In what world does it make sense for warriors to get a
4% baseline damage buff followed by:
15% Fatal Mark Buff
5% Deep Wounds Buff
and
5% Rend Buff
?
?
?
Having no prior knowledge, I am going to guess: a PvE world
Well, my charges get canceled by random passive cast stars balance druids plant all over the arena. There’s that.
ay bro im a feral druid i got charge as well where my buff at ?
To be honest arms didn’t need the buffs. They were still solid. DK on the other hand needs not only buffs but a complete overhaul of the class
arms warrior sucks in PvE, which i assume the buffs are for as theyre not listed as PvP buffs. they’ve just done the usual and not considered PvP when making the buffs.
Yeah that’s what it is. Typical blizzard move
weird thing is, they ensured the Mage buffs werent touching PvP, didnt do the same for warrior xD.
That’s such a typical problem with Blizzards balance changes, feels like the intern doing the balancing just closes his eyes and randomly chooses which changes won’t be applied to pvp.
And regarding dks, at this point they have just forgotten the class exists, or are so lost on how to salvage the class that they just choose to do nothing instead.
Once again we see people posting on forums of which they have no clue. I mean wow what is the reason for people playing Fury? Just look at the ladder its majority Fury even tho everyone knows we all prefer arms because its more fun. The sad truth is that Fury does about 20k more dps which isnt pad dmg btw. Even with these buffs arms wont be played so dont worry. Fury will still be the go to because PvP nowadays is just a pve game, if one spec does more dmg thats what u play. Stop crying now and go to bed.
arms and fury are both represented pretty good at the ladder. i am curious where you see fury being played by the majority.
i dont know where you take the “we rather play arms cause it is more fun” from. cause for me it is the other way around. i rather like to play fury for the fast paced playstyle.
nice BS take man, its not “crying” its calling out the irrationalle, something we all have to do ingame and out of it into the real world more often.
Warrior is pretty strong already and is the last thing no anyones expectations for it to receive any kinds of buffs, when there classes like dks who are obviously in dire need of a buff for months now.
A personal question to you fello zoomer, do you really think that calling someones argument “crying” or “you mad bro” at a place where people gather to actually have a discussion really adds much to the conversation or what do you think when you say that, that it makes you cool or it puts a coma what is it? You’re a joke, delete this from your vocabulary you literally look like this when you say it:
Was either buff arms or nerf fury. Take your pick guys.
U mad brah??
Ure definetly crying.
These arms buffs are sht and wont make the spec the choice either way so I have no clue why ure even posting this. U would know this if u actually had any clue of what ure talking about, but u dont. U write a post because some arms warrior slapped u at 1500mmr, even tho that doesnt reflect the actual viabillity of a spec. Ive said this multiple times, U DONT BALANCE AROUND 1500 players. A 1500 mage sucks vs warriors because guess what. THEY DONT USE THEIR TOOLS. Try and play vs Raiku or Thesia, theyll run circles around u until u lose. This isnt an example of ur class or spec but just a showcase of the fact that some specs require more than 10 iq to be good. Warrior has for the past few years been very easy to get into because it does a lot of dmg and is hard to kite because BAD players dont know how to rotate their cds, mobillity,cc (tools). I grant u, it could be hard to face a warrior at low mmr because u dont actually know what to do in order to win, its not down to the fact that warrior is broken or overtuned and not in need of buffs, thats irrelevevant. Unless warrior does 40k more dps than any other spec in the game itll never be as broken as smthn like RET was last patch because it doesnt have the tools to do so. Warrior has been pruned into a dmg bot and thats about it. As soon as u learn how to properly play against a warrior ull most likely win a lot or everytime. Its not really complicated, ofcourse theres nounces to this. Its different depending on what bracket u play and what comp ure playing and then at which skill level. The further u get to the top, the less potent warriors become because the players at the top, have more tools to counter u, and always uses them correctly.
I dont care too much wether or not we’ll play arms or fury, at this point who cares, i personally enjoy arms playstyle more, but it isnt a big deal. If blizzard intended to make arms the PVP spec, these buffs are very much welcome and is in need of more. The issue isnt only dmg, its the fact that most classes have better tools than warriors at the top level. U compensate by giving warrior more dmg during uptime so the class doesnt feel completely useless, since half the time ure not even on target and this might be less vs good players and casters especially, u need to either get dmg or tools, it seems blizzard opts for damage everytime.
Ill break down the tools for arms.
Intervene, omegalul 2 seconds and fails half the time or bugs trying to intervene traps etc.
Rallying cry- Literally useless abillity on 2mcd
Warbanner- Gets killed in 1 global and doesnt really net value most games.
Duel-Isnt really played alot outside of niche matchups where u have nothing else to pick.
Disarm-Matchup dependant and almost every melee has a disarm, even survival hunter and boomy has disarm nowadays.
Sharpen got nerfed a few weeks ago and most people dont even use it correctly. U see if u mortal strike again after applying sharpen, it gets overwritten by normal MS, this is what most bad warriors do.
Warbringer utterly useless.
U have stormbolt and shockwave. I mean shockwave was a nice addition, u dropped some dmg talents for it but thats fine, but the issue i have with shockwave is that the hit range is horrible and can bug a lot of the time when u try and charge shockwave, so most of the time it doesnt net insane value.
Summarize: Most warrior tools suck.
The class is 100% dependant on melee range more than any other spec in the game i think seeing that even feral tho melee, has the majority of its dmg from bleeds, rogues have 10 yard range or smthn same with ret 20 yard ish. Enhance can still use their tools and most of the dmg abillities at range etc.
Warrior was left in 2010 meanwhile everything else evolved. So how do u fix this? U either redesign the whole class or u just up dmg so when ure actually on target ure impactful. Now comes the issue, people that are BAD at the game dont know how to kite or use tools so they face tank warriors and then call “broken pls nerf, unhealable dmg”. Ure a feral, u could root, bleed kite, fake clone to get reflect and then clone. Its not hard, especially if the warrior isnt good.
Time to go to bed and not talk about things u have no clue of?
Fury could get a damage nerf for sure, but arms hits like a wet noodle and my main is arms. Highest you can crit. is like 80-100k max. and skullsplitter is not viable anymore. Arms was one of the worst spec. damage wise so the buff was needed, rogue tanks more than actualy arms, deals more damage, and 1 shots. Enha. also. Only one needed tuning was fury warrior, that’s it
warriorsplaining.
i agree arms is pretty bad right now and fury is better but i think they should be buffing bit by bit like they do in league and other games, but no, in this game they give all the power and then in few weeks (if there is changes XD) they put the spec into the garb can for a whole season
imo they should just buffed the 4% and maybe the deep wound and thats it, for a couple weeks and see how it feels, and then buffing or nerfing a bit again to find a balance
should be like this with every spec
is it though?
or are wizards just broken overpowered?
i only played arms during week 1-3 of the season in shuffle, but any lobbys where i got mostly melee i was top damage every round or 2nd behind a ret or feral. my pressure was fine as both skullsplitter and mortal strike builds and i didn’t feel like any of the other melee besides enh or sub had an edge over me.
that changed the moment 2 or more wizards entered the lobby, who would end most rounds with double the damage of the melee in the lobby. and then next lobby i’d have 1 wizard or 0 wizards and go back to feeling crazy strong again.
kinda feels like a repeat of S1, where arms was doing amazing damage, but they kept buffing it anyway when the problem was survivability - then, arms got ignore pain and all of a sudden you have this spec that is doing top damage and is essentially unkillable and it stayed that way until rets dethroned us.
now its S2, where arms do amazing damage, but keep falling over when any 2 wizards are on the same team. solution? uhhh, lets buff their damage! surely it will fix the current problem and won’t just result in a problem 1 month from now when wizards are nerfed enough that melee can survive against them.
Feel like these Arms buffs might make Arms good again. Issue is casters are so far ahead of the rest that it might not matter even if Arms is good. I was hoping for a change to precog for dps users and a nerf to the primary stat you get from PvP trinket set bonus for dps. Was playing in to a lot of casters this evening and it felt horrible, here is my perspective. https://www.twitch.tv/videos/1837887858
Hermano speaking facts