Water Graphical Glitching

Has anyone noticed that with the max liquid detail on that there’s graphical glitching with the surface of the water showing then the underneath of the water showing even when standing in the same place, also the animation for your character being idle in the water slows down to about 10 FPS.

Going down from High Quality Liquid to Good Quality Liquid seems to fix this issue which leads me to believe there’s an issue with full reflection vs screen based reflection in this pre-patch. I first noticed this at Lake Mennar in Azshara and while its not as bad in other area’s there’s certainly a noticable flickering effect on water surfaces at max liquid detail which almost looks like the animation is skipping

3 Likes

Record some footage of the issue and include it with the post, so we know what the issue is.

Will do so when I got time, its backup day for me :smiley:

Remember the 3 B’s

Backup Backup Backup :smiley:

Yep, noticed the same thing, had to adjust my graphic settings as well as it was just super annoying

It’s probably the same glitch everyone is talking about

Anyway you can uncheck Multithreaded Rendering as work around to get rid of the issue, it pops up when any kind of 3D model is on screen, this can even be during a dialog for example when a NPC talks, alternatively you can disable these 3D models via addons for example.

̶D̶i̶s̶a̶b̶l̶i̶n̶g̶ ̶R̶T̶ ̶m̶a̶y̶ ̶a̶l̶s̶o̶ ̶h̶e̶l̶p̶.̶
Disabling RT helps but the flickering may still happen at a reduced frequency.

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