warmode sucks some serious c....

20/08/2018 04:44Posted by Dhoobspal
I did my wqs last night without my regular team


this is sad times ... have they really made solo content require a raid to complete ?

am i the only person kind of upset by this?
1 Like
20/08/2018 04:46Posted by Darthtoon
20/08/2018 04:44Posted by Dhoobspal
I did my wqs last night without my regular team


this is sad times ... have they really made solo content require a raid to complete ?

am i the only person kind of upset by this?


No you can easily do it yourself, but I did level with my IRL mates so we do all wqs together as we have the exact same rep (+- some mission tables)
This thread serves no purpose, you can turn of warmode, enough said on the topic.
Turn it off then, you fool.

Don't turn it on and then cry about PVP happening to you.
Not liking world pvp and having warmode on is like walking up to MacDonald's ask for a bigmac and then complain because you are vegan.
1 Like
20/08/2018 03:30Posted by Noregs
you want pvp, join a pvp server or do bgs.. i dont need 10 horde killing me off while i am questing or trying to kill mobs. It no longer is enjoyable. I would rather see it removed and as it was, two different server types. when you stand there fighting mobs, and get ganked by several other players, whats the point, just to ruin the overall game experience.


dude, TURN IT OFF THEN.

WHAT THE F IS THE ACTUAL PROBLEM HERE?! your lack of 10% more experience? the lack of extra abilities or "talents" during dailies? those "talents" and extra experience is there to make things easier, to make UP for the fact you're gonna get in to pvp and get ganked.

just turn off war mode if its a problem. why is this a problem to begin with? TURN IT OFF THEN! all your problems, fixed right there.
20/08/2018 04:46Posted by Darthtoon
this is sad times ... have they really made solo content require a raid to complete ?


Imagine that. Grouping up, in a multiplayer game, massive multiplayer online game even. Shock and horror. Shock and horror people!
20/08/2018 06:14Posted by Peonmaster
WHAT THE F IS THE ACTUAL PROBLEM HERE?!

Personally speaking, a few things.

The +10% rewards and extra talents are supposed to outweigh the downtime caused by PvP.

But they don't.

Why not?

Because the faction imbalance is so insane that if you're Alliance, you get into PvP all the time, and the +10% rewards start feeling insufficient. They are simply not rewarding enough given the frequency by which you get attacked by Horde players.

But yeah, you can always turn it off. But the point is that as an Alliance player, you want to be able to enjoy Warmode the way Horde players are. But it's a bit difficult when every outdoor area of interest is swarming with enemy players.

If you're a Horde player this is probably difficult to relate to, because from a Horde perspective, then Warmode means you encounter an occasional Alliance player now and then. And maybe you even die once in a while. The +10% extra rewards feel like a nicely balanced bonus for the amount of PvP you engage in.

So the problem, to summarize it, is that Warmode is designed – and balanced – around the assumption that Horde and Alliance players see an equal and occasional amount of PvP during play. But because of faction imbalance, Alliance players are having to deal with PvP a lot more than Horde players.

That is a design problem. Turning off Warmode doesn't change the fact that the design doesn't accommodate a faction imbalanced play environment. In fact, the more Alliance players that do turn it off only erodes the Warmode gameplay futher, because Horde players will see fewer Alliance players to fight, and the remaining Alliance players will feel increasingly alone with Warmode on.

If this all goes "WHOOOOOOOOOSH!" over your head, then try playing Alliance side, then maybe, just maybe, you can better understand the perspective.
20/08/2018 03:32Posted by Noregs
would rather find an app or program i could use to kick players off t he server long enough to do a quest.. now that would bring me satisfaction.


There is one; it basically ports you to SW (or OG), you then open talents, turn off WM and go back again.

No charge for this info.
Have you tried turning it off? the 10% xp isn't that much.
The only time I got ganked was an night elf rogue in Zuldazar... while I was drinking coffee. If I have to go do world quests on the alliance island, I'll turn it off. Problem solved.
20/08/2018 06:36Posted by Basstaper
Have you tried turning it off? the 10% xp isn't that much.

3 PvP talents that can add as much as +25% dps to your class is.
20/08/2018 06:38Posted by Jito
20/08/2018 06:36Posted by Basstaper
Have you tried turning it off? the 10% xp isn't that much.

3 PvP talents that can add as much as +25% dps to your class is.
So, it's not like that 25% dps is going to be relevant in Mythics. M+ and raids when they come out.
20/08/2018 03:11Posted by Noregs
its so hard to do questing with horde members camping wqs and alliance areas...I am sick of this world pvp bull !@#$ you all shove down our throughts...the idea of world pvp servers sucks hard core %^-*.. and needs to be removed. I only want to play, not stand for an hour to do a wq and only get killed by horde players who kill me while fighting mobs.


Not sure if you're trolling rather poorly or being serious. The latter is the most disconcerting.

What did you expect? You basically volunteered to go pvp-server-like. Quite normal, that. And no one shoved it down your throat, you turned it on, yourself.
20/08/2018 06:40Posted by Basstaper
So, it's not like that 25% dps is going to be relevant in Mythics. M+ and raids when they come out.

But it is relevant when you're doing World Quests.

How is this difficult to grasp?

The design seem unfair to one faction, because it's heavily outnumbered.

Blizzard are basically saying: "Hey, Horde players. Here's a button you can enable that gives you 3 extra talents with very few drawbacks or risks. Enjoy!"

And then they say the following to Alliance players: "Hey, Alliance players. Here's a button you can enable that gives you 3 extra talents. But you'll be put into an environment filled with Horde players that can outnumber you and kill you constantly. And we're going to encourage them to want to as well. Enjoy!"

I object to that being good game design, and I think it's fair to criticize Blizzard for not designing Warmode – and its rewards – with faction imbalance in mind.
20/08/2018 06:44Posted by Jito
20/08/2018 06:40Posted by Basstaper
So, it's not like that 25% dps is going to be relevant in Mythics. M+ and raids when they come out.

But it is relevant when you're doing World Quests.

How is this difficult to grasp?

The design seem unfair to one faction, because it's heavily outnumbered.

Blizzard are basically saying: "Hey, Horde players. Here's a button you can enable that gives you 3 extra talents with very few drawbacks or risks. Enjoy!"

And then they say the following to Alliance players: "Hey, Alliance players. Here's a button you can enable that gives you 3 extra talents. But you'll be put into an environment filled with Horde players that can outnumber you and kill you constantly. And we're going to encourage them to want to as well. Enjoy!"

I object to that being good game design, and I think it's fair to criticize Blizzard for not designing Warmode – and its rewards – with faction imbalance in mind.


I agree here that something needs to be done to tempt more alliance. Maybe a health buff or damage buff; or reward buff. Buts it’s only a week in - need to let the dust settle first and see how it is once the raiders and mythic plussers are taken out of the equation.
20/08/2018 06:49Posted by Iggwilv
I agree here that something needs to be done to tempt more alliance. Maybe a health buff or damage buff; or reward buff. Buts it’s only a week in - need to let the dust settle first and see how it is once the raiders and mythic plussers are taken out of the equation.

I don't think time works to the design's favor right now.

I mean, most of these threads tend to be made by Alliance players. Horde players don't come to the forums and complain that they get zerged by Alliance players in Warmode all the time, because they're not the outnumbered faction.

So what's happening is that the few Alliance players with Warmode on become even fewer as time goes and more Alliance players turn it off.

Horde players don't turn it off, because they have no need to. Their gameplay experience isn't hampered in any way. If anything, their odds of survival increases every time an Alliance player opts out of Warmode.

It becomes more and more ez-mode for Horde, whilst it becomes more and more dangerous for Alliance to play with Warmode on.

Design-wise that's a disaster. That creates an environment where the remaining Alliance players with Warmode on will be playing in what'll feel like a single-player environment where it's impossible to find groups for World Quests, because there are no players to group with!

And even on the Horde side the Warmode experience evaporates, because there won't be many Alliance players to actually PvP against! It'll just be PvE mode with extra rewards, and that's hardly the fantasy you're seeking if you're a PvPer looking for World PvP.

Edit: And it's not really a week in. We already had a month of pre-patch with Warmode.
First off, Alliance is doing the same so just get off the high horse.

Second,don't want to PvP? Turn war mode off.(the bonus is not something you have a right to have)

Third,there is no PvP servers.

Forth. See my second point.
20/08/2018 07:05Posted by Nazdreg
First off, Alliance is doing the same so just get off the high horse.

Clarify that statement, please.

Let's say a Warmode shard has 100 Horde players and 20 Alliance players.

Whatever it is the Horde players are doing, the Alliance players obviously cannot match them 1:1.

So if a lot of Horde players – let's say 30 players – are running around ganking, then it isn't possible for Alliance players to do the same, because THEY DON'T HAVE THE NUMBERS!!!!

Saying the gameplay experience is the same on Horde and Alliance side is just blatantly wrong. Why spew these stupid lies?!
20/08/2018 06:59Posted by Jito
20/08/2018 06:49Posted by Iggwilv
I agree here that something needs to be done to tempt more alliance. Maybe a health buff or damage buff; or reward buff. Buts it’s only a week in - need to let the dust settle first and see how it is once the raiders and mythic plussers are taken out of the equation.

I don't think time works to the design's favor right now.

I mean, most of these threads tend to be made by Alliance players. Horde players don't come to the forums and complain that they get zerged by Alliance players in Warmode all the time, because they're not the outnumbered faction.

So what's happening is that the few Alliance players with Warmode on become even fewer as time goes and more Alliance players turn it off.

Horde players don't turn it off, because they have no need to. Their gameplay experience isn't hampered in any way. If anything, their odds of survival increases every time an Alliance player opts out of Warmode.

It becomes more and more ez-mode for Horde, whilst it becomes more and more dangerous for Alliance to play with Warmode on.

Design-wise that's a disaster. That creates an environment where the remaining Alliance players with Warmode on will be playing in what'll feel like a single-player environment where it's impossible to find groups for World Quests, because there are no players to group with!

And even on the Horde side the Warmode experience evaporates, because there won't be many Alliance players to actually PvP against! It'll just be PvE mode with extra rewards, and that's hardly the fantasy you're seeking if you're a PvPer looking for World PvP.

Edit: And it's not really a week in. We already had a month of pre-patch with Warmode.


I did Warmode on both factions pre-patch and there was no discernible difference tbh, maybe I just got luck though. This is why I thought a week in is too early for them to consider changes.