Warrior feedback and arms, when?

I am 30+, and realistically, have only the time to play 1 character. This 1 character happens to be a warrior (per the wow logs it does seem like a popular class and fury is the most logged spec). With all the hours spend… there is no way I am switching to something else.

The in-game “feedback” button is pretty much useless… so I wanted to share my feedback here.

Warrior has this “aura” of a macho man, where you shield bash, shout, slam, spin and it is satisfying overall. Rotation for fury is fun, engaging, not stupid-simple, and not that hard. How does it feel in action? Awesome!
Prot is a decent alternative to play for a casual to save time finding raid and dungeon groups. Prot feels nice.

Am I enjoying the fury spec? In-general…Yes! But…
Let’s be real… the reason most (more-likely to continue the sub rolling) players play wow is for the dopamine from the “in-game sound effects” (crits) and damage meter numbers.

Do I have fun mashing warrior buttons? Yes. Do I feel “rewarded” for it? No.
On dungeon boss fights and maybe in the future on 30s NAXX bosses…sure… you are top with all your CDs…but outside of that… you are a moving bucket. So I get a 20-30 second window to feel good (times bosses if the CDs go back up by then) versus the time it take to clear the whole raid/dungeon.

I am not asking for warriors/fury to return to the “classic” ultimate soldier position… I trying to say that we could do “slightly” better - overall, on longer encounters. AoE? Could be better…Bladestorm! In my dreams…something also could be done with ThunderClap.
I understand that there is hate towards warriors for the fact that they were bis in classic…but I do not have the time nor desire to experience 40 man raiding. SoD is a perfect fit for a 50/50 casual like me. Classic, at least for me… is a TBC waiting room.

I am also not asking for “arguments” and “comments” against/for why fury should “change”…because it will lead to many “hate” and “toxic” ones.

I would simply like to ask other warrior enjoyers:

  1. How much do you rate playing fury rotation?
    9/10

  2. Do you feel rewarded on the meters during dungeons/raids?
    5/10

  3. What is your overall experience?
    7/10

  4. Do you want arms spec to make a comeback?
    Yes/Definitely Yes!

Hopefully, to see if others feel the same way or maybe I am the only one who feels that warrior is lacking.

PS:
I also do not understand why users “accept” “arms is dead because some developer said they are ignoring it” statement…Why should we, the user, care about that? If more people voice their desire to play a spec… it surely does mean they can spare resources on its development/improvement? Especially if fury is the most played spec per the logs.

Thank you for your time.

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Arms is pretty bad… tried in phase 1, phase2 and phase3… quit arms completely, havent touched the spec since

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The talent tree for arms is just garbage in comparison to fury, there’s no way to make it work the way you want to.

Fury does offer us a 2h playstyle atleast, which I’m enjoying. It’s basically arms but with Bloodthirst instead of wet-noodle-strike.

Just make mortal strike do 180k ez clap for pvp too :stuck_out_tongue:

The same could be said about boomking, shaman tanks, pally dps etc…when SoD was brought up at first… but they managed to…. so I do not “buy” “it will not work because of bad talents” argument.

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Slight difference, those specs were improved by runes catering entirely to the playstyle.

Warriors have runes that cater to the 2h playstyle; they work alot better with fury talents than arms talents, because the arms talent tree is garbage. Blizzard would have to make a rune that massively improved Mortal strike (which atm is utter garbage) in order for the arms tree to be better than the fury tree.

I do agree. Runes play a big part… it would be required to add/alter some of them to make arms viable.
But also I do not think it is “much” work to simply add a couple of lines to current fury runes, to make them “arms” viable.

Seriously, the only difference between arms and fury is the end ability. BT scales with your AP, MS doesn’t really scale at all and hits like a noodle. No amount of editting the runes is going to make Arms any better unless the edit is ‘increases the damage of mortal strike by 500%’. And I don’t think that would even be enough.

Right now Arms gives MS, Sweeping Strikes and 5% WF as opposed to Fury’s Deathwish, Bloodthirst and 25% haste.

If you don’t understand how the talent trees work, there’s no point complaining that one spec is weak.

That’s literally what anyone could have said about shaman tank and rogue tank… “no talents to support” the viability…”no enough spells to back it up”…yet… here we are.
Lack of spells to press/and lack of talents is not a good enough reason to not even “try” making “something” out of it… even if the end result is bad… it is better then current “implementation ” and lack of attention. Some sort of “attempted” change is more welcome than doing nothing at all.
That’s what I am trying to tell. It is ok if it is only 2-3 spells in a rotation. Numbers can be tweaked, percentages can be added, extra buttons can be buffed/added…something can/could be done… but you accept “nothing has to be done” as a “valid” solution. You simply accepted “arms” is not going to work.
I got your point… you do not want arms… you are good with fury. Thank you for your opinion.

Notenough spells, exactly. That’s what runes were for. Warriors has plenty of 2h runes, and you know what? They all work better with the fury tree. All of the good talents for arms are at the top of the tree; all accessible to fury.

There’s absolutely no reason to spec arms, Blizzard would have to add some absolutely busted runes in order for the garbage talents of the arms tree to outscale the fury talents.

It’s not the same as ‘tank lock, tank shaman and tank rogue’ at all. They had no other talents to compete with.

It isn’t. Again, we’d need a rune that increases mortal strike damage by 500% in order for arms to be even remotely close to fury.

I would not mind that kind of rune. Or they could add “double functionality” to current fury runes with “or buffs Mortal Strike dmg” lines to the description. There are ways to bring arms “more in line”… the issue is, the devs do not wish to even try.
With this post, I wanted to see if other warriors would want something to happen or not.

Just buff mortal strike by 2500% and maybe it will do 2k dmg then

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Arms used to be viable at phase 3 in st. i used to play it on some raids and was in pair with fury warriors.
But then blizzard decided to move runes to different slots in phase 4 so arms got nerfed to the ground.
Im not sure at this day and age if its the only reason arms are so bad.
But they could increase mortal srtike damage, bleed damage and increase crit chance while being in arm speech or everytime you use “mortal srtike”.
But as you say i dont think they do anything. honestly at this point it seems like they wont touch any more classses at all :S

That wasn’t it at all.

Arms was viable in earlier phases because of limitted talents points, so fury couldn’t access the strong points like Deep Wounds and Impale.

Fury had to choose between Flurry or the aforementioned talents, and Deep Wounds in this version is busted. Once fury had access to BOTH, arms was redundant.

Arms is bad because the talents towards the end of the tree are worse than Flurry. And MS does around 1/3rd of the damage that Bloodthirst does.

Flurry, Deathwish and Bloodthirst are MASSIVELY better than weapon spec (of which, only sword is good), MS and Sweeping Strikes.


To add to the points I’ve made, you’re both looking at the arms vs fury battle completely wrong; SoD’s runes didn’t make specific specs viable, it made playstyles viable.

Arms vs fury has to be looked at like hunter or rogue. Hunter has 3 specs, but two playstyles. You either play melee or you play ranged. Rogue had 3 specs, you either play swords/maces or daggers.

Warrior DPS (Glad stance doesn’t count, it’s garbage) is DW vs 2H, not arms vs fury.

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Yeah thats true too about less talents in earlier phases.
But phase 3 had only 10 less talents so fury already had nearly full talents., but both atms and even glad stance was good dps in phase 3(but got nerfed later)
But they did also buff fury and nerf arms in phase 4 for some reason compared to phase 3.
Probably wouldnt be top dps even with the pre nerf changes, but would have helped.
This a comment i found in phase 4 warrior changes that i couldnt have said better myself:
“Moving endless rage doesn’t make sense to me. By giving it to fury, they’ve forced arms to choose between it and Taste for Blood and compensated with no good choice on the hand slot. Swift strike or victory rush doesn’t cut it. Isn’t endless rage is historically an arms thing anyways? Arms actually needs the rage. Also fury is the stronger spec so why nerf arms and buff fury? If you want to do this, Taste needs to go to the hand slot”

The simple answer is: they hate arms and dont want ppl playing it

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Naah it’s because at the end of the day its still classic so arms warrior can’t have a place there :smiley:

What are you talking about? Arms warrior are a monster in pvp in classic

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Exactly :smiley: in pvp but never seen in pve :stuck_out_tongue: where people want them to be

In SoD they arent good in pvp or pve. No dmg, all they got is a healing debuff

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