20/08/2018 04:44Posted by DhoobspalI did my wqs last night without my regular team
this is sad times ... have they really made solo content require a raid to complete ?
am i the only person kind of upset by this?
20/08/2018 04:44Posted by DhoobspalI did my wqs last night without my regular team
20/08/2018 04:46Posted by Darthtoon20/08/2018 04:44Posted by DhoobspalI did my wqs last night without my regular team
this is sad times ... have they really made solo content require a raid to complete ?
am i the only person kind of upset by this?
20/08/2018 03:30Posted by Noregsyou want pvp, join a pvp server or do bgs.. i dont need 10 horde killing me off while i am questing or trying to kill mobs. It no longer is enjoyable. I would rather see it removed and as it was, two different server types. when you stand there fighting mobs, and get ganked by several other players, whats the point, just to ruin the overall game experience.
20/08/2018 04:46Posted by Darthtoonthis is sad times ... have they really made solo content require a raid to complete ?
20/08/2018 06:14Posted by PeonmasterWHAT THE F IS THE ACTUAL PROBLEM HERE?!
20/08/2018 03:32Posted by Noregswould rather find an app or program i could use to kick players off t he server long enough to do a quest.. now that would bring me satisfaction.
20/08/2018 06:36Posted by BasstaperHave you tried turning it off? the 10% xp isn't that much.
So, it's not like that 25% dps is going to be relevant in Mythics. M+ and raids when they come out.20/08/2018 06:38Posted by Jito20/08/2018 06:36Posted by BasstaperHave you tried turning it off? the 10% xp isn't that much.
3 PvP talents that can add as much as +25% dps to your class is.
20/08/2018 03:11Posted by Noregsits so hard to do questing with horde members camping wqs and alliance areas...I am sick of this world pvp bull !@#$ you all shove down our throughts...the idea of world pvp servers sucks hard core %^-*.. and needs to be removed. I only want to play, not stand for an hour to do a wq and only get killed by horde players who kill me while fighting mobs.
20/08/2018 06:40Posted by BasstaperSo, it's not like that 25% dps is going to be relevant in Mythics. M+ and raids when they come out.
20/08/2018 06:44Posted by Jito20/08/2018 06:40Posted by BasstaperSo, it's not like that 25% dps is going to be relevant in Mythics. M+ and raids when they come out.
But it is relevant when you're doing World Quests.
How is this difficult to grasp?
The design seem unfair to one faction, because it's heavily outnumbered.
Blizzard are basically saying: "Hey, Horde players. Here's a button you can enable that gives you 3 extra talents with very few drawbacks or risks. Enjoy!"
And then they say the following to Alliance players: "Hey, Alliance players. Here's a button you can enable that gives you 3 extra talents. But you'll be put into an environment filled with Horde players that can outnumber you and kill you constantly. And we're going to encourage them to want to as well. Enjoy!"
I object to that being good game design, and I think it's fair to criticize Blizzard for not designing Warmode – and its rewards – with faction imbalance in mind.
20/08/2018 06:49Posted by IggwilvI agree here that something needs to be done to tempt more alliance. Maybe a health buff or damage buff; or reward buff. Buts it’s only a week in - need to let the dust settle first and see how it is once the raiders and mythic plussers are taken out of the equation.
20/08/2018 07:05Posted by NazdregFirst off, Alliance is doing the same so just get off the high horse.
20/08/2018 06:59Posted by Jito20/08/2018 06:49Posted by IggwilvI agree here that something needs to be done to tempt more alliance. Maybe a health buff or damage buff; or reward buff. Buts it’s only a week in - need to let the dust settle first and see how it is once the raiders and mythic plussers are taken out of the equation.
I don't think time works to the design's favor right now.
I mean, most of these threads tend to be made by Alliance players. Horde players don't come to the forums and complain that they get zerged by Alliance players in Warmode all the time, because they're not the outnumbered faction.
So what's happening is that the few Alliance players with Warmode on become even fewer as time goes and more Alliance players turn it off.
Horde players don't turn it off, because they have no need to. Their gameplay experience isn't hampered in any way. If anything, their odds of survival increases every time an Alliance player opts out of Warmode.
It becomes more and more ez-mode for Horde, whilst it becomes more and more dangerous for Alliance to play with Warmode on.
Design-wise that's a disaster. That creates an environment where the remaining Alliance players with Warmode on will be playing in what'll feel like a single-player environment where it's impossible to find groups for World Quests, because there are no players to group with!
And even on the Horde side the Warmode experience evaporates, because there won't be many Alliance players to actually PvP against! It'll just be PvE mode with extra rewards, and that's hardly the fantasy you're seeking if you're a PvPer looking for World PvP.
Edit: And it's not really a week in. We already had a month of pre-patch with Warmode.