Was flamed because NO DPS HEAL

Someone gave you already an example of a tank with at least 5 buttons without cooldowns counted…

A shaman is just pressing chain lightning and earthquake. Thats it :stuck_out_tongue:

It’s ok, we all know when you can’t back up your ridiculous statements you resort to type. :yawning_face:

Don’t you get tired of your drivel being refuted? Rhetorical question. Of course you do, thats why you post on 30 characters and move threads to Portuguese Tech Support in embarrassment. Shoo.

And no, cooldown’s are not rotational abilities. Even dev’s separate them as two distinct things.

Those world-first guilds were doing it wrong. Stop using spells which have a cooldown during AOE immediately.

Hire Dejarous to teach you the game (also delete all abilities which trigger a global cooldown).

DPS is the reason why holy paladins are played so much, because they can do that while also healing. DPS is actually a pretty important part of a healers role, since there are very few situations where you’ll have to be healing 24/7. The difference between a healer doing 0 dps and 2k dps is huge. And druids are actually pretty good at doing dps from what I’ve seen.

Probably the most common mistake among newer players when they’re healing is not to dps at all. If I look at a healer and see that they’ve done 50 dps in a fight, I basically regard them as being AFK for that encounter. Though, there are exceptions like mythic guardian where you’ll mostly focus on healing. But especially on heroic and below, you are never going to be healing 24/7 unless you’re solo healing.

PS: the most annoying healers are the ones who say “ThaTs NOt mY JoB!!”. Yes it is.

1 Like

The OP was talking about mythic plus, though, which is not the same as raid healing.

If dps are repeatedly failing mechanics in a raid, even at lower levels, the healers probably can’t save it and it will result in a wipe. In mythic plus, up to a certain point, a healer who focuses exclusively on healing can ‘carry’ a bad group by keeping the dps alive while they take avoidable damage. The point being that it’s wrong to simply assume the healer’s at fault if they haven’t done any damage in a mythic key. You need to look at the group’s performance as a whole.

1 Like

Do you intentionally misinterpret things just to look for a fight? It’s either that or perfectly logical arguments go over your head.

This guy gets it.

Valid for both M+ and raids.

We have the king of logic here. He entirely deletes spells from his brain just because their cooldown is longer than the global cooldown to fit their narrative.

Throw a few more fallacies in there in case more children are fooled you’re not talking nonsense.

That is what you are doing with your quote about just 2 spells for a tank.

You are a hypocrite on that. You brought 1 example instead of doing a full analysis of the game and I could do the same (e.g. monks may use 1 or 2 spells only depended on talents).

What is unacceptable though is to have the ludicrous “belief” that spells are not spells if they have a cooldown longer than the global one (in quotations because I know you lie).

Ok then i am hypocrite. But you are flat wrong about your statements :man_shrugging:
At least we can give examples. You can’t.

What is unacceptable is that you want to call every cooldown of a dps class, but not of a tank. Now that is the definition of hypocrite.

Your hypocrisy continues. I told you the monk tanks have extremely brainless AOE. And another example would be that your ludicrous belief that “spells with a cooldown longer than the global cooldown are not spells” becomes even more ludicrous when you realize some cooldowns are 30 seconds or only 15 seconds or even less so you really try to stretch reality there with your nonsense to fit your narrative.

Icy veins;

  1. Cast Invoke Niuzao, the Black Ox Icon Invoke Niuzao, the Black Ox when possible.
  2. Cast Weapons of Order Icon Weapons of Order or your Covenant Class ability when available.
  3. Cast Keg Smash Icon Keg Smash when available.
  4. Cast Blackout Kick Icon Blackout Kick when available.
  5. Cast Tiger Palm Icon Tiger Palm, if you have 65+ Energy, against one target.
  6. Cast Spinning Crane Kick Icon Spinning Crane Kick, if you have 65+ Energy, against multiple targets.
  7. Cast Breath of Fire Icon Breath of Fire when available.
  8. Keep your Rushing Jade Wind Icon Rushing Jade Wind buff active
  9. Cast Expel Harm Icon Expel Harm if you are dropping in health and cannot reach your Gift of the Ox Icon Gift of the Ox orbs.
  10. Cast Fortifying Brew Icon Fortifying Brew if you are about to take a large amount of damage.

AOE rotation;

  1. Cast Touch of Death Icon Touch of Death on an enemy if it can be used.
  2. Cast Invoke Niuzao, the Black Ox Icon Invoke Niuzao, the Black Ox.
  3. Cast Keg Smash Icon Keg Smash.
  4. Cast Blackout Kick Icon Blackout Kick.
  5. Cast Spinning Crane Kick Icon Spinning Crane Kick if you do not need more cooldown reduction on your Brews and will have enough Energy available by the time Keg Smash Icon Keg Smash is available. Use Tiger Palm Icon Tiger Palm instead if more Brew cooldown reduction is desired.

You can fool a child with your “argument” but some of us pay attention. The sub-topic is explicitly about AOE ONLY AND NOTHING ELSE.

Only a fool or a liar will bring defensive spells into the discussion; if that were true then WE COULD ADD THE PERSONALS OF DPSES.

I think i leave it with reporting you now… Calling me a liar :man_facepalming:

Edit:
You know what. On the ignore list is better. You are not worth it.

1 Like

Your “argument” is so foolish, because the entire sub-discussion started about THE AOE DAMAGE ONLY AND NOTHING ELSE, that only a fool or a liar would enter defensive spells into the discussion (especially because in that case I could add the personals of the dpses as well and pretend “it’s more complex now”).

No, not really.

In low keys you will spend less time dps-ing and more time healing if dps fail at avoiding damage. In high keys dps will be one shot my mechanics so it’s not even worth trying to save them.

As such, if a healer does 50 dps, the first thing you look at is damage taken by group and healing done.

2 Likes

Started with you saying tanks only have a one / two button rotation and dps have 6/8.

We’ve proven our case. You went on another forthy mouthed rant with hand waving to distract from the fact, that once again, you’re completely and utterly wrong. To the Portugese Forums with this thread!

Some posters are just not worth the attention, this is one of them.

2 Likes

You’re like those alt-right fools that live in an imaginary world.

You proved nothing. Spells with cooldowns are spells.

So you also believe spells with cooldowns are not spells. What an imaginary world you live in.

Or you also have the delusion the sub-discussion wasn’t STRICTLY about damage.

1 Like