Since BFA started you can really tell this is the first expasion of this new development team. its very ckear these people have no idea about warcraft.
when metzen was lead of story and development the game was super engaging and story was amazing. ( I cant even tell you what the heck supposed be happening right now.)
I wish they could bring back metzen who has been a part of the warcraft universe since forever. (they are really missing him right now and it shows.)
Night Elves joined the Alliance of kingdoms halfway across the globe that they had one brief encounter with⊠Theramore claimed neutrality while simultaneously side with an alliance whom they cost one of their greatest commanders.
I miss Metzen. He was like an embodiment of Blizzard. Impossible to replace, and at Blizzcon his absence on the stage was easily felt.
That being said, it was his own decision to leave the company. You canât really force the man back to work if he wants to spend time with his family and kids.
And finally, i kind of like the story of WoW in BfA. I feel like the story constantly gets better and better, and Blizzard only improves their storytelling with each expansion and patch (minus WoD, that was a mess!).
Metzen was too bothered about his pet characters for my taste, I used to like Thrall until the game turned into âTHRALL! feat. Those Other Guysâ. And other people actually get a chance to voice characters now.
I have to disagree with this. And most of the regulars, if not all, of the Story forum too.
The current lore is an absolute mess. The War of the Thorns was not only one of the worst pre-patches in terms of rewards, it also showed us the story-wise horrors that were to unfold.
How was the Horde able to move an entire army over the broken lands of Darkshore?
How did Saurfang descend from Felwood to Darkshore with an entire army, via a smugglerâs route?
Why were the Night Elves so easily defeated in territory they have lived in for an eternity? Werenât they masters of guerilla-warfare?
How did the catapults/Demolishers reach Teldrassil?
Why, oh why, did Sylvanas burn down Teldrassil. It makes absolutely no sense. If she truly thinks that hope can be broken by burning down the home of the Night Elves, not only is she a tactical disaster, she also completely ignores the entire history of the Night Elves.
Enough about the War of the Thorns, letâs focus on some more general problems.
Anduin Wrynn is High King of the Alliance, who is primarily tasked with leading the forces. However, he is an 18-yo boy, why on earth would all the faction leaders trust such a young man with so much power, while he has so little experience?
Anduin is, and this is a personal opinion of many, a bit too good. He almost seems to have no flaws.
The Alliance is still very Human-centered, something that many players have been complaining about for years now.
King Rastakhan was only introduced to be replaced by Talanji, which is a shame.
The Horde War Campaign is ridiculous. Itâs just event after event, without a strict cohesion. It gets even worse when the final result of the War Campaign, obtaining the Abyssal Scepter, gets stolen casually only a while later by the Alliance.
The choice that Horde players are presented with, is insufficient. They either choose a genocidal zombie, who clearly has no interest in leading the Horde in a honourable way at all and who is morally corrupt, or they choose Saurfang, who has been hiding away for a while now, and has done nothing interesting whatsoever, apart from his moaning about honour.
Baine is a suddenly a spineless coward, who talks a lot but still obeys the Banshee Queen.
How did the Horde suddenly build an entire fortress in Arathi Highlands?
Donât get me started on the black pages of WoW lore, namely the Magâhar recruitment scenario, which was in many, many, many (and I am not exaggerating) absurd. It was full of character inconsistencies, bad lore choices and sudden character deaths (such as Durotanâs off-screen death, oh please). Probably one of the worst things Blizzard has ever produced in terms of lore.
Your personal opinion is your own, but most, and again, if not all, players agree that the lore is in one of the worst places ever. It has almost no sidetracks, zero nuances, a lot of desperate tries to be âmorally greyâ, inconsistencies, retcons, and that kind of stuff.
The storytelling, and I have to agree with you here, has only improved the past few years with their beautiful cinematics (and the stunning amounts of them!).
You think you do but you donât. Believe me green jesus can rest a little longer.
Plus if he could, he would come back. The IRL stuff he has to deal with does not end.
Actually it feels like some of them have no idea why people play games at all.
Completely alien concept for them.
Edit:
Maybe this statement was too harsh; I like graphics and quests a lot. These guys obviously still have fun creating content for us. But core of the game which holds everything together is in awful state.
But this is the Harry Potter conundrum. If you read Harry Potter and just soak it all in and flow with the story, then it is amazing.
If you start questioning everything all the time, then it falls apart.
Why donât they just brew a lot of liquid luck?
Why donât they just travel back in time whenever something goes wrong?
Why donâtâŠ
Warcraft is a bit the same, it always has been. The only reason why the inconsistencies and errors seem more present these days is because thereâs more story. The sheer volume of story and lore that Blizzard are cranking out is enormous. That naturally leaves more stuff for players to scrutinize and criticize and complain about.
But just like with Harry Potter, then if you just soak the story in and flow with it, then itâs as good as ever - if not downright better.
A lot of it, I think, is also because sometimes the story plot and message just goes âWHOOOOSH!!â over some peopleâs heads. And instead of asking for clarification and explanation, then they immidiately jump to the conclusion that the story is broken and filled with errors and Blizzard donât know how to write!
Iâd address the points you wrote, but Iâm not sure if it gets a bit too offtopic by doing so. But in most cases (not all, the story isnât perfect and Blizzard does make mistakes!) there are simple explanations behind them.
Well an army can move over quite broken terrain. And they have in our world on several occasions. Most medieval armies featured engineers to make bridges, rafts, ships, or whatever else the army needed to get from A to B.
Well, he attacked the Night Elves in the rear. He wouldnât need a whole army to make an impact.
Also, you can funnel quite a few troops through a small pass quickly if they forgo heavy equipment, such as siege engines or mounts.
Because the writers needed that to happen⊠I canât really come up an excuse that sounds plausible when Malfurion was powerful enough to single-handedly hold Darkshore together for a while after the Cataclysm, until players helped him gather more druids and shaman to help him.
Another point I canât come with any excuse for. The distance those catapults could throw suddenly became insane.
Those Horde siege engines in Arathi should be able to throw their rocks all the way into Stromgarde without moving from the Horde base, and then some.
The way it was written and portrayed it seemed like it was mostly out of spite.
âLook how evil she is! You must haaaate heeeer!â
It seems like the Alliance leadership is more hereditary than the Horde one.
âYouâre the son of the previous King, youâre the boss now because reasons.â
I donât have a problem with that personally. Humans are supposedly the most common species in the Alliance, everyone speaks their language and the crest of the Alliance is the same as the crest of Stormwind.
They are the core of the Alliance and have been since the beginning.
Same as the orcs are supposed to be the core of the Horde and the most common race there.
Might be⊠Havenât played the Horde side yet, so canât really say anything on what kind of character he is or how deep/interesting he is.
The Alliance war campaign follows a plot to make sure the Horde doesnât ally themselves with the Sanâlayn, by killing their leadership.
Well, weâre not done.
The Horde has had a lot of wins this expansion, thus far.
The retaking of the scepter is one Alliance victory against a few Horde victories.
Well, judging by the vast number of people supporting Sylvanas, she has quite a few fans even if sheâs just a genocidal zombie.
And can you blame Saurfang for just wanting to die? He lost his only son, I havenât seen a wife so sheâs probably dead too.
Heâs an old warrior and most of his friends are probably dead as well.
The Horde he knew is no more, and he felt like a relic. Belonging in the past and forgotten.
Heâs only gotten over that thanks to Zekâhan, who made him see that there are those in the Horde who cling to it with a sense of pride and honor. A new generation that Saurfang hopes he can guide into a new Horde, who values honor.
Heâs found a reason to live again.
I like that bit of character development.
Yes, I too find that odd. Out of character even.
His father stood up to Garrosh because he led the Horde down a path he didnât want to be a part of.
And Baineâs response to what Sylvanas is doing, which in some cases is worse, is to just complain?
Doesnât speak well about Baineâs character.
Well the races of Azeroth have always been insanely efficient builders.
Lorewise every expansion has taken place within a year.
So the races of the Alliance and Horde sailed to Northrend, built a few new fortresses there. And marched on foot across an entire continent, fighting several battles.
All within the span of one year.
I think that was Blizzard just putting a torch to WoD. Burning the entire thing down, so that there wouldnât be any questions raised as to why the Draenei of Draenor havenât helped the Alliance, when the Horde got the Magâhar.
So now itâs all gone. And that box is closed forever.