And what should blizzard learn from them?
Afterall, there must be a reason why some are good and some are bad.
Ill start with bad, since i think it’s more important to point out what’s the problem and what to avoid, and many talent trees i consider good, so i would have to list too many and give reasons for it.
Ret paladin.
The reason why it’s not good is actually quite simple, take shadowlands ret pally, compare it to ret pally with talent trees, and then compare it to what other specs get.
It’s pretty clear to me that ret pally lacks in the gameplay department.
Why? Much of the stuff we get doesn’t really have a lot of interaction added into the spec, it’s just stacking damage on top of each other.
Much of the talents we got are straight up worse than what they used to be, for example, art of war only had 50 % increased proc change instead of 100%, wake of ashes reset is only 35 % instead of 50%, ashes to ashes is weaker than it’s shadowlands counterpart because of the reduced proc. Divine tolls lacks the conduit that actually made it great. Empyrean power still procs from crusader strike instead of other holy power spenders.
In general, what could they learn from this? Very simple.
1: Do not make talents that either only stack damage on top with little to no interactions or simply increase the damage you do by a %. Examples, sanctified wrath, virtuous command… It’s fine to have them, it’s not fine if they are 70% of the talent tree.
2: Do not give us back stuff that is weaker than before and is important for the rotation.
3: If damage is too high relative to other specs, in short it’s overpowered. Nerf numbers, not gameplay.