Sit down with content creator Dratnos, and Raid Leader of Team Liquid and content creator, Max as they talk with Game Director Ion Hazzikostas about some future User Interface (UI) changes arriving in Legacy of Arathor (11.1.7.)
Listening to this is really hard to grasp theyâre talking about a video game.
The rotation feature would be neat for new players to WoW or a Spec, and I guess the âone buttonâ âmacroâ would help out those autoattackers in LFR.
Great for alts you donât care for to get event stuff done, like event dungeons.
Extremely difficult to respond to this. On one hand i do appreciate UI improvements, on the other hand freaking rotation assist?
RPGs are about exploration, and exploration does not pertain exclusively to the world. Fiddling with talents and abilities is also an exploration.
Not fan of rotation assist.
As for boss mods, it seems that people are not aware that we literal have them by default. Itâs called sounds!
Absolutely every boss mechanic IS ANNOUNCED with either voice acting or some sound.
edit: Animations too! NPCs will do certain animations before they do major ability.
I do have Big/Little wigs, but i donât look at those bars once i learn the sounds and animations.
WA bit more complex subject.
DPS,HPS, interrupts etc meters should be integrated for sure.
Would you rather have people pushing wrong buttons ? If it helps some people .then there is no harm in giving them the tools to perform better .
I would rather people enjoy a RPG. Why people asked for talents tree if they donât want to mess around with it?
Iâm glad theyâre looking into making the base gameâs UI be sufficient for competitive WoW, e.g. by designing encounters so that you donât need WeakAuras, or having the base UI having damage meters and better nameplates.
However, when it comes to basically adding Hekili to WoW: I think thatâs treating a symptom instead of the root cause. A lot of specs are super convoluted. Games like Overwatch and HotS donât need something like Hekili because the abilities in those games are straight-forward and intuitive to use. Classic WoW is like that as well; you can read the spell tooltip and understand how to use it. In retail WoW, a lot of specs have talents and passive abilities that add like 10 different interactions to certain active abilities - thatâs too complex and that needs to be reduced!
This is very important for current WoW. The game has become unnecessarily over complicated right now and it needs serious simplification:
- Integrated popular addon features and ban all addons in the future.
- simplification of talent trees
- simplification of spellbooks and rotations
The last thing current WoW needs is more complication that push new players away. The game shall not require new players to download, setup addons and read 3rd party guides just to be played properly. It should be simple, clear and integrated in the game itself.
Is it coming in the next patch or are you going to timegate it over 2 months?
Enquiring minds demand answers.
Okay, dev team. Letâs close the circle. This is getting completely insane.
Youâve just made an addon that suggests the next ability to press that had no information about the state of the enemies⌠I thought at first.
I mean the fact that you were even close to this suggests that your rotations are complicated for the sake of it instead of allowing you to be situational.
But then I learn that actually it does take into account the number of enemies in front of you and your mana level and all sorts of other things.
This is a giant red flag on several levels. I cannot possibly understate how bad this is!!
The game should never ever ever make automatic decisions for the player, and if the player is incapable of making the basic decisions needed just to be able to attack enemies without many hours of research, thatâs a class design failure of epic magnitudes - in particular it is rotations showing that they are a failure as a concept.
This is the ultimate expression of why itâs important that your class has a toolbox of abilities that deal damage suited to different scenarios instead of rotations. There is no gameplay here. We have seriously reached peak absurdity when we have a built in button that constantly changes to deal decent damage automatically.
Please remove this. Please, itâs a terrible, terrible idea.
Yes. Because then they learn.
Yea, to press the wrong buttons.
I donât mind when people play badly, i just dislike that the game punishes people for playing badly. They can do W/E they want with addons but the fact that the game requires them at times is the problem, not the addons themselves.
What do you mean? It does not work like that.
From the info given, it should work like a suggestion that highlight an ability for players to press next. It doesnât automatically press anything. And players donât have to follow the suggestion if they donât want to.
And ofc rotation helper can be enabled/disabled in settings.
There are two tools presented. Please rewatch the video.
The first one highlights the next ability. It is very context aware apparently.
No such tool should ever exist. If the game needs to tell the player to go through 9 different buttons just to attack a single target, then the game has failed to make 9 meaningful buttons - which is basically exactly what it has.
The second one is a button you can drag to your action bar where the button dynamically changes into what you should press next, allowing you to basically press 1 forever and do a good rotation. The drawback is that it increases your GCD - though of course for any spec that isnât GCD locked, this likely wonât matter. I would not be surprised in the least if we see that abomination in play at mythic raiding level at least once.
Of course we know these tools do exist - itâs basically Hekili and/or lazymacros - though Blizzardâs version is more context aware and therefore even better. That other people are making it is an indication that something has gone wrong, but Blizzard embracing it as a core part of their design is next level insane. The only reasonable reaction to a macro that isnât aware of the playerâs surroundings being able to play half the game for them is to take that half of the game out.
I am a bit saddened by the fact everyone hates the hekili add, to be frank with you, I have severe dyspraxia, meaning I donât handle well with rotations as spell symbols just eventually get scrambled and mixed up in my brain, making me unable to learn rotations, or at least take years of pasting colored points on top of my spell to differenciate them.
now that my personal opinion is said, letâs get on with something as neutral as possible
Having the opportunity to be as efficient as able people is called equity. yâall want egality without taking into account giving a pair of shoes for two kids is not egality. giving both a pair is egality. Equity however is taking into account one of them is in a wheelchair with no legs and instead giving them a push to walk forward.
Do remember no one likes sucking at a game. Let alone when itâs not their fault; and not a lack of trying. It can be a severe help to many people.
And it already existed. I used it and it was too much for my old laptop, having it included would reduce the data needed to make it function as it would have native implementation.
Yâall donât realise if they do this itâs because there is a need for it. A solution for that existed, but now itâs just more efficient and easily available. Easier for disabled people. Able people who wanted to play without focusing already had hekili anyway but many dys people avoid social gatherings and sometimes mods searching when you have no community and prefer to play solo; is hard to find! this is the best way to give accessibility. Most of people with disabilities got so much avoidance that they are affraid to ask tips around, and donât have friends to lead them; not all of us are born equal.
Some people have it easy, with an easyness to play video games that some donât have, too, and yâall donât see being talked about like theyâre cheating when their brain just makes it easier for them just like hekili will help others.
itâs just fair. thank you blizzard for this.
And even if people need it to make the game more fun, who are we to judge? just disable, yâall know it will be enable/disable like most if not all options so just ignore and go on. Itâs just a plus!
I donât see this in the video. It is indeed too much if it is true. And I doubt this will be implemented.
Just to clarify, I donât have a problem with Hekili because it helps people play the game, what I have a problem with is that the developers have made the game in such a way that Hekili can even assist you. Hekili should be unnecessary.
That basically means arguing that the rotation should be one or two buttons when hitting a single target dummy. The complexity should come whenever situations occur that call for something else - and these happen all the time. This isnât like vanilla where mobs are doing one mechanic to 4 players out of 40 every 15 seconds and sometimes nothing even happens to you the entire fight.
Go to the timestamp 1:10
Yep, and when you do include the full spell description it becomes immediately clear how painful this is.
Wow, that is indeed too much. âPressing 1 button foreverâ sounds like a dream for multiboxing and bots too.
Rotation helperâs purpose should be helping people learning the rotation, not for people to ignore it.
I donât think this should be implemented.

ban all addons in the future
They literally said addons are a big part of WoW and they ainât going anywhere⌠they were highlighting wanting to tone down the reliance of ENCOUNTER addons that handhold you through fights.
Thereâs a whole plethora of other functions that addons do that have nothing to do with combat or AH, yet we keep getting narrow-minded individuals like this wishing to ban themâŚ