Evasion tanks used to exist. And they dont exist anymore because its either taking 0 damage… or getting 1-shot…
It used to be the situation in WotlK. Where you had dodge and parry stats. And you could equip stuff with Dexterity that gave you more dodge. I used to main Prot Warrior back in those days.
As I mentioned in other posts, it was the whole deal with Druids. They either dodged stuff and took 0 damage. Or did not. And went from 100 to 5% in a single hit.
So again. Are you 100% positive you want an evasion rogue ?
Wildstar had great Evasion tanks with their Stalkers.
I honestly wouldn’t mind if we’d have that ability back…minus the one-shot XD
90% HP loss is fine to raise the adrenaline levels of the healers.
But you have to be reasonable. If you want that ability, minus the 1-shot… then you have to balance that out with the rest of the tanks. Remember that other tanks work differently, and you need to make sure your evasion tank is not OP.
So you would have to do the same that Wildstar did, which is balance out the rest of the tanks accordingly.
But here is the catch and what they did not understand in Wildstar: There are mechanics that create feed-back loops that increase the imbalance between specs. Which creates situations where 1 spec is way more OP than everyone else. Which is what happened.
If you want Evasion tanks, you have to remove the 1-shot problem. DKs have that problem at the moment, and its super hard to balance. And its super frustrating and un-fun to play.
Reason being that evasion tanks would be this: Receive ZERO damage… or… get hit and mitigate it. Then… lets compare that to a Prot Warrior. He has no evasion. So he gets hit all the time. How much mitigation does a Prot Warrior need to have to be on-par with an evasion tank? Quite a LOT.
So you are in a situation where you cannot find a balance. Its mathematically impossible to find a “sweet spot” where an evasion tank and a mitigation tank are equivalent in performance.
Hence… that is why they used to exist with Feral Druids… but not anymore. Druids got active mitigation like everyone else. And DKs are slowly, patch by patch going through the same process.
yeah, because Carbine Studios unfortunately focused on the wrong things, didn’t address issues and didn’t understand why the player-base was leaving, throwing stuff at the players that just didn’t solve the problem…
The game itself, was honestly a joy to play, even when they got rid of the “hardcore™” stuff and fixed the attunement process.
Genetic Archives, Datascape?
Honestly, one of the best raids I’ve ever done in an MMO.
Pretty spot on.
And I don’t want to underestimate the complexity that comes with this kind of mechanics, balancing and interopbility between the various classes.
And given the current state of WoW, I honestly doubt that the current team at Blizzard is capable of doing this. Harsh, but that’s my view based on all the issues we’re currently plagued with in this game.
I absolutely agree with this statement. There are some things Blizzard does that simply don’t make any sense to me.
I could write pages and pages of pure rant at the horrible job Blizzard does with M+ tuning. And especially, the lack of tuning.
I dont understand why they wait months to tune dungeons. I dont understand why they took 4 seasons to do changes to Aug… I simply dont get why it takes so long to do these things…
It was. For a time.
But like all MMOs, the games live or dies based on the number of people playing it. Once the servers got empty, it was not so fun to play.
Sad. But if that game has any value is demonstrating what you should not do. Blizzard should take notes.
Like fixing M+ season. Instead of wasting time on stupid player housing…
This is my take on things, so take it with a grain of salt:
I believe Blizzard is suffering from the same “problem” that I’ve seen in many other companies over my career.
I’ve been a Software Engineer for over 20 years now.
And a common “problem”, note that I use quotes, because I have immense respect for the people doing it, is that the majority of programmers these days are all self-taught, or come from backgrounds that lack a formal education on the core of programming : Software Engineering and fundamentals.
And it shows in how they write code.
It shows in modern software on it behaves, operates and works together.
Back in the day, every single byte was important, every loop evaluated and checked whether it was needed.
If you look at today’s programmers and code, they just take code from Stackoverflow so to say because it solved their little problem they’re working on, but ignore the performance costs, and the consequences of this code on the bigger picture, causing problems down the line.
And Blizzard seems to be going through this as well.
Look at the Plunderstorm situation. They bought up a studio and put them on the WoW team.
They integrated Plunderstorm into the WoW client, and despite it being a separate game mode, IT BROKE SO MUCH IN THE MAIN THE GAME!
As a veteran software developer I agree to a certain point with what you’re saying but I’d like to point out that modern development practices are better in many ways but it’s how they’re (ab)used by management that really causes the problems we see with WoW.
Lack of thorough QA, ignoring all but the most egregious of problems on public tests, releasing early and then constantly hotfixing - these are all indicative of poor management not poor programmers.
That said I do think the quality of said programmers does not appear to be good either, and I’d guess that that stems from a high turnover, too many inexperienced coders, and a lack of ‘veterans’ who really understand the codebase and how to prevent issues.
Not disagreeing with that.
Heck, I’ve reached the point where I consider Scrum a red-flag at this point when looking for new job opportunities because management simply “doesn’t get it”.
And the lack of QA is an immediate interview end for me.
If you’re a software company and don’t have a QA process or person as part of your software development team, then wtf are you even doing?
It’s no secret that the majority of veterans have left Blizzard.
I honestly doubt that they actually have anyone left that truly understands the code-base, and how things are supposed to work together.
Which explains why we constantly see things break when they try something new.
I wouldn’t call the developers bad however, as I am sure they are doing the best they can. They just are either inexperienced or so tied down that they cannot solve the problem due lack of possibility/knowledge.
Not a coder, but working in IT which funnily enough have a program that is older than wow.
This is a plague for all the industry (gaming and others). We are pushed by Sales & Marketing to deliver more and more, they expect that with AI development and new tools you can skip a bit on testing…
What they tend to forget is that you code on 20 years old and more program, which became a giant octopus of line of code. You add something, change something and you touch code untouched for 10 years because the dev 10 years ago was in a rush and was never able to fix it. This coder is also now gone, or in higher management position and is not in code review process anymore.
The developer is not particularly bad at coding, he is just asked to do a job that he is not master of yet. And he cannot master it because he has to push code every 2 weeks because of management targets…
I know it probably ‘never’ happens; but yesterday i queued for a random heroic as tank (satchel up) and it didnt pop in 15 minutes. Then i stopped, checked again, and the satchel went up for dps.
Well i have maybe done 8 heroic dungeons in total in TWW. Maybe just nobody plays them in the first place. But i was very surprised I was just bored and saw the satchel for tank. Otherwise i would never have tried that heroic dungeon anyway.
Can’t move during the animation is the same as roots you in place for the animation, just using different words. Is it more dangerous? Of course it is.
So what’s your point now, that all monk specs are ranged? Was rogue a ranged class from bfa to df just because they had extra range on all abilities? Is assa ranged now because fan of knives has 8 yards distance? Why does it have 8 yards since it’s not casted/channeled? Maybe the same reason spinning crane has extra range? Was feral also ranged? Is enh ranged because of lightning bolt etc?
Was enh maybe ranged many years ago when they semi hard casted lightning bolts during downtime?
Do evokers complain? Still meta though, no?
I don’t care personally for a caster tank, I don’t particularly like casters. I don’t play mage or priest at all. My evoker is just my gatherer for the racial and my lock was max leveled last during bfa. But I can understand that players that like caster mechanics might like a caster tank.