What are some RP ideas you haven't got around to?

I have enjoyed reading the polite discussion threads on here lately and I am kinda interested about your creative ideas.

So what is something that you want to do (or wanted to in the past) but just haven’t done it and why?

What is that character concept you wanted to try, the guild you wanted to start, an event/campaign you to make or attend? And why haven’t you? Was it just lack of time? Do you think there wouldn’t be interest? Do you just not want to do it alone? Is the lore research putting you off? Are you great at coming up with ideas but terrible at finishing them?

Lets share your RP hopes and dreams and who knows, maybe someone will like them enough to reach out to help you or borrow the idea to develop themselves.

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nice try, but you’re not getting my ideas :dracthyr_hehe_animated:

I’m actually working on an idea at the moment, but struggling a lot with the Lore, because there’s simply none…
So it’s a lot of improvising to make things… “fit”, and this is one of the things that puts me off the most of trying to do stuff.
There’s no lore, so a lot of it is improvisations, and then I get worried on how to make it all work with everyone’s ideas

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Off-brand superheroes.

Travelling family of eccentric shal’dorei including spoiled princess, vodka aunt and pith helmeted big game hunter.

Forsaken guerrilla fighters fighting the long war against gestures vaugely, big cult vibes.

Goblin prosperity gospel preacher.

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Most of the RP I do is casual walk-up stuff. I’ve got a few characters sitting on my character list that have good hooks for interacting with random people, but generally don’t come to a big payoff. I’m okay with that, the journey is the fun part.

For instance, one of my characters is a Private Eye. They’ve got a great reason to approach random people (to ask them questions), but the investigation I’m having them do usually dwindles because I’ve not thought far enough ahead to having the character actually solve it. Maybe one day I’ll conscript some random folks into a one-shot adventure some time.

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I had an idea once, doing multiple RP events around a low-fantasy theme inspired by Astrid Lindgren’s Ronja, the Robber’s Daughter.

The idea was having two rival bandit clans, sharing one valley or small territory together with their separate hold outs. Both try to saboteur each other’s robberies, steal each others loot, or besiege each other’s holds, trying to pressure one out of what both see as their territory.

Of course I never did it so I’ll leave it here for anyone who actually likes to do low-fantasy faction war stories.

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I made a new night elf character I intended to become my RP main, a rogue priestess of Elune on the run from the Sisterhood, joining an adventurer guild.

I created her and joined the guild, but never got to roleplaying her. My interest in RP waned at the time, and when I returned, I stuck with tried and true Lintian.

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The Living Memory - a troll witch doctor who can gain the memories of those who he eats the flesh of, serves as a chronicler of his tribe. Gets to wear different ‘masks’ when he embodies those he’s partaken of.

Vulpera Wandmeister - a ‘mage’ who can’t cast spells at all, they instead rely on their seemingly bottomless bag of scavenged magic wands, some of which are broken and not quite working right. She sends the best of her haul back to her caravan, while the rest she keeps for herself. Does odd jobs to keep herself fed. Sometimes seen plundering battlefields - who knew the Alliance and Horde left so many magic items behind after a fight?

The Real High Priestess of Elune - Shal’dorei monk who believes, perhaps erroneously, that they are the true chosen of Elune and Tyrande is a pretender. Possibly delusional, but is earnestly faithful to Elune and preaches her tenets with the same devotion as anyone else, and since she still has Elune’s blessings…maybe there’s something to it after all? Maybe…?
Also punches people.

Adventuring Instead of Retirement - After [years], [name’s] kids are all grown with children of their own, her husband’s passed away, and she’s sat around the house without much to do, so she decides to become an adventurer, a retirement-aged rookie. Coinflip on whether they’re a magic user because of their old age making physical activities hard or if they pull a Master Roshi and are secretly ripped as hell.

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A shady Highborne guild. Most of the Highborne characters I see today are very good people (even if a bit proud?) with a strong moral compass. I sometimes think it’d be fun to have an active group to provide contrast, and because of how I view most of my own Highborne characters. If a Highborne lived in Eldre’thalas through the thinning of the population, they likely have a skeleton or two in the closet. While some might try wash the blood off their hands with good deeds, others might pursue more selfish goals even after the Prince’s demise.

Alas, I don’t fancy being a GM or even an officer running a guild - I know it’d quickly feel like a job to me, and I don’t particularly enjoy people management beyond the occasional public event. Just thinking of potentially having to handle any kind of drama between guild members, or my members and external players, is enough to turn me grey. Hence I was contemplating on shady Highborne gatherings instead, but I feel it’d be too difficult to keep secretive enough, and characters outside the circle would treat those involved differently due to OOC knowledge. So I keep the ideas mostly to myself and the occasional shady Highborne NPC in stories and storylines…

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Horde Warlock council a la night elf priestess meetings or druid conclaves.

Just for orc warlocks. Maybe some knife ears for diversity.

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The time has long past for it, fare-thee-well Vanilla.

But the idea was running along with a knightly order of Forsaken. Fresh out the mass grave, made up of former nobles/paladins, knights, squires and priests. Clinging to their former ideals but as time progresses the embrace of undeath dulls their senses and morality. Slowly turning from Arthurian-esque chivalry that was clinging to the Lordaeron they knew, to callous and brutal nazgul-esque marauders in service of the Undercity. With their morality, schemes and ambitions sinking further and further into the mud over time.

There was, for a while, something like this but it was kept to Forsaken and Blood Elves. Alas. This was years ago now, my memory is fuzzy on whether there was some token orc there or not.

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Did this once with a few friends, got annihilated on the streets of Stormwind by the first Death Knight we came across. A The Boys-esque massacre with such a pathetic showing of the wannabe-superheroes it was kind of sad.

Queteron’s S.E.O. :smiling_face_with_tear: I wish I had shown more enthusiasm towards the ideas back in 2015/2016. In between the whackiness there was plenty of gold to be found.

I recall Matowa came up with a guild idea loosely to this effect once, with a bit more of a stylised origin story/‘awakening’. Knights of the Tarnished Table or something, with all their rotting splendour. Now I’m wondering if it ever saw the light of day.

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So, so many :sweat_smile:
Heck, I haven’t RP’d Kaytlinne since… what, MoP? WoD at the latest I think? Sad times.

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I am an absolute menace when it comes to randomly thinking of pun names for NPCs, which gels well with shenanigans my guild gets up to, so I have a LOT of one-off ideas that spawned solely from those.

One day I’ll get around to the professional stuntgoblin the wacky hijinks he’ll get us into, as well as the other ideas swirling around in my head, much like the 12 WIP drawings sitting on my hard drive, yessiree

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The first is a little on the grey area, as I have partially achieved the idea. Assassin RP. A small group of assassins doing stealthy jobs and being shrouded in mystery, but not becoming a large guild. Watcher RP among night elves comes close, although there are many interpretations of what watchers and wardens do and how they approach their hunts. I will forever lean towards the rogue fantasy on watchers, love or hate it.

The second was Black Moon themed campaign which would have explored themes of Shadowlands from Azeroth’s side. More low-fantasy, still exploring themes of mysticism, judgement and vengeance. I had few attempts of writing this but ultimately had to admit that the ship had sailed for most people and ultimately for myself as well.

Third, which is still “I want to do this but don’t have the time to 100% commit” is exploring Kaldorei Empire themed RP, mostly on my nightborne. The societal structure, shady or corrupt goals of characters, belief system and the concept of power etc 10k years in the past, but as it is rather inconvenient to roleplay in past-tense and most places that offer the fitting scenery are either in ruins, underwater, tainted by Fel etc. it would require workarounds to make it work.

Fourth, also a bit hesitant to say this in public due to the stigma around this kind of RP, but actually finding a lifemate for my character (without expectations of OOC romance or intimacy, can’t offer that) and them exploring the world together, having deep talks and collaboratively building a story. But since my character is more stern, professionally focused type and finding a compatible narrator (time and interests -wise), this is challenging to achieve organically. And then having time for friends and guild on top of it, it would take some juggling to work out in the long run. But ideally, it would be an enriching factor in character development.
And then on top of this, avoiding people who may not have good intentions, which of course isn’t everyone on AD, but still keeps me cautious.

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Yes brother.

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I have this character idea that would lead into an RP-Guild concept, which all boils down to me wanting to RP something akin to a Texas Ranger-esque type of character.

In rough, dry-cut terms, it’s a character idea that revolves around roleplaying a Forsaken Character, whose journey starts before he became a Forsaken. - His background is that of a Human Paladin murdered in cold blood by a Kaldorei serial killer during the time of Vanilla, only to be raised during the Horde’s invasion of Ashenvale and their march on Teldrassil.

The rage and the unresolved anger of realising his death were largely forgotten and unsolved is which leads him to join the horde and serves as the perfect haze for him to participate in the war/slaughter that transpires during the War of Thorns.

Anyway, now years later, having ‘settled’ as best he could, being a man out of time in a faction he doesn’t feel he quite belongs to, he sets about trying to solve his murder. - This is the narrative that’ll lead into the guild portion.

In his attempt at solving his murder with the scant clues he has, he’d go about recruiting fellow like-minded people of the Horde, other victims of murderers, with a focus on characters who have suffered some form of injustice or another and wanting to see a ‘wrong’ put ‘right’.

This would lead to the creation of the “Outriders of Justice” or “Outriders of Honour”, a band of horde fellows riding out, seeking justice, solving murders. - Bringing that Texas Ranger / Marshal vibe mixed with Hordish Honour ideals mixed with the lofty ideals of Justice from a former Paladin.

Naturally, they’d operate in somewhat of a grey area of the law, which is why I think Horde side works best for it. + The idea of being able to challenge Mak’gora to bring murderers to justice is kinda cool.

Unfortunately, I also think it’s a rather narrative-intensive idea and I am far too busy elsewhere to see it done, but maybe one day…

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I’d very much enjoy some authentic political intrigue revolving around the scheming of the nobility, forging alliances and indulging betrayals all in the pursuit of further power. Ideally with a focus on the players involved being considered to be on relatively equal footing on both an IC and OOC basis instead of it coming to revolve almost exclusively around specific individuals.

It’d require far too much extensive planning and networking to pull off effectively and I do not have the free time to spare to run such projects myself these days.

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Plenty of the ideas I had for guilds ended up repurposed for storylines I did, so there’s actually very few things I haven’t tried to do and haven’t gotten my fill of (Void paladins and Dark Horde my beloved).

However, there is something that regularly pops into my head even though I haven’t really developed it beyond the most basic founding idea:

An adventuring guild centered around people of Hinterlands. A group of Highvale elves, Wildhammers and draenei who want to further the interests of their home by helping the Alliance all across the world (although naturally with focus on Lordaeron and based in Hinterlands). Easy to move around because Highvale have dragonhawks and Wildhammers have gryphons, so even though not everyone would need to have one, those who do could carry the others.

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There is an idea that I have, which i honestly would absolutely love to play but I have no idea how I could roleplay it while also have it be a good experience for everyone participating. It would be around two things mostly:
Arcane magic utilizing ‘pocket dimensions’. And a crafty but somewhat insane gnome who makes a game out of that magic.

Basically just imagine you got a gnome who creates a technomagical device that lets a group of players hop into a pocket dimension. Just that its an “alice in wonderland”-kinda thing. So they go through a short story in a mystical world with wacky characters, wacky worlds and a wacky story. Solving games of wits, maybe slaying some creature along the way or engaging with some people who speak in moonrunes.

Because I find the idea of “Random azerothian heroes trapped in a storybook and ‘forced’ to play along its rules” really, really funny.

That idea brews in my head for two years already. I never found a way that could allow me implement it in a satisfying way for everyone involved. And it might brew more years until I got THE idea that allows me to use the concept properly in the way I envision it while also being fun for other people to engage in.

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Maybe I came too late for the party, but I can’t remember any Twilight’s Hammer-esque guilds since the start of SL. An actual cult based on worshipping the Old Gods (and the Void through them instead of whatever mess we have with Xal’atath or the scientific approach of the Ren’dorei) and committing evil out of religious fervour. Now, that they’re all been sent to the Void, it can be even more of a matter of faith instead of falling in line with short-term schemes, supported with the priests’ idols still working and giving their blessings around.

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