Hello!
At first I must said sorry for grammar and spelling mistakes – English is not a my primary language.
How to make system works well and great.
Weekly chest must contains @Old god corrupt essence@ 4xx ilvl (xx – based on weekly) or something like that, name is not important. U can use it in two ways:
- apply + 10 ivls (if target is dungeon item) and make it random corrupted
- collect (for example 4) and buy most powerful essence directly – to make item directly corrupted with corruption what u choose (+ 10 ivls stay same off cause).
Now to the @talk@ aspect.
I want to speak about current chest reward system. Its totally fail and make people sad and feel uncomfortable. It’s a physiological disaster, really developers look please at your system. It CONSTANTLY makes so many people to be sad, that it must echoing in your soul. That’s not right. Im an not young person and even for me it can make headache, sad and other thoughts. But keep remember you got younger gamers, this is real problem – you make younglings play IN GAMBLE, play on their nervous system – its not a path for good company.
Reward is must feel like reward every time, not first times, when u got no gear, but all time, to keep people interesting and play. I will not talk about system as it is now, it just horrible, you all know that.
Thanks for reading!