We should go back to tanks doing only mitigation, healers only heal, and dps no heals

i will fight on this hill

19 Likes

I would agree to have that back. Would make roles more important again AND as a result would make other classes more relying on their allies, which in turn would force them to stay cordial and respectful to their allies, otherwise they risk them turning their back on them and finding other groups.

Sure, there would be a short-term fluctuation of toxicity. But eventually they would have to cave because of relying on allies. (I sound a lot like MoP Wrathion here, don’t I…?)

Point is, for centuries our societies as humankind did center around needing each other. Our social evolution stems from it. World of Warcraft got also popular because of people coming together, being able to share social bonds with each other.

This would only be a step towards re-igniting that old spark again and I’m for it.

Edit: And just to be clear, I’m speaking exclusively of group content really. Open World and Questing should not be affected that way.

3 Likes

I don’t know how they’d balance M+ around it but yes.

I’m so bored of playing all 3 roles as a tank. I’m so sick of trying to pump out as much DPS as possible as a tank. Blizzard also going all out on DPS with tank sets in season 3 is the final confirmation we need: we ARE DPS. Just with more bulk. :slight_smile:

Altho MoH brew tier set seem to want to be a healer?
They want us to be anything but tanks lmao.

4 Likes

Good luck finding any tanks or healers for M+. There is already a shortage and that would make it even worse. I for one would never tank or heal again, sounds way too boring.

7 Likes

Okay. How is it any different than how it is now?

3 Likes

Tanks do millions of damage in m+

millions.

infact there was a group of tanks only i saw on redit that cleared a +12 cinder AND timed it.

tanks should do 10% of the damage they currently do.

1 Like

Okay, fine. So now there’s more reliance on Damage Dealers. Right now, if one damage dealer dies during an encounter, that encounter can still finish, sometimes.

With your change, if one DD falls, you can go ahead and wipe, because now you lack the damage to finish.
Can you even imagine, how many more fights will have to be wiped on purpose because of this change?
Let’s continue: Now you have to make mitigation and healing harder (or make those roles more boring), because currently the game is balanced around the fact that these roles can contribute with Damage when not much mitigation or healing is required.
Lastly, you completely removed these specs to be viable as a solo playstyle. You monster.

All in all, this change only brings more stress and less choice to all THREE roles in the game. What’s the benefit exactly?

3 Likes

you havent been playing this game very long have you?

if anyone dies in a m+ it ends up in a wipe… in high keys you can afford to die maybe 3 -4 times
if you want to time the m+

regardless of who dies.

1 Like

What ? Then u will see what a real tank shortage is .

Do tanks do a lot of dmg ? Maybe , but its hella fun to outdmg a bad dps player and also nonody like to hit like a wet noodle , im not going into open world killing random 5mins cuz someone on forums was sad tanks are doing dmg

5 Likes

they should diversify build routes as x spec, just like league, they should for example give immo aura on dhs x% chaos dmg and x% fire or x% physical dmg, so say if i tank i can max out either of them, now the builds are very monotonous, either max out mastery and then haste or max out haste and then mastery and as tank u max out vers and then haste, theres no variaty and theres always like 1 build route unless u want to play off meta and lack in some aspects

tank shortage shouldnt mean tanks become DPS.

4 Likes

I joined end of WoD on retail. Played on Private servers since vanilla.

Unfortunately for you, the game is not balanced over +13/14 (3k M+ score). Currently, there is the highest non-competitive official reward available.
And on those keys, you can still time with enough gear and competency.

1 Like

Tanks and healers do negligible damage. The ratios between the roles is at an all time low. Maybe, the damage dealers you play with are underperformers.

Given equal skill, 1 DPS player does 3x the damage of a tank and 7-10x the healer.
If they don’t then they are not equally skilled or there are gear disparities.

5 Likes

I like weaving in damage when there’s not much healing going on. Or would we be constantly getting hit with unavoidable damage so we would have to heal our behinds off all the time?

1 Like

I dont agree with OP at all, but dmg dealers arent doing 3x dps of tank , in some pulls yea maybe , in full ST? Debatable , but in m+ overal , ofc depends on dungeon, a good dps has twice dmg over tank

I’ll join you… to supervise.

And ?

If you are in group where tank is competing with dps on meters on big aoe pulls ?

Its not tanks fault. Its DPS playing like garbage

5 Likes

The idea of active mitigation was that you would have to do stuff to stay alive. The problem as has always been the case, people are too geared for the content they run.

Ilevel cap would solve it. Want a challenge; do higher keys.

No.

Tanking needs more passive and less active mitigation. Pressing ironfur constantly isn’t fun and it’s straight up unhealthy.

7 Likes

If we go back yo that system remember the following: for healers to only heal, you need damage for them to heal. And for tanks to only mitigate, you need to create tankbusters/damage for them to mitigate.

That is 100% what they do at the moment. And people hate it. So much nobody wants to tank/heal.

Why? Because if you are a DPS, (A) you got your 1 button macro. And (B) if you use your CDs 1 sec too late nothing happens. The boss dies anyways.

If you are a healer/tank there is no 1 button macro. And casting CDs 1sec too late == wipe.

Plus. If healers only heal, and tanks only mitigate then there is no room for skill expression. And that is bad.