rng is rng, which is a bad way to have as the ONLY way to progress.
i like rng overall it adds excitement to the game, but it shouldnt be the ONLY way for me to progress.
rng is rng, which is a bad way to have as the ONLY way to progress.
i like rng overall it adds excitement to the game, but it shouldnt be the ONLY way for me to progress.
Blame their gigantic nerf on the crafted pieces. If they wouldnt have nerfed it nobody would really care THAT MUCH outside of trinkets. And trinkets are what they are. Crafted pieces used to go til max level or had a lower cost to be made (or we had a bigger cap, which boiled down to the same).
Crafting is so bad that this season it was advised not to do (outside of embellishments) it because it isnt crest efficient.
i am dont worry.
as for the crest effectiveness, well you need something to spend that crest on. if i saved all my crests to upgrade 3 pieces XD? ye.
I am talking if you have mythic pieces or a way to obtain them. If yes the crafted pieces arent worth the crests they chug (and it wasnt like this in previous seasons). Like my wrist that I crafted with my second shard is only getting upgraded to max ilvl this week because it simply wasnt worth it. And the ring I only crafted because I got fed up with ring rng.
then we are back to the catering only to mythic raiders
Thatâs very convenient. The argument is very much alive and particularly important. If you donât have an intrinsic reason to play the game, ie youâre just having fun playing world of warcraft then youâve got a much bigger issue than not obtaining myth track items on a steady pace.
If youâre not interested in Mythic raiding, you donât need myth track gear. If youâre satisfied with +8 keys, you donât need myth track gear. What are you going to do with such high level? One shot open world mobs? +++ a low key?
And even if youâre slowly pushing for keys and score, youâll get there eventually, whatâs the rush?
I mythic raid. Iâm far from a try hard. My guild doesnât compete. We started as an HC only guild during SL. Overtime we progressed and became better players, and started attempting Mythic. Non of us are try hard. We just enjoy raiding and doing keys. Youâd be surprised to hear that according to the data available from various sources like warcraft logs and raider IO, thereâs quite a large number of players participating in these levels of difficulty.
Now does the game needs a little more deterministic gearing and bad luck protection? Absolutely in agreement here.
who is talking about low keys? if you are a rank 1 mythic + gamer or a 10 weekly reward is exactly the same, and the rng is the same.
and imo the argument is dead since its a wrong premiss. why do you need upgrades in an mmo ? that what fuels most players to play every week my dude.
Mythic raiders donât want to do Dungeons for Raid progression. But we âhaveâ to. They donât cater to anybody. Not the M+ pushers and neither the Raiders. At best they cater to the âRaidâ (raid, not raiders) because if they would cater to us raiders then we would have it way easier in comparison to get our hands on Skardyns etc rather than dealing with this sorry excuse of a trinket called Transmitter (which gets flamed for the same reason the Witherbark Branch was flamed for during Amirdrassil).
We also wouldnt have the issue with âVery Rare Lootâ pieces or stuff like a weapon refusing to drop for weeks on end.
Raiders also didnt appreciate the nerf to crests and crafted pieces.
but in a vacuum if you clear mythic raid only you are VASTLY better off than if you only do dungeons.
not debateable imo.
vault used to be mythic + only even, now you can loot very rare raid loot from it aswell. made it even worse balance wise.
Iâve gotten 2 rings, like 10 trinkets and 6 weapons since the season started out.
Just a little bit of control over my loot table would be greatly appreciated. You know, like raiders have where they can give items useful to one player and not another to the right player instead of it going to waste.
Are you? You have 4 pieces per week per boss. You are also going to get barred from loot at a certain point of progression or wonât likely see certain pieces at all until progress is done. Pieces are also locked from appearing in the vault until the boss has been killed at least once.
Lets take Spymaster and Ansurek. You will NOT see these trinkets in the vast vast vast majority of cases until the tier is finished. Anyone that is past court will extend until Ansurek is dead without exception.
On top of that a lot of guilds just flat out extend when they reach court so the amount of guilds reclearing Kyveza (the last remaining boss with good loot. Trinkets in particular) is also severely limited.
Even in Raid guilds the ilvl differs by quite a lot. Our setup alone ranges from 636ilvl to 630.
It is. I can still fish for M+ vault pieces (skardyns for assa. Off trinket for Sub. Neck for Sub etc). My Raid vault is locked and will remain locked for at least 3 more weeks or 4.
Youâre free to get it back lol. Sincerely doubt anyone would agree with that though.
I mean the âvery rareâ is a joke anyway. They arenât as rare as they make them out to be and I think theyâve even said that. Why they are still listed as such is beyond me though. Iâve seen regular pieces drop less than the âvery rareâ ones.
As I said. Blacklist/favour certain dungeons loot pool. Stopped counting how often Iâve seen the city of threads trinket in my vault. Or the harvesters edict.
so you dont think raiding is superior way of gearing if you clear mythic xD?
Yeah thatâll work.
I remember this problem from the old PvP chest system in BfA as well where sometimes youâd just get endless chestpieces or whatever and you literally couldnât gear for PvP.
or some consumeable you can buy with merit that upgrades a hero track item from dungeons to mythic?
so you still have to farm high prio trinkets like gale of shadow to eventually get it to mythic.
just SOMETHING so i dont feel betrayed most weeks.
You said âvastlyâ. Also you are comparing M+ vault gearing with raiding guilds that clear in a quick amount of time. Not even 200 guilds thus far have cleared the Raid (105 guilds did). If you pug it gets even harder to acquire gear.
And as I said we have people who are ilvl 630 despite being raiders AND doing m+. Dependent on your role you get even less gear because you werent favoured (healers say hello. Good luck getting gear as a healer)
The last 4 raid bosses were all regarded 200+ pull bosses until recently (and the last two still are)
which is also apart of my point, that most players will never get the mythic gear from the raid or as you say the latest bosses of the raid.
i dont feel like gear cap from raid should be that gated. i dont think they should nerf mythic raiding at all, but perhabs they should let heroic be the gear cap and mythic mostly cosmetic rewards?
So? If its just the trinket then it just feels bad at best but it isnt as enormous to only have the HC version. Take my Transmitter for instance which is by far the most defining item next to my MH weapon. The HC version is only a 0.8% dps loss in comparison to its mythic counterpart. Its way more important to acquire the trinket in the first place rather than its ilvl scaling in the vast vast vast majorit of cases.
The way they design the Raids right now? Hard no. Really hard no. RWF circumvent most of the BS by having a setup that no guild could ever hope to acquire in the first place. And some bosses are just god awful by design (ovinax). And thats not even counting the abundance of bugs in the raid or the game in general because [redacted]
Sure. Then also remove the vault. I donât have a problem with that. Others might have though because they still wanna gear up rpg style.
i would honestly raid if heroic LEVEL difficulty gave max rewards.
i just dont have any interest in becoming a mythic raider, its way to time consuming and wping 200 times on same boss doesnt really seem like fun.
one line argument is contradicting other line one . make up your mind first.
then you dont understand what im typing.