For most PvE warlocks this topic will be irrelevant, but PvP warlocks this might be a hot topic our current control.
Let’s just make a brief overview of our control abilities across all our specialisations and our demons.
And i will segregate baseline abilities from those that we can acquire from the talents.
Baseline warlock:
Fear
Shadowfury
Pets:
Succubus - seduction
Felguard - axe toss
All those spells has some major problems.
Axe toss for example, this spell has long travel time, while other range stuns like
Those range stuns doesn’t have travel time, or their travel time lightning fast.
This not only makes axe toss inferrior spell.
Seduction and fear.
In PvE these a re fine spells…mostly. But in PvP, those control effects will break with litteraly 1 point of damage. And this are major problem, because fear are main source of CC for warlock, and in PvP where you play with other players, and things can be chaotic Warlocks too depend on their team mates not ruining warlock fear or Seduction. Class, with worst mobility in game, one of the most pruned classes to date (hello shamans), with most complicated damage and bust rotations across all classes had to relly on fact that warlock’s teammates won’t be an idiots. I’m sure every one of you can share a story how some of your teammates has ruined your fear and you had to pay for that.
Fear should be reverted back to the state, where it could take some amount of damage before it would broke.
Shadowfury - by itself cast time on range CC isn’t that bad, but in current reality, where mobility (active and passive) of another classes are vastly superior to us, cast time on this spell is a relic of the past where mobility wasn’t so common.
Seduction - Again in PvE it is a fine spell, but it could be so much more and better…and we - warlocks need some improvements across our class.
Disorientation effect that can be break with 1 point of damage, that forces our pet to stay for 8 seconds is a bit old, if her seduction was a mind control and worked like some of mind control effects from vanila bosses, it could make succubus/shivarra a more useful pet in PvP.
Succubus: additional things that need to be changed.
It should be reverted back to knockback effect. In current game, her slow doesn’t give us any benefit at all, yeah target could be slow, but casters doesn’t give a crap about that because they don’t need to move in order to kill us. Melee - with their passive and active mobility this slow won’t stop them, and with our zero active mobility we just can’t escape them, or even catch them if battle goes in our favor.