We did it boys the Dh tank meta is now nerfd

  • Developers’ note: We’ve noticed tanks in Mythic Keystone Dungeons feeling pressured to spend more time running away and less time actually tanking than we’d like. In an effort to address this, we’re dialing back the tank damage of a number of dungeon denizens who’ve proven to be particularly painful.

Still top dps for tanks which matters a lot too.
Not a blanket nerf for mobs so they still need kiting.
Necrotic and raging is still a thing.

While the nerf is good, meta won’t change a percent.

7 Likes

VDH are still gonna be meta easily doing 4k+ damage in 15 keys lol. Plus they’ll go more of a damage build with spirit bomb, doing even more.

2 Likes

It’s not a nerf to DHs, they benefit from it just as much as any other tank, and can go for more offensive builds, making them even stronger. If anything, it buffs DH even further.

:woman_shrugging:

6 Likes

Or it will change into bfa direction, even more big pulls. =(

If they really wanted to nerf the kiting meta, the only way is either to make some big mobs immune to slow and cc, or add slow and cc to caster to counter the ability of the tank to run away.

You will still need to kite for things like necrotic.
They’ll have to nerf like 90% of the mobs for kiting to not be a thing anymore.

This is not what anyone really wanted anyway. Personally i wanted other tanks to be LIFTED up, not for the content to be nerfed.

1 Like

If they wanted something like a BDK or a prot warrior to become viable, then they should be buffing them.

3 Likes

Thank you… I think OP didn’t read the patch notes… In fact these changes are going to make the dungeons more easy peasy for VDH

2 Likes

In turn more easy peasy for everyone else.
They’re already easy peasy for VDH’s, so it actually is a indirect nerf the top dog, which is currently VDH.

Still doesn’t mean they wont be top dog after these changes, but it should allow the tanks that spend more time playing defensive to spend more time going offensive, closing the gap between sat Prot and VDH.

They’re decent changes. Should definitely wait to see the impact before direct tank specific changes come.

thanks… for the insights… but i dont think it’s a nerf to VDH but we can say its a buff to other tanks. :slight_smile:

Its not even close to a nerf. DH beside their high damage and ability to kite also are quite tanky (more tanky than a lot of other tanks). The change could like many allready said just enable their dmg build.

DH need a direct nerf and some tanks a direct buff

“but we can say its a buff to other tanks”

It benefits VDH just as much if not more - Its a lazy and stupid change from blizzard as usual… Blood Dks still get absolutely smacked on melee compared to any other tank, but we only got a “small armor increase” -

Problem is that they dont play their own game, which results in these bad changes every time… Its simply mindblowing how bad they are at tuning stuff.

How so?

In your own post you say:

Do VDH’s get smacked? No.
So making them smack less does wonders for BDK but not really much for VDH. They’re sitting pretty either way.

It wont stop them being the most played, but it’ll certainly take them from 39.6% in 15+ to a slightly lower number because it’ll bring up Prot warrior from 4.8%.

You can nerf things without directly doing so. Just look at class balance.
If Aff is doing 1000 DPS and Destro is doing 800 DPS but you buff destro to do 1500 DPS that’s a nerf to Aff, even though its performing the exact same.

This change is like if hunters got a global buff “pets now do 50% more damage”.
It’s a nerf to MM because it’s a much bigger buff to BM, depending on what metric you’re measuring with, and the most common metric to use is representation.

We can all agree VDH are too strong, but if these changes bring the representation down from total domination to a slightly larger than desired majority that’s still a success.

Thank god maybe ill like tanking on my warr again

I might sound naive but other tanks are also very viable at least in medium keys. Monk tanks are very nimble, for example, and can do wonders if given a chance.

It’s just one smart person said that dh is meta and everyone got obsessed.

It’s prot pally buff. Less dmg taken means more time to do dmg.

That’d be only possible with something like triple boomie.

This note was only for ToP or?

No, for the whole patch. Tank damage from trash was nerfed across all dungeons basically

Yea I read that now, but the note was specific added under a change of ToP, hence the confusion on my side.