Was a bad idea šŸ˜µā€šŸ’«

Changed my mind, sorry for this wasteful discussion :blush:

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Jesus dude, just walk away instead of being such a perpetual doomer / whiner.

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Hi dejarous, I’m not whining, I’m smiling :joy:

My opinions are not whining. The current system is bad. They waste all ressources into balancing, when they could instead constantly bring new dungeons like Dawn every patch and cool new content that we complete once. Hamster wheel content → Boring. Recycling and rebalancing old dungeons → Pointless. Making new dungeons → Fun. Making new small 1 boss raids → Fun

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If they waste all their resources balancing how did they manage to produce the new dungeon?

Lets be honest, you’re mad at the game, tired of it / whatever and just want to fling poo to see what sticks. The above being a case in point. I’ve seen more considered logic from toddlers.

You said elsewhere you’ve unsubbed but you’re one of ā€œthoseā€ that can’t decide 'I’m not enjoying this anymore, I’ll walk away" but rather think 'I’m not enjoying this but I paid for it so golly gee, I’ll cling on and make myself (and others) as miserable as possible to get my value for money!"

Not only that, you seem to be under the impression that the world revolves around you. It’s pretty well known that content is consumed faster than it is created, thats why they do the ā€œhamster wheelā€ bit. To give it replayability. Sure, they can overdo it but thats a nuanced conversation that would be wasted on present company.

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ā€œattack the poster, don’t talk about the ideaā€. Your response in a nutshell

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Be less transparent then, you’ve made it abundantly clear where you’re coming from in other threads and posts.

Also, I did talk about content being consumed faster than its created, which is very relevant to your ā€œideasā€.

I see you’re following the tried and tested formula of calling out attacks when you’re comprehensively shut down.

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It’s a brainless input by you, because I advocate for blizzard creating content that is meant to be finished fast, and then let people quit until new content arrives. (For a wow player brain trapped in bobby’s hamster wheel this concept seems incomprehensible)

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That rich, coming from you.

So you actually think people stopping and starting their subs for a one boss raid is good or will happen?

Stahp? :rofl:

Am I being trolled by a pro here? Normally I can spot these but well played, you got me!

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Yeah I think putting all ressources into epic fantastic experiences that is meant to be finished is better than balancing M+ an entire season and fixing dungeon bugs constantly

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I… I think you are!
By Golly, we never had one since ages!

You new here? Argue with the panda is a waste of breath

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Actually I can relate to the idea of getting rid of M+ system in favor of ā€œclassicā€ way of dungeons/raids farm, because I don’t like the current system and it could be improved a lot. But for now I don’t see how it could work. IMO, M+ system exist mostly for following reasons:

  1. to give people an every day replayable content
  2. to give people every day progression goals, which scales indefinitely (climbing higher and higher in keys level without no actual end)
  3. to have some cyber-sport content

And there is no easy way to achieve the same goals to the same degree or above with just dungeon/raids within 3 difficulties (NM/HM/M).

  1. even if dungeons are on daily lockout, one can’t play them freely within one evening. So now the player can finish a dungeon for example for +14 and then jump to +16 of the dungeon right away and have drops both runs with a feeling of progression. With classic system if I beat HM for today - that’s it. If I have no drop - wasted evening. More then that, it splits playerbase every day. For example, we have pool of dungeons A B C D, player 1 finished A B, and player 2 finished C D. In this evening those players won’t play together because there is no point. Current M+ system splits playerbase on key level (vertically) but not on the dungeon choice (horizontally), which makes much more sence
  2. classic instance lockout can’t scale indefinitely. So if you beat Mythic - you’ve done, you won the game, wait for the new dungeons/raid. Currently people can push keys indefinitely, participating in 0.1% asymmetric challenge with each other. The only way to give people a long-term goal in classic approach is to make Mythic extremely difficult, which will force players to bump their heads to the wall over and over again until finally being able to do it. Like current Mythic raiding works. And I know so many players, who don’t like that kind of ā€œprogressionā€, when you wipe 99 times before you perfected the tactic and execution to finally win in 100th pull. Psychologically it feels much better for them, when you can beat key +14 and progress to +15, even if it just increases mobs damage a tiny bit and gives literally nothing in terms of gear.
  3. I don’t know, how to make classic dungeons/raids to be cyber-sport. I personally think, to have cybersport in WoW is the bad idea in the first place, but at least some people enjoy it and it alignes with company goals.

On top of that it will put a requirment to the Bliz to create new dungeons and raids more frequently. And creating a fresh new instance story-, visual- and mechanic-wise requires much more effort from different teams than balancing numbers of existing dungeons. It will easily end in situation, when dungeons will be not unique, but repetition of the same mechanics and reused assets mixed in blender into different combination.

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Like a moth to a flame these doomer threads. Aren’t you one of the founding members of the ā€œhate the game but never quitā€ club?

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Sorry but these are not the classic forums.

ok, on a serious note:

That is HARD disagree since m+ is one of the most fun things that they introduced ever to the game.

But really what you are describing is the system they used all the way up to WoD. Dungeons for leveling up/gearing before raids, then end game raiding.

At the end, you will just drive away all the people that enjoy m+. It will not bring back anyone, since the people that enjoy that style of gameplay are already playing WotlK.

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I think this is way better. They should go back to whatever this was. I speculate bobby really wants his esports vision to work. He had so many attempts at doing so, and maybe M+ is the new project?
Look at this interview:

This was 7 years ago, so could this have been around the time M+ got introduced assuming legion came out in 2016? Because if so, M+ could be immediately seen in a different light, if you think about it

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u consider balancing, the most popular game mode by vote as wasteful?

I think bobby kotick, as smart as he is, should consider that wow is the perfect product to profit off the general dying genre of esports. If he positions wow differently, he could grow the playerbase a lot, but if he tries to compete with esports, it’s just gonna be a failure

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NGL,

ur proposed idea, is to remove one of WoWs most popular concepts and introduce a carbon copied FFXIV Raid concept, im NGL, but if players wanted this they’d just play FFXIV lol.

its not a genius masterplan. its a RIp off of another game lol

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Wow classic also works like this, right? Wow classic is insanely huge for a game so old with so horrendous graphics. If wow dragonflight returned to that approach, wow could pop off, because there is a general drift away from all these esports games to more ā€œcasualā€ online games.

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WoW Classic was a Log farmer, it was huge yes, but i’d argue primarily towards a pvp community lol, WoW Classic PvE really didnt offer much

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