Weak Aura Progress Texture - off by 2 seconds

I am using weak aura to create Netherwalk texture:

!WA:2!DsvqVjUru4qjsvYhIsqRs3YPOEOApfrsawTNsSjgbTec14n7EivKXEEgpfZmwZmMa7PkALApwXVGko3t8typ2EXkQQ)aw1Fb8hODgB2qvowoyEV385338(EVNl0S04s4s4FUQxIa4dMvi))Pf4tVoiqaYwN)IDY(TcH)UeHeWxHME6jvQS1NqlvHplh(B39SQhxBDaJdd5SekUblIX)QwN)3s53RYsRZ)9YLVqzuSy8ZWGajt4ijyH8hLJpCLangCHPQdG7(VyA(yodNl5KHdbUyVVKVX8VSKZIbhKc6PFqK4btaQSFsqaz6Qbnm77oOVRPJlNDp9AA0S7CYa41cqrYqhQItHXc9BNzwEzxqgc87rrJwRue7PiFz)yikQn(U5ICdHXJe1JdkIC63ZUthRekr6fhHMb83RZygCcwu27KxvVwTACvc7QyjCjg8u3qx1fN3YUtVMVUZIe6McYi(afNKjGBU)vmm8B7mhOyt6Wi4hpCnHkboffDJsiim6pSqarb9yQWEnS76A7SuY8NKF4Zl8t7oNZKiPYPGvaJkJ3VjN8UJ(MeewjVOJCDxQkhhyOcHO8HP79GY17XgJxiqggkBDXKFzx98GNpNfpywVDRCC1twGOKXz5UUJqI4YMVhqcOVKd0HYWpnDplkJcpG1DsfQb6Mfxa(mkwmxdvlcPvTgJi0MPNPEH0QP1sRN(Y0QEbekre(0WX7R0rZndHzJLHZ11vFY7GpNR1ovDup9uJ0xzyPYG0yz2vlt(kSutnjdJXdOeziJFDCUR3ycNZ4HpLacnCjptE0x21XC2qoiuhMnRUkGR6PQkwPLfx4fPAu6wMJvh7UxgFWwHCZSDC926(xaYhU1eJveF7Ba0it9aZT9y3d8mZRambDBEu9ZZonHGxbq4iCxu9xxHUqeHOsnvET72V9L2o3tWYWwxi3PWVQ6tXhSDz8Ju)Y)xuFs91BQ13WrXAgJFwJoMx1Z9ARoMn(AZlVSTB7BSxVTwZ3(7vSYX1EYdpL(hqgAm3NnowlJHFbbN(zRquFvRiBko9foOO4quX15bBQfyT071VHJTDxRigch8bvtAq2k2iQA5(opjsP9YdDgNejjgo(riH4W0V1WsbYxBSCl6N)j)ZFyjudm64zlRoFChHtO6DhiCfJtujml68BSDCB3WSt(0)08P)veQsJZN)nI3FB5N)nXILeo1oU2Xvln5pF7)o

HOWEVER, the progress ends, when there’s still 2 seconds duration left for Netherwalk.
It then stays “empty” for 2 seconds, and then dissapears.
Does anybody know why? And how to fix it?

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