We need more challenging side content in game

Time- exclusive things ( like mounts, tmogs etc ) that are locked behind challenge are the best way to force people to increase their skill + keep them subscribed, especially when they can only be done solo. Now we have similar system with nemesis delve but it’s kinda not enough, still step up from bfa/sl and dragonflight though.

Also pls never make the same rewards that once was obtainable- obtainable again, it would completely kill this concept/ way of making content. I myself don’t have mop/wod/and cool elite sets til wod because I didn’t play then, I just want more stuff like this with new cool rewards and I don’t think here is better way of forcing people to increase their skill. (unless rewards are mid)

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You wont force people to do anything. Its a GAME. Not a job.

And you assume that when people play they pay the same attention. Players can have a ton of skill, but choose to watch netflix on the side and play like an old potato. And you wont convince them of doing otherwise if they dont want to.

You addapt to the community you have. There is no other way of dealing with this.

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many people don’t even know how to use interrupt, Sorry I can’t imagine situation where someone queues for +13 ( or any better key they need ) and don’t even pay attention to the game.

Anyway, it was only side take. Mainly I made this post because making challenging things with time-exclusive rewards is good for health of game and personally I very like such content.

Every game has it, from mobas to fps games, seasonal rewards that keep players busy ( in wow it would also be good with amount of subs ) and make them try to get it

:dracthyr_hehe_animated:

…no

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If someone quews for a 13 I ask you: And how did he complete the 12+? You can only get carried so far you know. So find some other explanation. I can give you 2 reasons (out of many):

  • M+ requires you to be fully concentrated for 40min non-stop. You loose concentration for 2 sec and that’s your “missing kick” right there.
  • Lack of coordination and steping on eachothers kicks.

So what do you expect people to “practice” exactly? Not loosing concentration for 0.08% of the dungeon run? Or telephathically coordinating yourself with party members?

Sure. But player retention is not the same than “forcing people to L2P”. Different reasons.

well, yes it basically forces you to keep playing and improve, if rewards are good enough. History showed it many times so your response won’t change how games work

I never said it’s the same reason, I just made few reasons why it’s good

The original Mage Tower could be outgeared, so it was prestige at the start to get it then later it was made easy enough for many to be able to achieve the goal.

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Nobody, besides “hardcore” players, cares about some neaty peaty mount, pet, gear, whatever behind some extraordinary content.
Some people start whining why “all the good stuff” is locked behind ultra hard content so they can’t get it and then move on again.

If there’s TOO many crying, Blizzard will make it easier. Happend often enough.

So, no, stuff like that won’t make them game “healthy” :dracthyr_nod:
Besides, it is healthy. Just doesn’t suit you to a degree you’d like.

at the end of expansion it wasn’t VERY hard, true but people who wanted rewards still had to play game/ buy sub or even expansion and they still had to do mechhanics, which were overkill if you failed.

the game itself has increasing amount of experienced players, i’d say majority players do such content and you can check it by participation

sometimes it needs to be ignored, because people who don’t play game don’t deserve some rewards, when you cry to your boss about your salary because you don’t go to work, would you be taken seriously ?
Maybe a bit dumb example but very simple, i get there are people who play game less than others for many reasons, but making content for people that play the game more will do nothing else than make game and it’s subs more stable.
Also even newie is cappable of doing challenge if they take their time and learn

I’m more in favour of content everyone can do.

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and everyone can do this, they just need sub, expansion and time. Even for casuals. Done with wqs? Ok let’s try this a bit today

what about other games, especially the ones with pvp only modes? always seasonal rewards so game is even played, and looking at health of these games, it’s the best system

I think the game needs less FOMO not more.

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fomo motivates, I don’t like missing out too, but well sometimes it just happens, in real life fomo is not avoidable as well, Best way to not missing out is keeping sub and playing each expansion. If you really don’t want miss on something - then you won’t, worse for people that didn’t play wow then but they can expect different cool rewards in current expansion for similar activities etc. This is probably one thing that makes wow players not regretting playing any expansion, even if it was bad one, because at least they got exclusive rewards etc. So paying sub was still worth it

Oh please :rofl: That’s why PuGs are working “so good”, because there are more and more capable players, sure :rofl:
Participation does not mean people are good at it and get the desired rewards.

And stop comparing WoW with MOBAs, Shooters, etc.
They are ENTIRELY BUILT AROUND Seasons, that’s the MAIN thing for these repetetive games. There’s literally nothing else to do in MOBAs and Shooters. Do maps, collect, do maps, collect, do maps, collect.

Even D3 and D4’s seasons are…nobody wanted/needed that crap in Diablo. Did it help Diablo sustain a high amount of players? Hell no.

Definitely! I’m looking for something just like that to do when I’m burnt out on raiding/m+ and pvp.

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Feedback from “hardcore” players kills games, and the OP talks about the ‘health of the game’.

Just look at WildStar… hardcore players are their own worse enemy when they think the game should revolve around them, alienating other players.

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WoW can already get outrageously difficult.

Could use a bit of an uplift on the levelling part - or more accurately the levels should stop scaling to the player so the player can choose a higher difficulty by going to harder areas ahead of schedule.

But otherwise… WoW can get so hard almost nobody can do it. Less than one in a thousand.

There is no need to go further. In fact in some cases I’d pull back.

This happened to Stormgate. First thing they added was competitive 1v1, spent all the money on tournament and prizes and community.

Game died when the tournament money dried up.

Completely forgot lore, campaign, graphics, and sound.
They’re fixing it now, but it may well be too late.

Where did I talk about feedback? I just said that what OP demands only interests “hardcore” players.

Game needs more things to sink your teeth into and learn / feel satisfaction from.

The SL reintroduction of the mage tower was great, making it evergreen and scaling down ilvl was an excellent choice. However it was just five fights and there shouldn’t have been a way to cheese it with time walking gear.

we need more optional and Secret things to discover

like being able to learn to speak murloc through a rep grind

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