First off, Alliance is doing the same so just get off the high horse.
Clarify that statement, please.
Let's say a Warmode shard has 100 Horde players and 20 Alliance players.
Whatever it is the Horde players are doing, the Alliance players obviously cannot match them 1:1.
So if a lot of Horde players – let's say 30 players – are running around ganking, then it isn't possible for Alliance players to do the same, because THEY DON'T HAVE THE NUMBERS!!!!
Saying the gameplay experience is the same on Horde and Alliance side is just blatantly wrong. Why spew these stupid lies?!
Isn’t the sharding supposed to equalise numbers though? So if 1,000 horde and 500 alliance activate Warmode you’d get 10 shards each with 50/50 and the rest with horde only?
This is why I thought a week in is too early for them to consider changes.
Well, given that it's Blizzard we're talking about, urging them to make changes now means they'll start discussing the topic internally after Christmas. They're notoriously slow when it comes to design iteration. That's both good and bad. In this case though, mostly bad I'd say.
First off, Alliance is doing the same so just get off the high horse.
Clarify that statement, please.
Let's say a Warmode shard has 100 Horde players and 20 Alliance players.
Whatever it is the Horde players are doing, the Alliance players obviously cannot match them 1:1.
So if a lot of Horde players – let's say 30 players – are running around ganking, then it isn't possible for Alliance players to do the same, because THEY DON'T HAVE THE NUMBERS!!!!
Saying the gameplay experience is the same on Horde and Alliance side is just blatantly wrong. Why spew these stupid lies?!
I spend a vast amount of my time in Warmode, and I can say this for a fact, I see just as much Horde running around as I do Alliance.
This is Warmode for me an hour ago:
https://imgur.com/a/e1ijA3p
I'm sorry, but are you actually retarded? you're right next to the HORDE major city, to not expect there to be tons of horde is bloody moronic.
@Jito, Your experience is so subjective and server related, it shouldn't matter in this argument.
I always play on PvP servers, but my experience is totally different. I like warmode and it is optional so the whole argument is unnecessary.
I remember Threads before BfA, complaining about pvp servers being hard to level at, because of ganking/imbalance. Warmode removes such problem, because even in pvp servers you can turn it off now.
This is why I thought a week in is too early for them to consider changes.
Well, given that it's Blizzard we're talking about, urging them to make changes now means they'll start discussing the topic internally after Christmas. They're notoriously slow when it comes to design iteration. That's both good and bad. In this case though, mostly bad I'd say.
Are you actually stupid? You are INSIDE THE HORDE MAJOR CITY, only someone with a mental deficiency would think that they could run through a major city without being attacked in warmode. What are you going to run through Orgrimmar next and post "omg warmode is so bad I just died in warmode again heres proof *screenshot of standing inside Orgrimmar auction house*."
Heres something else... YOU HAVE WARMODE ON it is literally designed for pvp and not for bonus rewards, the rewards are just a small incentive to engage in world pvp not for you to complain about.
I'm sorry, but are you actually retarded? you're right next to the HORDE major city, to not expect there to be tons of horde is bloody moronic.
I just used it as an example to convey my general Warmode experience (since he shared his). A picture is worth a thousand words. And I just used those because they were the most recent from pre-patch and BfA respectively.
But yes, I know I'm likely to run into a lot of Horde if I'm questing near the Horde capital city. I'm not ignorant of that. Relax. But if the message of the pictures didn't penetrate your skull, then I'll provide you the words as well:
From my gameplay experience I encounter more Horde players in Warmode than Alliance players. That hasn't changed since pre-patch.
I spend a vast amount of my time in Warmode, and I can say this for a fact, I see just as much Horde running around as I do Alliance.
Good for you. But how's that a help for the OP (or myself, though I'm not complaining about my personal experience, mostly the flawed game design of it)?
You're basically saying that if your personal play experience is fine, then to hell with what other people's experience might be. The OP clearly has a different experience from you, but we just dismiss that because you're seeing even distribution of Alliance and Horde players?
@Jito, Your experience is so subjective and server related, it shouldn't matter in this argument.
As far as providing personal feedback, !@#$ yeah it should. I assume Blizzard have all the data themselves. The only thing they can possibly need from me is thoughts and opinions. Player feedback if you will.
A dynamic buff to characters XP gain, reduction in damage taken from other players, and increased speed / stealth after resurrection for 10 - 15 sec, based on the enemy factions number of players in the shard.
I think any buffs to the underdog should be defensive. Its more suitable in a situation where you are heavily outnumbered. If you die within 3 seconds anyway from a swarm of enemy players, it doesn't matter how much your damage has been buffed. If you have a good shot at getting away from after running to your corpse, you can more easily plot your vengeance and maybe pick off a straggler.
Hey op, you are a !@#$in carebear pve smuck, you can turn off the warmode, wtf is your problem? You don't deserve the 10% if you can't fight back or don't wanna and wanna live in your safe casual bubble. 10% is a good deal for you.
I'm sorry, but are you actually retarded? you're right next to the HORDE major city, to not expect there to be tons of horde is bloody moronic.
I just used it as an example to convey my general Warmode experience (since he shared his). A picture is worth a thousand words. And I just used those because they were the most recent from pre-patch and BfA respectively.
But yes, I know I'm likely to run into a lot of Horde if I'm questing near the Horde capital city. I'm not ignorant of that. Relax. But if the message of the pictures didn't penetrate your skull, then I'll provide you the words as well:
From my gameplay experience I encounter more Horde players in Warmode than Alliance players. That hasn't changed since pre-patch.
I spend a vast amount of my time in Warmode, and I can say this for a fact, I see just as much Horde running around as I do Alliance.
Good for you. But how's that a help for the OP (or myself, though I'm not complaining about my personal experience, mostly the flawed game design of it)?
You're basically saying that if your personal play experience is fine, then to hell with what other people's experience might be. The OP clearly has a different experience from you, but we just dismiss that because you're seeing even distribution of Alliance and Horde players?
@Jito, Your experience is so subjective and server related, it shouldn't matter in this argument.
As far as providing personal feedback, !@#$ yeah it should. I assume Blizzard have all the data themselves. The only thing they can possibly need from me is thoughts and opinions. Player feedback if you will.
Warmode is not designed to gain an advantage in PvE, it's designed for PvP players that want to go around ganking people like they did on PvP servers. The bonus is to counteract the fact that you WILL be dying a lot more with it on then off.
If the OP doesn't want to die or be camped they should turn it off it is that simple, if they don't want to because of some bazaar notion that they're going to level/obtain better rewards faster is stupid.
Heres something else... YOU HAVE WARMODE ON it is literally designed for pvp and not for bonus rewards, the rewards are just a small incentive to engage in world pvp not for you to complain about.
And my complaint is that they're not a sufficient incentive once you account for faction imbalance.
Sure, on my Horde character Warmode is excellent. Extra rewards with minimal risks involved. Why wouldn't I enable that?
On Alliance it's different. Extra rewards with very high risks involved? Eh...
And yes, sure, I can just turn it off. But design-wise that's not a sustainable approach. Warmode inevitably needs players to opt in, not out, in order for it to provide a compelling PvP experience.
Right now, if going by the OP's post, it doesn't seem to encourage the out-numbered faction to opt in. Quite the opposite.
I think that's a problem. But you're free to disagree of course.
@Jito, you present your arguments with examples, which is very good. But the premise of your argument is muted by the fact that you can turn Warmode off. It's that simple, this system is great as it solves a problem for people stuck on pvp servers that don't want to pvp. This system only solves problems, it doesn't create any, because it's optional. This is objective truth.
Heres something else... YOU HAVE WARMODE ON it is literally designed for pvp and not for bonus rewards, the rewards are just a small incentive to engage in world pvp not for you to complain about.
And my complaint is that they're not a sufficient incentive once you account for faction imbalance.
Sure, on my Horde character Warmode is excellent. Extra rewards with minimal risks involved. Why wouldn't I enable that?
On Alliance it's different. Extra rewards with very high risks involved? Eh...
And yes, sure, I can just turn it off. But design-wise that's not a sustainable approach. Warmode inevitably needs players to opt in, not out, in order for it to provide a compelling PvP experience.
Right now, if going by the OP's post, it doesn't seem to encourage the out-numbered faction to opt in. Quite the opposite.
I think that's a problem. But you're free to disagree of course.
I do agree, that faction imbalance, is a problem across all of warmode shards, but it's not an easy fix with the current realm connection BS
Blizzard basically shot themselves in the foot with the realm connections, now anyone from any server can jump into your warmode shard, that I will 100% agree is a problem
Are you actually stupid? You are INSIDE THE HORDE MAJOR CITY, only someone with a mental deficiency would think that they could run through a major city without being attacked in warmode. What are you going to run through Orgrimmar next and post "omg warmode is so bad I just died in warmode again heres proof *screenshot of standing inside Orgrimmar auction house*."
Are you actually stupid? You are INSIDE THE HORDE MAJOR CITY, only someone with a mental deficiency would think that they could run through a major city without being attacked in warmode. What are you going to run through Orgrimmar next and post "omg warmode is so bad I just died in warmode again heres proof *screenshot of standing inside Orgrimmar auction house*."
Yea, it's a group of 4 people running around doing WQ and ganking people. I do that all the time with my friends.
I GY run back and res and new Horde group there:
https://imgur.com/a/5eMZOUT
It's funny how it's filled with Horde players though, yet I'm the only Alliance.
It's not a question of whether you group with your friends all the time. It's a question of how the general playerbase is divided between factions.
There are simply more Horde. The general gameplay experience reflects that.
Yes, they're more Horde then Alliance, but the Horde now know where you died, so they're going to camp you. I've actually done the same thing to a bunch of Horde at Terrence of the Devoted in Vol'dun a Horde zone.
I don't understand why people want this minuscule bonus so badly, just turn off war mode and you'll be fine, no need to waste all this energy on getting upset that pvp happened to you while having pvp turned on.
Yes, they're more Horde then Alliance, but the Horde now know where you died, so they're going to camp you. I've actually done the same thing to a bunch of Horde at Terrence of the Devoted in Vol'dun a Horde zone.
Well I ran back and resurrected, and waited for the mob to respawn. Then I saw this:
https://imgur.com/a/zgz8RRq
Luckily he was alone, and the mob respawned, and I quickly killed it and mounted up, because not two seconds later it looked like this:
https://imgur.com/a/Iyeorjn
Now, I've no problem with this as far as my own personal play experience goes. Being outnumbered and getting killed doesn't bother me. I play with Warmode on because the great PvP moments make it worth it (and the extra rewards and talents make it tolerable when you get outnumbered).
But I do think the game design behind Warmode is worthy of criticism. Because when Alliance players like the OP decide to opt out of Warmode, then my gameplay experience will increasingly consist of the above – lots of Horde players versus me, alone.
That's faction imbalance spiraling out of control, and steps should be taken to prevent that.
During that little questing experience above, I encoutnered 11 Horde players. 11! And there was only 1 Alliance player. Me.
That is not good game design. Blizzard can do better than that.
the problem is camping areas, where you can lock down a hole zone, horde and most likely alliance are doing this in huge raid groups, where you just can not do anything about it at all, even if you manage to form a big group your self, the chance you end up in same shard is smal, and you might not even se the horde at all.