We don't need Skyreach PvP

The new WW Monk feels amazing. ( pre-patch can be a little wierd, but that’s how it is )
But mainly talents trees abilties feels good to play. Blizzard did a good job here.
I know people want skyreach. be honest, we don’t need it.
I can catch and have really good % uptime in PvP without it.
I also played Warlock,Mage and Healers and skyreach was a pain to try to get away from. It was in some forms abit broken but not really.

Also we got even more new mobility to play with ( Clash is amazing ) probably better than Skyreach in many situations, peels and uptime

I have one complaint tho, probably most people doesn’t like Storm, Earth, and Fire.
Should have kept Serenity or given Weapons of Order instead.

id wish they just brought back old Tiger Eye Brew with some passives to enable instant 10 stacks at combat start (passively regenerating out of combat) and stackable to 20 (only use 10 at a time) as an option instead of SEF.

2 Likes

I don’t know what your xp is on WW in arena, i’m not talking about BGs. But I suggest you try to queue some, and try to stick to a rdruid, wolf form rsham, fmage, disc priest with constant shield/fade.

After that, come back here to tell your story

Unfortunately, you don’t understand much about monk PVP. Every pvp monk streamer complains that the monk is weak and the rework is very bad. Windwalker monk is basically not played by many people and those who play have the same opinion as me. So leave these topics alone.

1 Like

The only problem with SEF is the AOE CC Factor other than that the Spell changes and the CD itself are godlike. And yeah all the Monk changes are crazy good if you know what are you playing now.

1 Like

By looking at your achievements, I can say I have more experience than you and you should maybe que some more arena. I have been on 2700 on evoker and 2300-2400 on monk and I can stick to casters equally much as most of the rest melees
You can now after the rework stick to targets as much as rest of melees, almost. You should not have 100% uptime. No melee class should. Ranged should be able to get away a few times and breath. Otherwise the casters have a very boring and painful time
Some issues still exist for WW but mobility isn’t that

You must understand this?

1 Like

Well, I probably have more experience than you and your friends ( no offense ) played monk enough to know how the class work and in just stating my opinion, some issues exist still, but I believe the rework is going to the better

xp isn’t even relevant in this topic, there are just some game design choices and mechanic that are obviously bad for the health of the game, like in the past with frostbite, Burst of Speed, conflagrate root etc^^

I agree with all the arguments that are being laid here, and generally most arguments against skyreach make a lot of sense to me but…

… as a normie who plays to have fun, and someone who started playing monk in late SL / early DF, I have to say that presenting a legendary as a capstone, making it our core mobility ability and then just deleting it felt wrong.

Truth be told, Skyreach made the spec for me, not only in pvp but also in pve and more generally as to how I approach the character. To me, and I think to a lot of players, this removal feels like changing my camera settings. It’s just odd and unsatisfying. And although I see how skyreach was insane mobility creep, I must say ww used to be very sensitive to snares and roots, and basically that made up for it.

Not only that, the fast paced games and big burst made sticking to the target necessary during our burst. I don’t know for sure if the removal of skyreach is going to affect ww performance a lot in the next season but one thing is for sure, it’s a lot less fun. I also mean the crit bonus enabling sneaky swaps and cleave.

Skyreach was a defining ability all round. I wish blizzard could make it work because ww feels a bit bland now, mobility wise. I want to emphasize that I’m not saying it’s bad right now, or anything about ww’s performance. We’ll see that in TWW S1. All I’m saying is, ww feels a lot less exciting without skyreach.

edit to add : I’m pretty sure skyreach could be a 2 points talent in the core tree. 1st talent gives the crit bonus and second gives the dash. Or it could be a node, and made the suboptimal choice to hinder its use and really just let those who want to play it pick it.

Skyreach on a 20%crit rate every minute for 6s that’s a 6/60 * 0.2 = 2% increased crit rate, that’s about a 1% dps increase (additive) in pvp maybe a little more because of crit damage bonus on rsk and bok and because of xbg.

vs hit combo 5 stacks (multiplicative), I’m pretty sure hit combo beats skyreach in every competitive scenario. Unless you’re really unable to catch up a mage, in which case the existence of skyreach is legitimate.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.