Are Blizzard not slightly embarrassed by Tol Dagor? From a technical PoV, this dungeon is a total mess and one of their worst ever. The fact that, almost 2 years after release, this dungeon is still riddled with bugs in terms of mobs pulling / getting stucked in combat etc is pretty embarrassing for a huge and talented developer like Blizzard.
Only yesterday, I was doing TD +8 on an alt and, in the prison area just after Jes Howlis, I noticed the hunter stared taking MASSIVE damage. My UI said he had aggro but none of the mobs were attacking him. I spammed heals onto him but, eventually, I had to prioritise the tank and he died. I assumed he was being shot by ranged mobs and didnāt pay it much thought, until I then suddenly started getting trucked as well. I ended up dying and, confuised, I checked my death log. I had been killed by repeated melee from Sewer Vicejaws - the crocodiles on the bottom (sewer) level of the dungeon. The same was true for the hunter.
How is it that these things a) pulled aggro and b) killed us from the bottom level? They werenāt even on the same floor as us, they were just invisible.
This is not the only bug of itās type in TD and I am frankly amazed that Blizzard hasnāt devoted proper time into sorting it out by now. Itās not like TD is some wildly unique, experimental dungeon - itās just an indoor area with a couple of different floors - this is not a new thing. Theyāve had that type of dungeon in the game since UBRS. Why is TD so insanely broken?
actually the sad part is that they donāt seem to try fixing it.
Bug can happen and nobody will cry over it but should you fix it as quickly as possible once players report it?
A lot of dungeons have bugs, itās pretty bad how Blizzard still hasnāt fixed it. I did 2x SoB yesterday:
First boss had invisible bombs in my second run, Iād leap to an add and I got hit by it mid air and died. Had bombs wipe our group because of this.
One of my group members recently had a SoB bolstering run where each mob bolstered twice
We had snipers that fell through the stairs (stairs are truly OP in WoW)
Second boss we had invisible azerite puddles where explosions would land
Group members that release were instantly in combat again
Our TD run: wiped cause mobs were pulled through the wall, though Iāve had it often enough where they were pulled through the floor
Nzoth fight: tentacles were spawning and this stopped when the group fighting in the other reality came back. Then the next series of tentacles only spawned 1 set
Motherlode:
Dying to bombs because their explosive textures on the ground are smaller than the actual explosion range
Had the last boss despawn immediately after respawning after a reset
Group members that release were instantly in combat again
Some bugs I encountered in 8.2 were fixed, such as being teleported across the entirety of Freehold onto building rooftops, or where in AD mobs would teleport to the spawn after the group wiped and got insta agro despite being on the opposite side of the dungeon.
There are some serious issues in dungeons, and blizz should really fix them.
as hunter in Tol dagor, you can from second or even third level, target the crocs at the bottom, and if you happen to hit kill command, your pets will walk through the floor, down to them, aggro all of them and everything else in between, and the outcome is a realy fast wipe.
Sadly itās probably not something that will be fixed, given at what point in the expansion we are. The design is very ambitious, but in practice it doesnāt work very well. My āfavouriteā bug is probably when Twilight Devastation procs, goes through a wall, somehow clips Jess Howlis and causes him to pull the whole floor.
I mean, we were up on the floor where the 3rd boss is, when I died 1 level lower (tank pulled it down, no idea why), the mobs that were resetting were the first pack that shield on the stairs that people often skip with the first obelisk.
The only thing I can think of is a TD hitting them through the wall somehow and still hit them while they were below the TD