Im just wondering from others POV if they thought DK was to strong in pvp?
I will never argue the abom limb nerf. But nerfing deathstrike to the ground is ridiculous in my opinion. Yes it is a strong heal but unlike other classes using it hinders the dmg i do when i can actually reach a target because we spend our dmg power for the heal. Its also easy to counter with disarm during burst and any dodge/parry abilities that makes us unable to hit it. Deathstriking without taking heavy damage is also waste cause its based on the dmg u take.
Im seeing dh leech heals for 160k heal hits and warrior bloodfury heal for 70k.
Thats within their normal rotation so i really dont understand this.(If you doubt i have screenshots)
Was DK really the problem or are there others outperforming Dks hard that should be focused on?
Just did a level 70 BG and there was a guardian druid with 700k hp doing more damage than the dps and more healing than the healers.
We couldn’t get the base he was defending because he could just spam moonfire from range and when five people tried to kill him he just went into bearform and mowed us down.
Think this is another expansion I’m skipping, PVE devs are balancing pvp again.
The people who tune PvP at Blizzard are clowns at best. They are not playing their game and they don’t understand how certain classes/mechanics works. The current nerf is the proof, they are completely clueless. I’m an average DK player and I will give you a DK nerf which is reasonable.
WoTN effectiveness reduced by 25% in PvP and it’s no longer counts as an absorb, therefor it won’t feed our Death Strike
AMS effectiveness reduced by 25% in PvP
Spellwarding effectiveness is reduced by 50%
Death strike effectiveness reduced by 25% in PvP
Sac pat healing is reduced by 15% in PvP
These are all significant nerfs towards our survivability, yet it won’t trash our class completely. Blizzard you can contact me trough this account and hire me. I don’t have any dev experience but as I see its not a problem.