Waycrest Manor - Mages blinking out of Soul Thorns

As the title reads - this is the most stupid thing i’ve seen ever - the only hard part of WM on Tyrannical especially , is the Tree boss and Mages have the ability to negate the only hard part of this fight.

but with the exception of pallys BOP , no one else can…so Blizz - you made a scenario were people are stacking mages for this dungeon…i even saw one spamming for 3 x mages.

Youve made it soo hardly no other classes can get into a WM - because of this OP mage escape.

Surely this cant continue? either STOP mages being able to do this - or let EVERYONE have some sort of escape from Soul Thorns.

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There were more free cards, blizzard removed them. This mechanic is problematic and should be reworked imo.

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Icebound fortitude of DK :grin:
And can’t all humans do it too?

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Your right on the human thing I believe.

I am playing frost DK, and i am right about that one too :grin:

https://youtu.be/N0XJr-hU8Dc?t=415

The mechanic as a whole needs fixing, not a mages interaction with it.

When the whole group have x racial and pvp trinkets just for a boss you know its probably a little too impactful.

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All those are 2 or 3 min CDs… same as bubble…

You cant immune ALL the spikes the boss puts on you…

So for me, it does not count as an “inmune cheese” like the mage blink.

well and then you got mages that play shimmer =)

I am not disagreeing with that of course, but the mage isn’t getting all the thorns either. So it isn’t a total cheese of the mechanic anyway.
There are multiple classes that can do something there. Some more than others. Like a paladin can bubble their own and bop someone else or off heal someone in thorns. I think that is very valuable too.

It valuable to be able to remove 1 thorn in the whole boss fight, but not as valuable as being able to remove any thorn in the whole boss fight.

Lets put it this way: If I know the mage will never get the thorns… What I can do is place the earth shield (1 GCD, permanent -6% DR + 20% healing on target) on the squishiest party member.

So. For example, a rogue will take 3 ticks to die. So the first tick he gets it anyways because I begin casting. My buddy is a Dudu, that takes only 2. Because Rogue stacks Vers and Dudu does not. Thats why.

In practice: If the rogue get it, I can keep him healed with Healing Waves (slow but mana efficient heals). Because of the vers he has.

Without earth shield, the dudu will die in 5-6 ticks because I cant keep him at 100% permanently, and those 5-6 ticks are healed with Healing Surge (mana inefficient). With earth shield I can keep him alive indefinitely with Healing Waves, and will take 3 instead of 2 ticks.

If you take the mage out of the equation, with only 2 possible targets its EZ to heal that.

Now. A mage. Even with the 1000 defensive it has, he cant use them while he is staked. Like most of the classes. And because he does not stack vers and is a clothie (spikes = physical damage)… he will be in the same situation as the DuDu.

So now you have 2 squishy targets… :slight_smile:

I cant stress this enough. The difference between having 3 potential targets, to 2 potential targets of the spike… is ENORMOUS…

And then on top of that you add RNG. Because you could get lucky and have the mage get all the skipes, especially after fire. But, the worst case scenario for RNG (mage gets NONE) is MILES better, as I explained (only 2 people getting the spike).

So even with bad RNG, there is no scenario that is worse than not having a mage. Not even marginally. And because of that its a cheese.

And I will give it to you that in lower keys its not technically necessary to have a mage for that boss. However… regardless of key level the fact that its MILES easier for the healer… remains. In a 26 or a 10. Does not matter.

You can actually force the thorns onto the mage with los shenanigans, or just run 2 mages and always have healing prepped for the other guy which is what top teams typically do.

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That sounds like fun. I’ll see if there are any videos on it.

yeah i was surprised when i saw a mage blink out of every thorns, seems busted as fk lol

about as busted as rogues and hunters vanishing and feigning every single corrosive going out on Fall 3rd boss trivializing the encounter

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Yeah this is OP. I vanished 2/3 balls during the second phase, and 1/2 in the third, making this boss pretty much a target dummy

You know what, I thought about you today.

I had a WM27 key. I said: I wanna time this.

So. I went with 1 evoker and 2 mages. Crazy, but why not…

All went gucci… and guess who got 10/11 spines? The Evoker… :smiley:

So much bad luck… :smiley: Guess you were right and on to something there.

Not timed of course. But because 1 mage died on the fat boss. We killed the tree though. Better luck next time I guess…

Ouch! That is very unfortunate :frowning: Good luck next time indeed!

It would be better if Soul Thorns had a cast time so you could telegraph who is getting hit by it. At least that way people could use defensives or externals to counter it.

Soul Thorns as it currently works is badly designed from a mechanical point of view.

Also, I wouldn’t nerf Mages ability to blink out of it. It’s completely the wrong approach as it’s good to have class counters.

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Really? That must have been an incredibly long fight.

Tyrannical 25, ye it takes a while

More than 6 minutes is a very long fight even for a tyrannical 25.