We are fine, but mosth other (caster/hybrid) classes are not.. hot take

  1. Playing warrior since 2004, also fun to play in Phase 1 of SOD. In Phase 2, the new born “caster phase - spell dmg on everything pewpew”, warrior is still fine considered separated by itself BUT not if compared to most other classes. It simply boils down to the way too high damage of most caster classes. In PvP a decent warlock, mage, boomie nukes you on 30-40yards within seconds. A rogue stunlocks you, as always nothing new about that, whats new tho… u r 100% dead afterwards due to increased dmg output. As well as most of the mentioned got plenty new and old survival skills. Warrior plate armor doesn’t matter for casters, warrior current damage with available 38-44 dps 2handers is at best ok and warriors current survival skills are none existing. A 30min cd Shieldwall and a Enraged Regeneration rune with 3 min cd… thats it, hello Ghost Healer nice to meet you again. Let’s not talk about the priester …2 dots, even I have gnome equip they bring me alone from 100% to 60/50% by themselves as a warrior with way above 3k life in BGs…

Either pump up warrior (please don’t) or tune down this way overall too high (burst) damage nuke fest madness by mainly casters but actually all classes!

  1. It is simply shown it is currently a caster phase, by my last twink BFD “LFM” shout outs… I was whispered by 7 priests, 5 mages, 3 boomies and went in at the end with 1 warrior, 1 pala, 1 boomie and rest cloth twinks.

This simple collective current behavior tells the story whats currently going on with balance.

  1. DPS vs. Hybrid classes, a warrior, rogue and hunter mainly bring their dps to the table for raids and for PvP their main survival is their dps as well. While our beloved enh shamis, ret palas, shadow priests, boomies and now low and behold mages have the ability to heal = survive. Not seeing the classes, who justify their entire existence by dps in the top 5, is not logic to me… but maybe thats just me? If I see e.g. a ret pala (currently we don’t thx lord) in top 5 I wonder where is the rogues, hunters or warrios bubble, heal, dispel etc. (oh btw thx for the 2min warrior shouts, brilliant game play refreshing it like a bot every 90sec…).

Either give the DPS’ler more survival skills they bring to the raid … make them more hybrid… or stop making the hybrids more and more master of everything!

Summary for the lazy: Warrior is fine, but others are not. Either pump warrior (please do not) or tune down the current insane lvl 40 (burst) nuke dmg of our caster friends (please do). + STOP making hybrids master in everything or give the pure DPS classes more survival skills.

PS: Marks Man hunter is pure joke currently, a pure dps class with a 3sec aimed shot (losing 2 auto hits) with not much more dmg than autoshot… Thats just on the side…

PPS: I love my warrior, I am happy for the casters. I am just not happy and in love with the current overall game play as an result of tooooo much 30-40yard nuke, armor ignoring, dmg in the game of phase 2. Each class alone is fun, but all thrown in a BG or STV is just pure madness… not in a good way. Gotta pause my sub for phase 2 after running out in about a week and check again for phase 3. Or… gotta have to twink a priest/druid/mage as most do now…lol.

4 Likes

Something is not right when a standard dot of a class does almost as much damage as a mortal strike in one tick.

Levelling my warrior, I was surprised by the amount of Warlocks, Priests, Shamans and Hunters who thought I was an easy kill.

Hell, a level 31 Spriest decided to dot on me, put a mind blast on my level 39 warrior, he took out half my health before I could charge up to him, pummeling his cast and kill him in 3 hits.

Then there’s this hunter who decided to engage me in melee combat, only for me to disarm him and fear his pet. He pretty much just stood there until I killed him, not knowing what to do.

Only time I was perplexed by a 35 shaman who two shot me with two well aimed critical lava bursts. I did not see him so he managed to kill me before I even realised what was going on.

I do find it amusing that all these players are just getting cocky and think they can take on other players who in their eyes gotten the short end of the stick.

One of the reasons why I levelled with Warbringer on, without that talent, I never stood a chance.

It’s funny how once you dismantle or interrupt them, these players just get their brain turned off.

2 Likes

One new thing I also do not get and find pretty disturbing is making many items class specific. E.g the PvP STV sword of paladin is only for paladin, or WHY is the Automatic Crowd Pummeler only for paladin, shami and druid? For what reason could I as A warrior… master of all weapons not be allowed to wield a sword of a paladin or that crowd pummeler? What is this restriction madness? I just personally like warrior more with sword spec instead of the hammer stun spec but now I am forced in PvP to wield a hammer even tho I would prefer to wield the pala sword even if I cannot use the holy spell dmg… so be it but give me my freedom of choice! If not, then at lest make sure world destroyer in ZG later on CANNOT be wielded by hunter :stuck_out_tongue:

The main culprits of high unbalanced damage are the new runes, and the mechanics they enable. For example:

  • Living bomb does 100 per tic for 12 seconds(tics 4 or 5 times idk), then explodes for a 350-450 crit, which also ignites and does 200+ more dmg.
  • Void Plague tics for 200+ on a 6 sec cd
  • Starsurge even after the nerf does really good dmg for an instacast(600+ crit)and enables a fast 1.2k crit starfire
  • Lava Burst for 1.2k+
  • Arcane blast 500-600 noncrit without AP
  • Lava Lash(not sure how much at 40, but at low lvl im 2shotting people with it)
  • Mutilate 600 per 1.0sec global
  • Mangle (not sure how much exactly, but every time a feral mangles a cloth 70% of their hp disappears on average)
  • Melee hunter runes need no elaboration
  • Chaos bolt 2k+ (this is kinda almost fine because its impossible to cast atm because of the instacast meta and their lack of mobility/survival)
  • Metamorphosis Searing Pain spam(while this doesnt do a lot of dmg, its really stupid design just instacasting nonstop and nothing else)
  • Mind Spike 500-600 crits for a 25 mana cost
  • Balance druids with neverending mana training wheel mechanics so they dont ever oom, same as Spriests running around oom and still casting(mage is the most cucked class mana wise atm, all other casters, and hunters, have babbie mana training wheel mechanics so they dont oom)
  • Ret paladins 600 divine storm, crusader strike, seal proc + autoattack instadeletion. Exorcism 300+. Neverending mana maintenance
  • Living flame 100 dmg per second(this isnt that stupid becauese its avoidable, but its still a mad suppression tool)
  • Arcane surge 2k+
  • SW:D can still crit 800+

When you compare the dmg numbers on rune abilities/enablers to baseline class spells, stuff just doesnt make any sense with the numbers. All rune abilities and mechanics need to be nerfed hard to the level of baseline abilities. Theres only a select few runes which are balanced properly, two of which are Frostfire bolt and Spellfrost bolt. Neither does stupid dmg or anything

A lot of classes are ridiculously easy to play atm as well, with their mana bar becoming purely cosmetic similar to retail so they dont have to worry about mana management(only mage seems to worry about mana management atm). We dont need to be hitting ludicrous numbers to feel “OP” blizzard. What most classes need is utility and other fun abilities rather than just brainless damage.

3 Likes

Runes are extremely overtuned. Making PVP unfun burst fest (which is by nature extremely unfriendly to melee) and invalidating existing fun specs. No warlock ever wanted to be a bad firemage. Shadowbolt is the signature ability of warlocks yet it is never casted, because incinerate is so much better numerically. I think for the long term health of the game Blizzard should take a complete nerfing pass and make rune abilities damage output inline with existing classic abilities.

2 Likes

Pretty much what I said, yes

1 Like

mage and shamelem still need a 50% nerf tho

I remember vanilla being a perfect burst feast… only in TBC it started to change. With my hunter I pretty much one/two-shotted folks with aimed shot back in the good old vanilla days. And most other classes were able to do the same.

In the end, I really love this burst feast, it’s a lot more fun to kill other players fast than the current state of affairs in retail where you try 15 minutes to kill a healer and tanks are pretty much unkillable. If you don’t like burst, go and play retail.

Lol you don’t have a clue what you’re on about in retail it is literally a burst meta

Burst is fine, just not when its unavoidable and has no counterplay, or is just instant BS dmg like Arcane Surge. Yea, in vanilla as hunt you can 2shot cloths with aimed shot, but you had to cast that first, and possibly even try to trap the guy beforehand. All the BS burst had a counterplay of some sort. Getting instacast crit for more than a standard baseline spell cast crit is pretty dumb and should be toned down accordingly with its mana cost taken into consideration. Fire blast for example is rather expensive, so its damage is justified in some way, and it doesnt crit harder than a 2 sec+ casted spell

2 Likes

Not sure about the other Casters but as Moonkin you are at ~10% Crit while in Moonkin so in 9/10 Cases you end up below 1k damage in 3,5-4 Seconds. Really does feel below average in current meta…

Most casters dont have a lot of crit. The only exception being mages, which have mechanics that require you to crit in order to do reasonable damage. Frostmage for example, which crits the most often, is lowest on damage. Starsurge even if it doesnt crit is still good damage, equivalent to a fireblast, on a lower CD and no mana cost. I only give crit number examples as thats the topend a certain spell will deal

Very good and comprehensive list, to keep it overall simple:

  1. I agree, as most here apparently as well… most new rune abilities are out of control/line compared to vanilla spells! They hit way too hard for way too less (mana) costs. Just compare e.g. shadow word death with the new priest rune dot voide plague… ca. 3x more damage for 3x less mana. Things like this make classic spells and runes totally out of balance. And therefore as more runes with this 3x output for 3x less costs come in the game, as more we create an unhealthy game play over all.

  2. No one here wants a pure burst nuke fest, but also no1 wants a 15min+ fight to kill someone. We just want a fight worth a fight not a 3,2,1 u r dead. Either, just an example… 50%+ more HP for every1 or 50% less overall dmg by those new (out of control) abilities.

That’s why I pledged for NOT to buff and pump warrior to continue the cycle of lololol 5k+ crits soon everywhere in endgame, but rather tune it overall DOWN… way DOWN.

My MS warrior dmg mainly depends on vanilla spells MS, Heroic Strike, Whirlwind and now (never asked for it) Slam. All vanilla skills and therefore nothing too crazy. No 3x more dmg for 3x less rage.

Blizzard pls tune down the madness, players still have fun also without 3 extra zeros behind their damage numbers. Who wants those ridiculous numbers can go retail, even seeing those numbers on videos (I am not a retailer) I am just like wtf is this asian MMO… oh this is WoW?..nah thats not my WoW for sure!

2 Likes