When will we see a reimagination of what Death Knights are? It’s apparent Death Knights currently is the least liked class by Blizzard given the themes of the class are explored through other mediums in the game. Also with the state of the Death Knight class feeling like such a unrewarding class with very little to bring to the table compared to alot of other classes why not just redo the whole class? Surely when the class was first designed back in Wrath of the Lich king today’s mess of a class isn’t what the Dev team had envisioned would be the future of the class? The runesystem feels clunky and outdated, the cooldown dependency is beyond silly and the lackluster azerite traits compared to other classes feels like you’re spitting on us.
I thought a Death Knight would represent damnation? A ruthless being with no regard to the living? Going against the natural order? Harness souls of the dead as tools to further their own goals? Well atleast we have one relevant unholy death knight lore wise in-game, oh wait that’s Sylvanas!
The playable Death Knight class was before joining the Alliance/Horde a champion in the Lich King’s army - The Scourge. So why are not the themes of the Scourge flowing through the Death Knight? Why haven’t the Death Knights tried understanding their Undeath more like the Forsaken? Are they happy using the tools given to them from their former slavemaster? Why are Death Knights always playing second fiddle in the Undeath theme? Just look at the state of things:
-Val’kyr are now commanded by Sylvanas.
-The apothecary are the experts in blight and plague, why else would they always blight their enemies? When was the last time we heard of any plague related news from the Death Knights? I don’t really care much about this one though, since in my opinion a Death Knight should be about the unholy nature about undeath. Not the rotting dangers of corpses sure I can understand why it has a such a pivotal role to explain undeath but I thought that the Death Knights didn’t rot nor decay as the forsaken?
-Bwonsamdi and Helya are awkward entities from a Death Knight’s point of view, I mean if Bwonsamdi hates Sylvanas for raising undead surely a DK would be a atleast a little bit hated by the guy aswell. Also I thought Death Knights used to be the damned champions of the Lich King twisted and bent to his will do his bidding? And since both Helya and Bwonsamdi are both in the “Damned souls”-market then where the hell are the damned souls of the DKs coming from? We are neither Vrykul and just a small portion of the Death Knights are troll so what medium do the rest of the souls come from? This could be a good base for a rework (is it really a rework? I mean the Death Knight fantasy is really weak) exploring the theme of what makes Death Knights death incarnate. Are we Heralds of the Shadowlands or is there something else sinister lurking in the afterlive we draw our powers from?
-The holy Light was for smiting undead, then it was to smite Demons and now finally it’s not Holy Light but just Light to battle the void. This kinda show how irrelevant the unholy undeath has become that once was there to corrupt the light. Turning Paladins into Death Knights, making newly risen dead kill their old loved ones and putting the chains of neverending torment of undeath on their fallen enemies.
-Tauren, The Kalu’ak and Shamans commune with spirits to make sure their old loved ones are put to rest in the afterlife. Also Ner’zhul used the bones from Gul’dan to open up portals on Draenor and the Death Knights made a magical shield out of bones, nothing more nothing less.
-Blood magic. Not really sure Death Knight really feels like they are using blood magic right now if you compare them to the blood trolls of nazmir or the bleeding hollow clan from draenor. They literally do unholy rituals drawing power from blood whilst the Blood Death Knights protects themselves with boneshields…
-Death Knights are the most lazy necromancers ever. All they do is raise people into undead with no thought. The Lich King harnessed the spirits of the dead and gained wisdom and power from those unlucky to be chained to him in their afterlife. Sure those spirits then helped the players in his demise but isn’t that kind of theme of necromancers? There are a few quests are there out there where we kill a necromancer who harness the spirits of the dead and then those spirits turn against their former captor.
-Gargoyles, what happened to them? Why are such a mystery still? Also why are they even aligned with the current death knights?
I also can’t understand the specialization Trees available to Death Knights either:
Unholy
The current gameplay as Unholy is boring as hell, you pop a 8 min cooldown to summon ghouls then you empower your ghoul into building up a few wounds then you pop Apocalypse to summon more ghouls and then you’re done. It’s such a passive playstyle, keep dot on, empower ghoul, run out of runes and runic power then wait 3 seconds until you can press something and wait for Apocalypse.
-Ghouls the lowest rank of the Scourge, mindless cannon fodder thrown at the enemy with no regard for what the outcome, they are also often free to mindlessly just roam about and that is our main damage focus? The class fantasy is contradictory with this one. Why would a commander in the scourge army only have ghouls at their disposal?
-Festering Wound, the most mindnumbing mechanic ever introduced and still to this day makes no sense. A festering wound is something that will literally kill you if left untreated in the real world is instead working somewhat like a blister? It “bursts” open… Like a blister would. It doesn’t begin to rot nor spread fever… but it bursts…?!!
-Virulent Plague, a DoT ability that sometimes deals bonus damage. I bet an apothecary from the Forsaken have a more potent plague than us in their arsenal.
-Death Coil+Death and Decay actually makes perfect sense in my opinion, would like to see more spells and abilities under this theme. Abilities drawn from the energies of death and unnatural decay and not just decay, all things decay in the end but like the idea of forced decay. The Lich King used darkness based attacks, not in the sense of the void but just cold unrelenting darkness one might find in the afterlife but hey atleast there is Deathcoil.
Would make alot more sense that unholy was about corrupting and twisting things making natural things unnatural? Also why are we not drawing powers from the spirits of the dead? Death Knights traveled to the Shadowlands to gain a mighty steed to ride into combat and also I thought the Lich King gained dominion over the shadowlands with the help of Val’Kyrs so why aren’t the Death Knight class more intertwined with this place? Surely the shadowlands would be a great source of power for Death Knights and it wouldn’t be a coincidence the darkness that corrupted Arthas was to be found in that realm. Especially since Death Knights doesn’t seem to be related to Bwonsamdi nor Helya.
Blood
As previously stated what’s wrong with Death Knights, it doesn’t really feel like they are utilizing blood magic to empower themselves. Isn’t blood magic a form of torured life magic? Wouldn’t this specialization make more sense to be a dual wield damage dealing specialization moreso than Frost? You use your own and your opponents blood to inflict more pain and suffering and empower yourself but no in the current game it’s used to do what exactly? Deathstrike for Deathshields and Marrowrend to gain Boneshields, I’m sensing another theme than blood magic with those spells to be honest.
The spec plays out very wierd if you compare it to other tank specializations: You want to use your major healing ability wich your spec is based around to either DPS when you’re taking insignificant damage or save it for when you have taken alot of dmg in the span of a few seconds.
Frost
You take one pinch of Disney’s Frozen and then add two scoops of Dragonborne from Skyrim and you have frost Death Knights. Why is the focus so much about frostwyrms for this specialization? I like the frostwyrms as much as the next guy but weren’t they just a tool for the Scourge? Why not explore the theme about how Frost magic came to be one of the schools Death Knights use, like how the Lich King learned to harness the power of the cold prison of the frozen throne and the lack of warmth from the afterlife.
Like I don’t really like how this specialization plays right now, I hate Breath of Sindragosa and I hate how cooldown based the damage rotation is.
-Breath of Sindrosa 2 min cooldown.
-Frostwyrm’s Fury 3 min cooldown.
-Pillar of Frost 45 second cooldown.
-Remorseless Winter 20 second cooldown.
-Cold Heart+Icy Veins 40 second cooldown.
Like what in the frozen plains of Icecrown? What happened here? How is this travesty even designed? You add those cooldowns ontop of a runesystem that is based on what? A COOLDOWN.
I think alot of people may not agree with me or my thoughts but I think the majority of people playing Death Knights wants a promise of Change. Why are we the only class being overlooked? We are always the victims of lazy tweaks instead of reworks. Just look at Rogues who got to be pirates or Demon hunters having the most boring playstyle upon their release and it took what, 2 patches for you to rework how they should be played. You introduced Breath of Sindragosa years ago and now you don’t like it, the playerbase doesn’t particulary enjoy it either and then I question myself why is it still functioning the same way? Also why are you clinging on to the “class fantasy” about Death Knights having 0 mobility and then you design other classes to have alot of mobility and you do raid encounters based on the mobility of said classes. Update the runesystem or scrap it and make a new system.