These 4 specs need serious mobility, Crowd Control or CC Nerfs because honestly they have 100% up time, they all have 4-5 second worth of stuns, All have insane way of stopping Cast time… So please
Warrior
Double Time ← Remove it
Pummel - Cool-down increased to 30 seconds]
Stormbolt ← Range component removed
Death Knight
Death Advance <— Remove it entirely
Kick - Cool-down increased to 30 seconds
Demon Hunter
Double Fel Rush <— Removed
Fel Blade ← Remove the range effect
Kick ← Cool-down increased to 30 seconds
Chaos Nva ← Cool-down increased to 1 minute
Rogue
Double Shadow Step ← Remove
Kick ← Cool-down increased to 30 seconds
Cheap Shot given a 10 second cool-down
Kidney Shot cool-down increased to 40 seconds
I agree, its ridiculous how melee can close gaps so easily. What’s the point of being a caster if melee are always humping your leg and can shut you down as soon as you try casting anything?
I do kinda agree with the mobility nerf, but not mobility, cc and kick together lol.
Several casters are already doing very well as it is so those would need to back to casting again also.
Doesn’t count for all caster, but i wouldn’t reduce the amount of mobility for melees. Just increase the cd and reduce the proc chance for instant spells for caster.
Then we can further balance this.
This is way to much, just pick one for every class or my suggestion.
funny melee has much more mobility then ranged there is absolutely no benefit to be ranged. And extra funny - you have the problem with their instants ? how many casts do you have ?
Just remove kicks entirely, interrupt with cc, all classes have enough anyway. If you zug zugs think casters don’t cast anyway, there will be no difference.
I stopped reading on DK part specially when suggestion made by mage, who has every tool possible to stay away from DK, has more survivability that FDK, etc…