Warning: Torment in a Jar bug. M+

Torment in a Jar (new trinket from the raid) currently bugged, pulling mobs behind from walls and gate (example Tol Dagor). Could cause rly ugly xperince. In my prev. dungeon the trinket pulled mobs lower lvl and the 2nd boss behind the gate.

Since you cant swap gear, sure to check everyone before start the timer!

That’s a problem with Tol Dagor as a whole, it’s not isolated to just this trinket.

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I never saw that before with other trinkets, and always the trinket user died first.

It happens with other things and isn’t limited to trinkets, such as Mage’s Ignite, Unholy’s Outbreak/Virulent Plague, and Outlaw’s Blade Flurry. Guess the new trinket is another thing to add to the list.

Yup. Never use consecation in Tol Dagor… :grimacing:

I use pally tank for random hc tanking, never had any issue with that…

That’s probably the Reason you didn’t have problems

I am frost dk, i have a trait pull mobs trough walls. Even when i face myself away - the darn whelp manages to pull mobs far and below.

… I just did TD12 and I managed to pull mobs … again… that i did not even know that existed in there. TD as dungeon just is very special one.

Whenever a druid has balance affinity in Tol Dagor, especially if it is a feral tank, that uses incap roar, they pull the entire instance, sometimes even the final boss through the ground.

Also you’ve had several spots where mobs were in some sort of enchanted emissary circle from different floors.

It’s just Tol Dagor being broken ever since it’s been released, rather than the trinket being broken.

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It just got slightly worse in 8.2 imo, when they ‘fixed’ canons and broke something else in progress. For example Waycrest that used to be disaster with DKs (both UH and frost pulled things from the nether, fel and beyond) was fixed. My whelp next to never aggroes things from random locations. Yes, I have misjudged distances into next pack, but thats been on me.

… in TD however… walls are not walls and floors are not floors.

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That’s not the trinkets fault. Tol’dagor is just awfully designed. Spells will pull mobs through floors and walls too.

Well, in heroic you also don’t die out of nowhere because of sanguine a floor lower :joy:

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