Warrior feedback and arms, when?

Well pvp does not matter in sod so :stuck_out_tongue: they just suck overall

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Those 10 talent points make a huge difference, because they still mean that fury couldn’t access deep wounds or impale; Deep Wounds and impale outscaled Bloodthirst, hense why arms was still viable.

They didn’t though, they swapped a couple of runes around. They moved endless rage from the hands to head, making it inacccessible to 2h users (affected both arms and 2h fury) but instead gave us quick strike; which they then buffed. They also buffed the rage generation and attack speed on our leg rune.

Since then, quick strike was buffed significantly. And neither spec needs the endless rage rune; warriors scale with gear; the better our gear the bigger our hits, the bigger our hits, the more rage we gain.

A single auto or windfury hit now gives a full rage bar, whether you use endless rage or not.

Arms was always going to get outscaled by fury, the rune changes were irrelevant. The only way Blizzard could possibly make arms any good was to make Mortal Strike so strong that it outright outperforms deathwish, bloodthirst and flurry.

No buff to arms will ever change how warriors fare in PVP. Unless all of a warriors attacks and abilities somehow get a 40 yd range, they’re going to be garbage.

The runes had a impact. Ofcourse as you say fury makes better scaling. But switching the runes like they did it worse with arms due to slow swing timers which makes rage take like 2 swings to do stuff.
Yes fury deals atm like 23k dps and arms 7k.
But if the rage Rune were in place we would atleast maybe have done 9-10k dps instead of 7k which is still bad but a small improvment.
They really kicked a spec that was laying on the ground even further down when they did that change.

No, you wouldn’t because rage is capped at 100 anyway; a weapon swing or a windfury hit give you a full rage bar. An extra 25% rage on top of that can’t be used anyway.

And if the rage rune was still on hands, you wouldn’t be able to use quick strike. Do you realise how strong quick strike is currently?

No point going down for mortal strike, thats how good quick strike is.

Its wrong in so many ways.

There’s no point going for Mortal Strike because it’s garbage, it doesn’t matter how strong quick strike is. Mortal Strike is the worst rage-for-damage ability in the game.

It looks like they are boosting mortal strike damage 50% more damage in phase 8 also making glad stance a tank spec :smiling_face:

Good news!

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I am actually glad (pun intended) they try things. I was starting to lose hope.
However, 50% dmg increase to MS is still too low and does nothing for arms… it is actually a perfect moment for them to add a bigger modifier to MS to see how things go… they can always nerf it back.

Overall, I think its a W (for fury and prot) especially with fury tier set bonuses tailored toward AOE. Thank you, Blizzard, for going into the right direction.
Fury bonuses look interesting… yet… somehow I get the feeling it will not be enough to compete with others. Though…still fun on paper.

They also need to somehow convert 6 piece naxx tier set bonus into something useful outside of naxx.
Because… you know…it feels utterly crappy to farm all this gold for x2 sets (for fury and prot) to be able to compete in naxx… and then suddenly 4 pieces of that “sweat and tear” farming becomes useless and vendored.

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Yeah totally agree 50% is not alot but its something so they atleast have recognise the problem or maybe it be more viable for pvp now? idk.
With rune it gets even 60% which is low:P
Aoe targets it looks promising for arms warriors however so maybe they could be on aoe boss fights or help clear thrash faster. sweeping strikes with 1 more cleave on target and 50% more damage with ww might do some insane aoe damage.
I doubt they will do anything with naxx set tho… how sad it might sound. but we will see.
Also the glad stance changes are kinda interesting aswell. but the question is if it will actually change anything? lol

Sorry to burst your bubble but that 50% damage isn’t just to MS; it’s also for Bloodthirst. The gap doesn’t get shortened.

Also, the extra AoE is garbage for Arms (and 2h fury), I’ll explain:

The AoE is tied to Whirlwind, which means you’ll now be sat in Berserker stance. Which means every 6 seconds you need to swap to battle stance for Overpower. Stance dancing, no problem right? Well, forcibly dumping all of your rage every 6 seconds sucks.

The alternative? Don’t use overpower right? Yeah, miss out on a reaosnable chunk of damage, a near-guaranteed crit and refreshing rend; which you need for Sanguine. Sit in zerker and just use rend every time it’s off CD? Sure, still sucks though.

Wouldn’t have been so bad if it made whirlwind useable in any stance. Or if one of our runes let us keep an extra 50 rage when stance dancing.

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Yep…actually does not sound that good, now, that you “exampled”…let’s hope we still have time for adjustments.
But, still, I like the “concept” of what they were trying to do. Could, definitely, be improved.

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Should just retail warriors and remove stances

Improvement would be easy, add ‘Overpower can now be used in berserker stance’ to the Taste for Blood rune.

That :point_up_2:
10 char

Arms is not good, but nowhere near as bad as the logs say. Sod logs show offtanks as Arms for some reason, that’s why. You can still pull 4k dps single target on like Huhuran as Arms if you have wild strikes, faerie fire, curse of recklessness and don’t have to sunder. But Mortal Strike is your weakest attack even with Wrecking crew Rune. Raging Blow, Sudden Death, Heroic Strike, Slam either hit harder or cost less rage. It’s kinda fun and consistent to play. Not just 30 sec of rampage-deathwish then wet noodle.