Weekly chest for open world play 😎

I thought of that but then I thought that, if they were unique mounts/toys/pets etc then the M+ people & raiders would want a chance at them too meaning there would be too much for them to do every week. That’s why gear that wouldn’t interest them is really the only solution for the chest contents.

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Many questions about ilvl even my “apropriate level for not cause anyone burning their raiding pants” ment that it would be going along the ilvls that content gives. But apparently some people burn their raiding pants just for an idea that some open world players would get happy once per week to be able to open chest and get a possible upgrade, even that same upgrade would be vendor trash for them. :rofl:

Perhaps ilvl could rise based on what levels you reach on your chest (content done) so if you just reach first goal it’s similar to basic wq ilvl but if you reach the insane 3rd goal you would already get something bit better. Work harder and get something bit better in return.

It would be nice addition and give some extra goals for the open worlders to reach on.

Why don’t people with higher gear replace it with something lower ilvl when they do open world content?

Definately should be gear but could also have those other things as random bonus procs.

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I think this sounds like a great idea.

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I also love how people have discussed it in such a civil manner. A breath of fresh air in the forum :slight_smile:
I’m going to link the thread as a suggestion ingame and suggest others who like the idea do the same.

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Thanks Ananda! :hugs:

This is a good question.

A better one might be: why people who do M+ need any gear of higher level than the gear their dungeons drop?

My view is that all of these “weekly bonuses” are bad on several levels. But if there is one for M+, it seems inconsistent not to have one for world content.

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They don’t? +15 is easily clearable with 465.

But 17+ dungeons on tyrannical weeks do require the ilvl as bosses can basically oneshot with certain mechanics if you do not have enough HP.

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Agreed.

So that weekly chest is not needed.

A weekly chest for world content isn’t needed either - but if M+ gets one, why shouldn’t world content?

The chest for M+ gives an extra 10 ilevels item, mostly, so a weekly chest for world content should drop 455, I suppose.

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The weekly chest is not needed for a +15, you can live without it.

But for mythic raiding and higher keys than 17 it is a rather needed commodity.

I imagine that is true, but only because the organic rewards from the dungeons themselves are cut off at 465 in order to leave a gap to the 475 from the chest.

If that aberration were removed, so that you could get a 470 from a +16 and a +475 from a +17, you wouldn’t have a reason for the chest, right?

True in a way, but I do not see where this is all going.

It can’t have 5 million rows, it’s going to be a mess. I’m against the current rows as well, though.

When they first talked about changing the weekly chest they basically said it should give you 3 options based on what content you’ve done. Just give people 3 choices, and if they want to extend that to any of the highest item level content done allowing you to qualify for it and determining reward rather than just M+ keys then sure.

I’m not really going anywhere with it. :slight_smile: Just pointing out the double standard. Sorry if you felt I was badgering you.

As I said, personally I would remove all this weekly junk from the game anyway.

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I’m sorry, this was a long day. Can you point out the double standard there?

That M+ gives an extra reward above the gear they naturally earned, while raids and world content don’t.

This thread is not about the mythic weekly chest but a new suggestion for another chest.

Things i listed were samples of what could be goals on such new chest. What kind of things you think should be on it? Basically i was thinking it would have basic activities you do when playing open world stuff.

Both m+ and raids give you a bit extra at the end of the activity (the chest and the last boss in the raid that drops higher ilvl) as it makes taking the next step toward higher difficulty easier.

As there are no difficulties in world content, it does not warrant any bonus at the end of it.

I do not see any double standards there.

My bad for skim reading, sorry.

Though I feel there’s a value in having a unified chest. Since you didn’t know about the weekly chest, having it be relevant to more players can be a way to introduce them to a broader range of content and giving them a sense of what the rewards could be.

Rather than rows there can be suggestions of what to do to improve the item level for that week. Any of the existing ways to gear up could be part of it, including normal/heroic dungeons, emissary caches, timewalking etc.

World content can be easy or difficult depending what you decide to do. Just because someone just runs quickly easiest world quests doesn’t mean that actual open world players do just that. There is plenty of things where better gear benefits you and allows you to do more, for example as simple as pulling more mobs or soloing difficult mobs/world bosses. Gear progression allows more freedom on that sense. That’s the reason why higher geared instance folks do not swap for worse gear when they do open world content: gear helps a long way there. And getting upgrades and bit more powerfull is nice feeling!

It is not issue about not knowing about that content and knowing what rewards are there, it is simply preference of doing something else. It is commonly mistaken that open world players would do content X “only if…something” when they are equally smart and knowledgeable wow players who just prefer to do something else. This chest should be separate chest (in my opinion) because those who “use” the mythic chest at the moment are already feeling overwhelmed by new chest and definately don’t want there any “craft 50 desolate armor kit” rows to haunt them.

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It may be the difference between our main’s class, but I could pull the same amount of mobs in 450 as I can in 477. As much as I want.

Same as the previous one. I could solo 8.0 and 8.1 bosses in 450, and I cannot solo the newer ones in 477. Nothing changed in that respect.