You needed a damn PhD to play Arms properly in WotLK. I wish Blizzard did something similar. i was fond of the Whack-a-Mole playing style. Sorting your priorities as they pop up, fast paced thinking and acting.
I personally believe that WoD Arms was probably the worst it ever was.
For BfA the mastery, apart from not being part of the class fantasy, was so underwhelming they had to increase the % increase per point of mastery. And in the BfA Beta everyone pointed out of the forums that the mastery was extremely poor. I’ll never understand how that made it to live.
Slam does, indeed, feel like it’s something to press when MS is on CD. Although i suppose it’s still better than having it on a 0.5 sec cast timer.
But indeed, the feel of arms is all over the place. Some small hits, some huge hits, and a bleed that is constantly in your top 3 damaging abilities at any item level.
Personally, and i cannot stress enough the fact that this is solely my opinion, i think that arms needed a complete overhaul. Better do it at the start of a new expansion rather than do it in-between 9.0 and 9.1 when it inevitably goes south.
I would like to see more emphasis on the fact that i’m wielding a huge 2 hand weapon. Happy to see shattering throw make a comeback. i am happy about that change. I’d also like to see a new mastery, maybe not a DoT. But i think that ship has sailed. As did the class fantasy ship.
That being said, i wouldn’t mind Arms being lower damage than fury but be more aoe oriented, maybe even reverting sweeping strikes to dealing full damage to the second target for all abilities. You’d still have WW, Bladestorm, Ravager, SS and cleave.
I just don’t want to play a class that’s good at a little bit of everything. Stick to something and that’s that.