What are the best and worst talent trees at the moment?

And what should blizzard learn from them?

Afterall, there must be a reason why some are good and some are bad.

Ill start with bad, since i think it’s more important to point out what’s the problem and what to avoid, and many talent trees i consider good, so i would have to list too many and give reasons for it.

Ret paladin.

The reason why it’s not good is actually quite simple, take shadowlands ret pally, compare it to ret pally with talent trees, and then compare it to what other specs get.

It’s pretty clear to me that ret pally lacks in the gameplay department.

Why? Much of the stuff we get doesn’t really have a lot of interaction added into the spec, it’s just stacking damage on top of each other.

Much of the talents we got are straight up worse than what they used to be, for example, art of war only had 50 % increased proc change instead of 100%, wake of ashes reset is only 35 % instead of 50%, ashes to ashes is weaker than it’s shadowlands counterpart because of the reduced proc. Divine tolls lacks the conduit that actually made it great. Empyrean power still procs from crusader strike instead of other holy power spenders.

In general, what could they learn from this? Very simple.

1: Do not make talents that either only stack damage on top with little to no interactions or simply increase the damage you do by a %. Examples, sanctified wrath, virtuous command… It’s fine to have them, it’s not fine if they are 70% of the talent tree.

2: Do not give us back stuff that is weaker than before and is important for the rotation.

3: If damage is too high relative to other specs, in short it’s overpowered. Nerf numbers, not gameplay.

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Every class has something bad tbh rlly performance wise i think that retribution has 1 of the highest tree same with monk, worst guardian druid for sure.

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Are you making an argument from gameplay or balance prospective?

Because mine is about gameplay, not balance.

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Why not wait until the full tree are available.

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Because i already tested the dragonflight beta, and some of the problems are already apparent.

You don’t need the extra 5 points to see these kinds of things.

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Gameplay wise Shadow’s is pretty dire, but it’s moreso that the tree fails to solve any inherent issues with the spec than the tree being especially poorly made.

Lemme guess, no way to spread vampiric touch right? Or dots in general for aoe.

Maybe shadow word, but never vampiric touch.

I still haven’t tried s priest so i would have to see.

In fact ill check it now.

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Gameplay wise shadow priest is a disaster

I had a mess around with Arms, I wish they would abandon this BFA/SL variation of the spec. DF Arms is essentially multiple variations and flavours of bland and dumbed down. People won’t admit that at the moment because it does good damage.

After having tried it a bit, i’m gonna be honest, i actually like it quite a lot.

It’s not super easy, but they fixed quite a bit of the problems it had in my opinion, shadow crash applies vampiric touch, and if you have misery it also applies shadow word.

There are quite a lot of things that are awesome about it.

I like the dh ones so far
fury war to spammy
Ele will be good
frost dk meh
ret meh
sp priest don’t like that style

I would disagree here. But only because I lack the comparison to an “excellent” tree some would name here probably.

I love the way how Ret Paladins Tree is. And I also love how the Prot Paladin Tree is. But I dislike how the Holy Paladin Tree is.

To each their own, I guess.

I kinda like war ( prot) both class and spec trees seems to be rather meaningfull, a lot of choices based on what you need and what you like, also it make sense like X going into X and not Y for some reason.

From ones i tried, druid( guardian) has ti be worst of them, but thats mostly because blizz forget there is such spec so idk if we should rate that.

This might be incredibly biased, but for me it has to be Holy Paladin.

I know everyone had mentioned Shadow already, but I feel that Holy Paladin needs to be included as well. Numerically, the spec works, but it feels outrageously disjointed to play. It feels like someone had smashed a Holy Priest together with an Enhancement Shaman, took away all the fun parts, added some extra tedium and hoped it would work out well.

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