Warrior toolkit

So while everyone is busy with broken stuff which actually needs a hotfix, can we look at some other busted over the top stuff?

For example can warriors not have an answer for everything with their vast “toolkit of bugger off, you ain’t doing anything to my team”?

2 Likes

??? wdym having 2 mass spell reflects on a 30 second cd and a flat 20% damage reduction is fair and balanced

2 Likes

The spell reflection can be easily popped off unless it’s perfectly timed and defensive stance also lowers your damage dealt by 20%.

20 Likes

2/5 troll, got me to respond

3 Likes

lemme get this straight when a complete mongo class gets more tools to be less mongo its a bad thing, got it
lets not look at rogues for the past 5 expansions

Edit
Having said that, some Classes need more Tools, the worst thing is when you dont even have the tools todo anything better against certain Matchups, it should not be a flat out hard loose bc ur getting hardcountered, if you play better you should still be able to win, just not that easy

1 Like

The pvp modifier from BFA on the ability is still active I’m pretty sure, just like the modifiers on tanks are. In pvp, def stance reduces your damage dealt by 20%.

This is how warriors were before Legion. They had all these tools (and more) either as baseline or talents. In legion they were reduced to damage bots. In BFA they were distinguished a bit more on utility side, but were still mostly just there for the MS and constant damage. Warriors role has always been disrupting the enemy team, whether it is hindering their goes or securing kills. In return, warriors are relatively easy to shut down in terms of mobility (roots, slows, etc).

I am glad warriors got their abilities back- Their damage might be a tiny bit overtuned atm, but that’s it. I wouldn’t change them otherwise. Oh, maybe make intervene just catch 1 spell/ability instead of everything. That seems reasonable.

One thing I’d like is that warriors got their baseline defensive stance back and got an actual self-heal cooldown like enraged regeneration from WoD/MoP/Cata back to them as a talent option.

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You have on clue what you talking about a flat20% damage reduction comes with 20% less damage and a mage btw have every 30s 15k absorb shield so why you complain and if you are to ape to Play around a spellreflec dont play mage…

2 Likes

Ignore Pain.

costs 40 rage which is a lot

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DS costs 35 RP and heal for 2.5K.

3 Likes

Ah yes, the rage you use to use …what? 30 rage is ms which is every 6sec
Slam is 20, you rarely use slam in PvP.
It only hurts on Fury, on Arms its nonexistent

this is what denial looks like

3 Likes

people ask for more spells, more tools, more utilities and when we finally got a first step, people ask for pruning?

good job

6 Likes

new spells are fine, but you cant just add mountains of utility without reducing something else

compare what warrior gained to something like DK or DH l0l

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it worked in mop

You don’t usually have enough rage to keep using ignore pain and mortal strike as soon as it’s off cd, your dmg is stunted by using ignore pain and it’s not that strong, absorbs like 6k dmg.

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The only time I press Slam is when I’m not being targeted at all and I have nearly a full rage bar. Ignore Pain is almost always better to press.

-Magnusz, r1 warrior

yes lets ignore the fact that slam does 1k dmg and ignore pain procs the reset on overpower which is not bad dmg either
unless ur smashing ur condemn/execute button like savix did with his keyboard in the lattest mage exploit 1shot u almost always have enough for ignore pain

People in this thread who are asking for warriors to lose their kit quickly forget how arms is basically the only dps spec who has to use its utility proactively.
You want to mass reflect?
Read the game and use intervene right before the HoJ/Trap/Mind games cast is off.
You want to eat the blind?
Read the game and use intervene before blind gets used.
You want to stop rogue from restealth? Or stop a deadly DB+Poly?
If you want to be succesful with arms you need to know what will happen and react before it happens.
And if you’re lucky your enemy is bad and will do what you expect.
Nothing in arms’ kit can be used to stop cc or a kill from happening but rallying cry and intervene against melee teams.

https://www.wowhead.com/spell=184783/tactician
any rage spent has a chance to reset OP.
Its simply that if you spam IP on cd you won’t have it when you need it. Like after you intervene or on a swap etc.
Also arms has like 3s on a melee swing which basically is the only way to generate rage other than avatar giving 20, so on a single IP reset arms generates 120ish rage. IP costs 40, MS costs 30, condemn costs at least 20 outside of the 2ppm sudden death procs.
Do the math.

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This is how Warriors were in WoD, it was toxic and not something that should’ve been repeated.

Both of these comments reek of a lack of game understanding and history revision.

What everyone had in MoP was tons of offensive utility and CC as well as mobility. Not endless anti-CC and defensives.

So no, this design pattern of giving some classes a million defensives and making it impossible to CC their team effectively (unless you’re Rogue/Mage) is not something we saw in MoP.

All this defensive crap that has been introduced needs to be replaced with offensive stuff as to not make the game dampening livelord only.

1 Like