I have the beta but cannot post on the “in-development” section, so I post it here.
Dragonflight releases in less than 2 months. There has been no beta testing for M+ (as of now, 3rd of October) yet. There were some changes done to the Mythic Keystone system (necrotic & inspiring being removed), but the fundamental flaw of the system still has not been addressed - keystone depletion, and how it creates a toxic environment, filled with trolls & elitists.
Introduction
Mythic Plus has been added in Legion. Initially it was based on Diablo 3’s Greater Rift system, with a couple of changes.
The most important ones are as following:
- You can only run your current key level - in Diablo you can run any Greater Rift Level between 1 and the highest one you’ve completed (+1 for push)
- Not timing the key resulted in the key being “bricked” - at the beginning in Legion the key would go grey and you would have to redo it first before attempting to push
The part about key going bad and having to be redone was quickly changed, as it was really bad from a user experience perspective - you had to effectively do the dungeon two more times if you depleted it once. The new depletion mechanism lowers the key level by one if you happen not to time it / reset before completion. Depletion has worked in that way ever since.
The problem
After more than 4 years of playing keys on various levels, classes, specializations, roles I have come to realize one simple thing.
The current M+ depletion system punishes one person only - the person who brings the key.
This creates a very toxic environment, for both
- people joining someone else’s keys
- people wanting to push their own keys
Keyholder Perspective
Trying to play your own key with a pug is not worth it at the moment. Your key can get depleted by:
- bad play from your side (deserved to get a deplete)
- bad group performance overall (deserved to get a deplete)
- you DC/leave/afk (deserved to get a deplete)
- bad play from someone else’s side
- a troll leaving the key for no reason
- someone DC/leaves/afk
Half of the reasons why the key depletes are out of your reach.
Now, a question - what happens when the key depletes (and why it is a problem)?
Only your key gets depleted. There are 0 consequences for other people (besides <40 minutes of gameplay for nothing). What is more, you lose twice - you lose your current key level, and your previous run (which pushed it) is basically invalidated. There are also more things, which can be categorized as punishment for depleting a key - for example the key ending up on a dead level like 14, 19 - right before vault/achievement breakpoint.
A combination of those two factors (keyholder being the only person punished for reasons often out of his reach) creates a system, which promotes toxicity and elitism in the M+ community.
Pugger Perspective
Keyholders come to understand the thing above rather quickly (usually after the first time this happens). The system is against them, so they naturally try to minimize the odds of depleting the key. This includes:
- requesting experience/high IO
- taking only meta-specs
This creates a situation, where lower-IO characters/off-meta specs can spend hours trying to play a single key. I have spent hours getting declined for keys 3-5 levels below my top key for that dungeon, only because I played off-meta spec or had my score dragged down by a completely different dungeon.
I am no saint - I also am picky about people - this is exactly the reason why. I would love to give lower-io/off-meta players a chance, but in the end I get absolutely no benefit for it and risk getting punished instead:
- Best-case scenario - we time the key and I get 65 extra valor
- Worst-case scenario - I took the risk, gave others a chance and I get punished for it by losing my key and “invalidating” run that pushed it in the first place
Risk-benefit calculation is just not adding up at the moment - even if you wanted to.
Summary of the problem
Keyholder is the only person punished for depleting the key, keyholder can be trolled very easily with no consequences. This creates a toxic&elitist environment, where they keyholder is being very picky about his party, which then worsens the experience of newer/off-meta players.
Proposed solution
Remove key depletion altogether. Diablo 3’s GR served as a blueprint for the system, but you failed to understand why GR was so fun - there were no consequences for depleting the rift (except rift key being gone, but you can farm them very easily, quickly and in big quantities to the point where it does not matter). If you fail, you go agane. In M+, if you deplete, you don’t go agane. Your party breaks, your key is depleted and your previous run is invalidated.
What is more, if someone wants a lower key, they already have (right now, on retail) the NPC in town which lowers it.
Outro
I have made a similar post in the past on a different character, but I got lynched by the people when I proposed punishments for leavers with option to vote surrender the key (including a person who left a key in +5-10 range, because a prot paladin didn’t know how does aura mastery for holy work, if you know you know). I also acknowledged in that post that no punishment would be a better solution.
At that point I thought I was in the wrong, but then OneAzeroth posted the video - he talks about the issue and shows a clip of a shaman who left for 0 reason and caused virtually timed key to deplete right before the last boss. If you don’t know OneAzeroth, he keeps a database of M+ runs in multiple seasons, records their results and videos of the run. A lot of those keys are deplete, because someone leaves, as they know there will be no consequences for them (which would be fine, if the keyholder wasn’t screwed).
Blizzard, please - fix M+.
inb4 find a pre-made
I have a party, but the tank only plays tanks and no other role. What is more, with my schedule I can only pug, as every week I am available at different hours - sometimes mornings, sometimes afternoons, sometimes nights. If you came here to say this, just leave, as this problem clearly does not affect you.