stance just to cast same slow/haste/cast reduction is bayond my understanding….

Now if the stances emplified the curses but still could cast any of them at any stance or if those stanced gave like “exhastion stance noe makes you dot 2 nearby enemies from your main target” or a simple “casting speed increase by 5%” or stance of weakness “being attacked steals 2% haste from the target stacks up to 3 times” would fit the reasoning atleast.

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They are trying to make the game easier even for new players, they got to the point of inserting the felguard as a talent in the demonology tree to make it clear that it is the best demon to use (LOL) and then they insert a convoluted and incredibly brainless system that currently requires complicated macros even for me who has been playing since 2004, without considering that if a new player does not know that the felguard is THE primary demon of demonology it is highly unlikely that he knows of the existence of the macros themselves

The simplest solution is to simply access all curses with a single talent, like now, and eliminate the foul mouth talent and replace it with the classic “amplify curse,” with a low CD, which empowers curses so they become AOE, hitting all targets within 10 yards of the primary target and thus turning into a “blight of”

Another even simpler solution, given that if you hit multiple targets, not all of them are affected by a curse that actually punishes them in the case of a melee/caster group, could be to adopt the Venthyr Covenant’s Impending Catastrophe mechanic with an amplify curse that empowers the weakness and debilitates all targets, and applying the appropriate debuff. In short, there are many effective and interesting possible solutions, but the stance in alpha cannot go live

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Exactly, well I’m glad if I am not the only one profoundly confused of this what exactly is the purpose of gain some stances for curses that we have to toggle first in order to just press simple button like curse of weakness and next press the stance again to toggle it into curse of exhaustion, I’m cursed with exhaustion just thinking of playing with this design…

I were also looking that grimoire had been removed and just the regular felguard added in talents, so if I understood right we did not gain anything new but lost grimoire, also made me profoundly confused and why the felguard has to be in talents is also beyond my understanding.

I sincerely hope so, I cannot think of single good reason why it would be good for us needing to press these “curse stances” first in order to just put curses, it feels like major step backwards to classic type gameplay with warrior stance dancing and I thought we got rid of that long time ago in retail.

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They have a new unpaid intern who just wants to try out his programming knowlegde.

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