Banning addons have nothing to do with narrow-minded. And in fact, it is for making the game easier for new players, getting new blood and enlarging the player base.
Basic functions from addons, like UI customization, damage meter, boss timer, collecting info, etc. should be been integrated in game since long time ago. Players should not rely on 3rd party for them.
And for new players, the game should not require them to learn download and setup addons before they can even properly play the game. It is a barrier that should not exist.
It is simply ridiculous that how much current WoW depends on out-of-game 3rd party addons and guides. It has to stop.
Yes, and the goal is to allow players to play the game properly without 3rd party addons.
Just like like players used to download “questhelper” addon, but nobody needs it today.
Now both players and Blizzard are more experienced and know what basic functions are required. And when these essential functions are implemented in game, addons should be banned.
External 3rd party addons have too many negatives:
Influence combat design
Consume more RAM (memory)
More bugs
Need to be externally and manually downloaded and updated (unfriendly for new players)
looking forward to the 1 button dps so i can test out classes and specs i havent before plus i can see it being a great belp to new players and players who disabilities with there hands and other things its a big win.
Yeah good luck Blizz implementing WAs like custom tailored Weeklies checklist, Knowledge Points tracking, addons like BadBoy’s pattern tracking antispam and blacklist for chat and LFG, ATT for collectors, Handynotes, etc.
You’re kidding yourself if you honestly think Blizz is going to cater every person’s needs in implementing addons as there’s a massive variety of them.
Anyways, you’re just fantasising… Blizz already said Addons aren’t going anywhere. You can choose to not use them, don’t impose your nonsense onto others…
I used the GSE addon for Remix, set up one button macros for throwaway classes I’d never play after… like Demonhunter. And it worked surprisingly well. It ain’t perfect but competent enough.
Addons will be broken and limited by game design, and eventually be banned, 100%. It has to be done for the good of the game. And it is just a matter of time.
They’d also have to change their design philosophy. Imagine they out right banned addons, replaces them with their own bad systems and still expect you to be able to avoid 1 shots left, right and center.
The game has buttons
People find the buttons too hard to work out how to press correctly
Correct buttons to press are often independent of enemy context, but self-interacts a lot
Bot figures it out
People put bot’s advice into the game
Blizzard puts bot’s advice into the game… ?
This is basically an official bot program
Could have avoided this whole problem if they’d just cut the head off the snake - which is this:
People find the buttons too hard to work out how to press correctly
Correct buttons to press are often independent of enemy context, but self-interacts a lot
Yo I was unsubbed for quite some time, but I sometimes just check to see what’s going on, and this was what made me decide to resub, because relying on third party addons was one of my main problems I had with the game, and that’s getting solved now
Nah, hekili is way more powerful than what they are trying to do, and will be way more “correct”.
They want to do a simpler version for the more casual player it seems, that can easily “teach” them the basic rotations.
The game director himself in the video says the exact opposite vision of what you are describing.
They want to add more functionality from popular addons in the game, and let every addon that edits ui and stuff like that alone.
The only kind of addon that they want to gradually phase out in the end is the computational. The kind of weak auras that a mechanic happens and it automatically splits your group in 3 and assigns which players go where.
The one-button-that-picks-the-suggested-next-ability is a ripoff from PSO2:NGS. Exact same functionality, acts as if you pressed the recommended ability on your own. It’s not optimal, but it damn well does a good job.
_
The issue with this is that if classes were limited to fewer abilities, or (even better) if the basic 1-2 spammable abilities of each specialization were responsible for 80% of the spec’s performance, this wouldn’t be needed. The current design paradigm of builder-spender abilities combined with large number of abilities is what should be changed.
Regarding the arms race between mechanics and addons, it will end up at some point to what they said: they’ll need to just ban computational/combat addons until, say, the Hall of Fame is filled, while simultaneously “nerfing” the complexity of fights to account for the lack of those addons.
Because they’re not. They’re business men, all 3 of them.
Playing “wrong” should pretty much incur a punishment. After all that’s the point behind a game: Play right, get rewarded; play wrong, get punished. The issue I have is the degree of punishment.
I don’t dislike Blizz implementing Hekili, as someone with not much free time who juggles lots of specs. It’s a good spec refresher and guide.
But when you have a single button to press what’s the point of playing at all? Is it still a game anymore? Even if the one button rotation is worse than manual input, it’s still 90% accurate. What’s to stop toxic leaders in raids or Mythic+ from forcing you into using it to mindlessly zerg a run? When you play Witcher 3 or Red Dead you don’t have to only press one button. For the “one button rotation” addon GSE, there are lots of forum posts of people asking if they will get banned for automated gameplay. Even people who use it think it’s bad for the game.