Already they’re trickling through back into trade and group finder.
I’m all for the policy update and the changes that it aspires to bring, but just saying that it’s now against ToS for cross-realm communities to sell boosts, but it’s okay for guilds and groups of players, doesn’t make it hard for these huge communities to circumvent these new rules. Already, nearly half of group finder is ads for boosts.
In reality, there is no practical way to police this. Boosting communities such as N-va and S-lvanas just break up into smaller groups (likely meaning more ads) and pose as guild groups.
Thanks for trying though!
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That was an issue before this change, regularly complained about and was/is against the ToS so can be reported.
Just report any you believe aren’t genuine guilds and let blizzard investigate, eventually they will get enough reports that they’ll have to do more about boosting for gold 
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we know, as soon as the announcement was made about 10 people pointed this out.
The only way to stop this is to ban boosting and permanently ban anyone caught doing it or benefitting from it. Its the only way to stop these scumbags. Anything else is just pandering.
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A rule is only as good as the enforcement.
Blizz need to crack down otherwise their blog the other day was as effective as ‘thoughts and prayers’ on a facebook page.
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Well, technically there is, but it would hurt the trading economy a lot.
To name a few ways that Warframe does with Trading:
- Limited trades per day (based on Mastery rank)
- Trading always costs money to the trading system (like a Fee)
- Trading only allows to trade blueprints and materials, not finished items
A way how this could be implemented in WoW:
- Limited Person-to-Person Trades per Day per Character (AH and Activity-Loot unaffected)
→ This does make personal trading outside of Activities and the AH more restricted, but also puts massive pressure and risk on buyers when engaging a seller for a boost
- Limit the Amount of Gold-only trade-able per Trade (Gold for no item of epic+ quality in exchange)
→ The Goal is to not prevent the boosters direcly, but limit the amount of Gold a Buyer can send over in a single trade, making the process more annoying and tedious. The easiest way to prevent Boosting is to scare away the buyers. Without buyers there can’t be boosting. A seller needs always a client.
→ As example, let us say a Boost for a Heroic Raid in Chains of Domination costs 100k Gold. You can only trade 10k Gold-only per daily Trade or less. You can only trade 20-30 times from Person-to-Person per day on a character or account. That means you have to use 10 or more of your daily trades (20-30) to pay the boost seller. That means you can boost only at worst ONCE per day, which also means less (often) clients using the boosters serivce, simply because they can’t due to restrictions
That’s how I would engage the problem ingame. It may hurt some regular players, but it could effectively make Boost Selling very unattractive ingame, simply because the players are not able to pay one boost per day on a character or account.
As I said, without a client buying a Boost, there can’t be a market for boosting.
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I think the only real way of dealing with boosting is to start making content that people want, and are able, to play rather than making content people prefer to skip.
I do think there will always be some boosting in games like this but the level of boosting currently is really a symptom of deeper issues.
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Stop making FOMO content and removing items from the game would help a great deal.
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Well everyone wants a curve mount becouse it’s going away, same with keymaster mount 
Curve will be a big deal next patch becouse it gives a mount.
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They’ve made the rules simpler effectively. Once you do that it’s much, much easier to enforce.
Compare bots now to bots before multiboxing was banned for a very powerful example.
most of this boosting would be gone if tokens were gone
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Along with a vast majority of the playerbase who use tokens for their subs.
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Seems unlikely the majority pay their sub with tokens, for every buyer there has to be a seller afterall so 50% is likely the max ( realistically it’s way less ).
You’re assuming its a 1 to 1 ratio
Take into account that one person may buy more than one token on the AH and also one person may buy more than one token with cash.
Either way a lot of people who currently use tokens for their subs may find it restrictive to pay for the game with IRL funds.
And face it, the last thing Blizzard want is to lose a guaranteed income, and the threat of losing players.
I am literally loged on Draenor as you OP and cant see more then 1 listing in the m+ LFG that’s trying to direct you to a website,there is like none trying to sell it.
On the raid part of LFG 3 listings of wich 2 are trying to advertise a site to go.
In the trade chat 2 guild’s just trying to sell something and they like post every 5 min.
Compared on how it was a week ago this is like a dead town.
So really not sure what do you mean.
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A) Note when this thread was made - groups go up and groups delist.
B) You’re wrong because I just counted 6 in group finder for SoD HC.
“So really not sure what do you mean.” 
And again i see 4 groups for raid LFG out of 36 listings…thats far from “half” just for the raid part.
And the m+ has this one guy listing…m+ was the money maker.
This. I don’t think it’s a majority, but a significant number.
It would also negatively affect those of us who buy tokens to enable us to spend all our in-game time doing things we enjoy.
I think the poster meant that the vast majority of players who use the tokens for subs now may not transfer to using cash, not that the majority of players use tokens as such.
That meaning would certainly make more sense, I certainly didn’t read it that way at first though.