i don´t said arcane is bad now frost and fire are bad just can´t compare with the other classes and arcane and fire was not playeable in arena since dragonflight
Open world is different.
You can use pretty much anything.
The problem is if those things hit that hard in arena and blitz.
Sure, thy don’t, they do 20M instead in one global
https://www.twitch.tv/trillebartom/clip/CuriousNeighborlyDotterelHeyGirl-SG-a8ZnuPYtVOTpr
Arms doing what?
Yeah the more I see in streams and play myself
I think I gonna cap next week then, don’t want too play that kind of imbalance existing of current wow
Waiting for balance
Alienboy works for BBC. Always propaganda.
yeah and you always yaping a lot calling for attencion
now you know what mage feels vs any class except rogue im not defending arcane i know is op but people just get mad at mage when some classes like hunters, dh, dk and ret are 3 times more broken what sould i said nerf frost mage because is more broken and buff paladins and hunters?
seems even worse with hunters ret and warr getting conquest weapons and even 4 set the dmg is simply not possible to heal or mitigate no matter what you do.
This game is a huge waste of time to play
3 week tuning, affects all damage classes.
Damage -5% to see what happen
Damage -10% to see what happen
Damage -15% to see what happen
Currently damage is overtuned and it negate any form of tactical play which is low skill stuff.
Healing is too strong also blizzard need to get the game into a spot where it takes time to get a hp bar down but you also shouldn’t be topping people to full hp with one button either.
How is it too strong when you can’t even heal the damage? Like, a serenity heals for 5.6 million, that’s about 30% of the hp, dps deals far more damage than that in the time it takes to get it back, even if they don’t one shot someone. A flash heal heals for 1.4 million, that’s not even 10% of our hp. Renew heals people for less than 1% per tick.
That straight up isn’t happening outside of loh or other long CDs/procs in combination. No healer can consistently heal for 17 million or more with one button.
maybe not in arenas or solo but in bg blitz like 5 people can sit on a good resto shaman and hes not going to drop dead or die, ive seen it myself some healers just dont die and healers not dying is a problem when hes getting bonked by 6 players solo carrying the crystal to cap not just that but shamans can use burrow while holding crystal
No?
I play DPS in blitz. The only time I see healers living long is when the DPS wailing at them do bad damage and suck at shutting them down. Like, I can do 10 million damage(more than half their hp) in a starfire and starsurge, add 4 other people that actually do damage? No, they’re not healing nor living that.
yes and i mentioned a specific spec i didnt say all healers , my bad if i worded myself poorly but rshaman is an abomination of a healer, its equivalent of ret pala but healer when it comes to power levels
here
Resto shamans fall over just like any other healer if focused by 5 people who do damage. It’s not survivable, you die too fast.
I was just in a blitz and nuking a healer with others, nobody was stunning or interrupting him, he lived like 5 seconds max even though nobody was stopping his casts. Shamans aren’t magically gonna live damage like that. I hit him, alone, for 15 million damage in that time.
No tuning this week as well isnt it?
Tuning isn’t gonna change anything.
Even if they made the trinket bonus double your health people would still die too fast because DPS are that strong. They’d need to like cut most damage in half + make it double health for reasonable kill times.
you cant heal the damage of SOME specs, not most of them
on most of the dps specs healers feel literally unkillable until oom if you dont end the game in a cc chain as any mini-cd(looking at serenity eg) tops people 0-100 meanwhile pom outheals assa-hellcaller affli sustained dps on 3 stacked people(4kk in total, and yes i can show you a ss of holypriest doing 4kk hps while rshaman in the same lobby did 2.3kk max under the same circumstances(me being stationary afk is the circumstance), and that was a 2.3 mmr lobby)
thats one of the reason why affli shadowplay is borderline unplayable - you cant kill anyone for 10 minutes because you dont have cc for the healer(because dots break cc you know) and also you dont have mortal on your team so your healer will most likely oom faster than the enemy healer so there isnt really a win condition
Nope.
Straight up lying.