I agree with all the arguments that are being laid here, and generally most arguments against skyreach make a lot of sense to me but…
… as a normie who plays to have fun, and someone who started playing monk in late SL / early DF, I have to say that presenting a legendary as a capstone, making it our core mobility ability and then just deleting it felt wrong.
Truth be told, Skyreach made the spec for me, not only in pvp but also in pve and more generally as to how I approach the character. To me, and I think to a lot of players, this removal feels like changing my camera settings. It’s just odd and unsatisfying. And although I see how skyreach was insane mobility creep, I must say ww used to be very sensitive to snares and roots, and basically that made up for it.
Not only that, the fast paced games and big burst made sticking to the target necessary during our burst. I don’t know for sure if the removal of skyreach is going to affect ww performance a lot in the next season but one thing is for sure, it’s a lot less fun. I also mean the crit bonus enabling sneaky swaps and cleave.
Skyreach was a defining ability all round. I wish blizzard could make it work because ww feels a bit bland now, mobility wise. I want to emphasize that I’m not saying it’s bad right now, or anything about ww’s performance. We’ll see that in TWW S1. All I’m saying is, ww feels a lot less exciting without skyreach.
edit to add : I’m pretty sure skyreach could be a 2 points talent in the core tree. 1st talent gives the crit bonus and second gives the dash. Or it could be a node, and made the suboptimal choice to hinder its use and really just let those who want to play it pick it.
Skyreach on a 20%crit rate every minute for 6s that’s a 6/60 * 0.2 = 2% increased crit rate, that’s about a 1% dps increase (additive) in pvp maybe a little more because of crit damage bonus on rsk and bok and because of xbg.
vs hit combo 5 stacks (multiplicative), I’m pretty sure hit combo beats skyreach in every competitive scenario. Unless you’re really unable to catch up a mage, in which case the existence of skyreach is legitimate.