Were flying mounts planed for TBC?

Ive always wondered if flying mounts were never in the original plan of wow?
Instead, it got introduced as something coming up later prior to TBC?

And what if we never had flying mounts, then the world of wow would be more like classic and regular mounts. Where people meet instead of flying solo all the time, hoping around ultra fast, making no sense and zero integration with others :stuck_out_tongue:

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The original plan for flying (if I remember correctly) was different from the flying we eventually got. But there was always a plan for flight in WoW.

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Look at Netherstorm’s Tempest Keep… you HAD to fly to it. Same with the floating islands along the southern side of SMV if I recall where you gathered eggs to get the Netherwing mount.

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You mean the selling point of it? the end game was based around it… it cost a fortune to get it = keep you playing…

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Do you walk to work talking to everybody you meet or you take a car instead and drive alone? :face_with_raised_eyebrow:
What better MMO than life itself and I don’t see you moaning about cars limiting interactions with others…
Thankfully when I fly in WoW there is no traffic so it’s even better.

I like this myth that we somehow interacted more with others when forced to be grounded. My interactions with others has remained the same regardless of whether I fly or not. We still all go to the same quests, the same locations etc etc.

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Flying mount for The Burning Crusade was one of the very big things to look forward to.
It’s something that was talked about during Vanilla already, and when the announcement came that we would actually be able to fly in Outland, it sparked a lot of discussion.

As pointed out, some areas were simply unreachable without it, some content was not even unlocked until you had flying. I remember in our guild it was one of the big things every was excited about.

TBC was planned with flying mounts in mind. There was Tempest Keep in Netherstorm that you had to fly to and Netherwing with its flying races (never managed the last one of those myself so don’t have that achievement).

Wrath was designed with flying in mind hence Storm Peaks and Icrecrown zones. Plenty of interaction happened in Wrath and Wrath often scores highly in discussions about favourite expansions.

Flying is not a problem when the world is designed properly with them in mind.
Given how many players quit the game when flying was removed in WoD (I was one of them) would WoW have survived without it? Perhaps but for how long and what kind of resources would the devs have had to create content. It may have been a much smaller game, raids and little each maybe.

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Get a quest, use Aliexpress airlines that takes you 5-10 seconds to reach the destination. Then clear the area in 1-2 min. Return ticket wth Aliexpress and repeat. 10 minutes later. You have no clue what the quest you have done were about of why you are where you are :rofl:

I rather do it slower with some sort of knowing whats going on.
By doing so the world would become 10 times bigger

But this is it… The game is not fully designed to have a nice storyline for each quest…

I do like some of the quest chains, but to reach max you also have to do a ton of “Hey, go grab my stick I left 5 minutes on mount away… Oh thank you for bringing my stick! but now I also need my cape! Go grab it from the town on the other continent and bring it back to me!”

I would hate having to ground mount through all of that xD

I can stomach the ground mount if the quests themselves actually are nicely grouped together, and follow some kind of clear progression path through the zone.
Then running from area to area on the ground mount is honestly not that bad.

But when you get sent all over the place…Yeah no.

Back in Vanilla the only interactions I had when grounded were all the Rogues lev 60 camping me…

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No if there is a reason for it i agree - but if at one second I am “The champion of Azeroth! The only one that can save us all!” and the next I am Farmer Joes Deliveroo driver, I won’t sit and read through the entire quest log to try and understand xD

Exactly - but usually those quests wont be “Go pick up these 10 things” it will be “Go pick up this 1 thing” x10 so its a lot of arbitrary running around, which makes it tedious

I wanted to say something like this too, when people say ‘increased interactions’ from being groundbound, they actually mean cheapshotting dudes during travel.

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This is all well and good doing Campaign questing. But for WQs which, let’s face it, have barely any story and by the time you’re doing it for the 10 time is basically a chore.

People wanted easier travel believe it or not

They got bored of running riding everywhere pretty quickly and as the world grew they wanted easier options to traverse it.

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I remember talk of aerial combat. I think it was rumoured to be linked to Wintergrasp. I’m near sure I even seen a poster advertising it. The tech of the day probably made it difficult to implement ingame but they could easily do it today. A BG with dogfighting

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