What are layers

What are these please? I see players asking to be invited to layer 1, layer 5 etc.

Well, onions have layers - servers have layers.

Basically in stv for example layer 1 contains 50 people that you can see with your own mobs etc, with layer 2 having a totally different group of 50 people with their own mobs. (Representative).

A Blizzard failed attempt to make one single megaserver.
If there are too many people in one spot, they move extras to a new layer with respawned mobs.

Thank you both, explains it well, cheers.

Rubbish, they just stop a lot of people being on the screen at once, they do not increase a realms population in classic.

The official explanation.

One common suggestion we get is to “just add more layers”, and it’s very important to understand that layers do not add in any way to capacity. Layers are a Classic-specific solution to alleviate congestion in the game world in densely populated areas. The way they work is that when a certain threshold of players congregates in a small area in the game (say, in Blackrock Mountain) the service will spin up another entire copy of the game world to try to load-balance any new players that log in. This is to prevent a situation where large numbers of players congregating, casting spells, sending server messages and updates to one another causes a severe degradation of the entire service/game world. This functions in some contrast to the “sharding” system that modern World of Warcraft uses which basically does the same thing but spins up additional shards on a per-zone or per-area basis.

To be honest, while leveling was smooth and fast, I sometimes felt myself alone. Like if I was playing a singleplayer sandbox. I don’t know the method used in details but all I can tell is that the world doesn’t feel as alive.

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