What do y'all think about the new TWW M+ changes

I don’t want to dismiss the changes out of hand. I think for me it’s going to be a wait and see. However, the one thing that really puts me off M+. Is finding a healer or tank for those top end crests essentially. Wondering what that is going to be like in the TWW.

I agree with what Quazii said: https://www.youtube.com/watch?v=6Ornr-Hor2c

  • Curse affixes aren’t fun.
  • Curse affixes aren’t needed, because as key levels go up, players already need to start using different builds and strategies.
  • Increasing class/spec diversity can be solved way more effectively by balancing them, rather than adding kiss affixes that buff certain specs each week.

Certain specs like VDH are so overpowered at the moment that kiss affixes aren’t going to make a real difference. And if the kiss buffs would be tuned so strongly that one would actually take non-meta specs in certain weeks, e.g. feral druids in the +bleeding damage week, it wouldn’t be fun for those non-meta-specs because they would only be good every 4th week.

I don’t agree curses aren’t needed. They could stop players that aren’t ready for harder content. Unless the scaling is super aggressive, they aren’t properly tested.

Kiss curse is fine but it has caveats.

It has to affect all classes equally. 10% buff needs to be a buff to all not “shadow damage” etc.

Doesn’t force you to avoid certain trash.

Doesn’t punish specific roles or specific classes (afflicted can only be dispelled by certain classes)

Doesn’t magnify other affixes out of control. Ie fort/bolster

I play healer(s), want(ed) to main tank in TWW and I dont like these changes because they put more pressure on these roles that are harder to do and find such players than DPS.

What would I play? Something fun: (keep infinite scaling and balance m+ around it, all my numbers are placeholders, obviously)

+2 affixes:

  • Swarming: last boss reanimates waves of weakened fallen trash mobs (noncasters, groups of 5, with 10% of their HP and 5% of their damage profile - should be something easy to kill) everytime he reaches X % HP. Killing whole pack makes corpses explode and lower boss HP by 5% and create pile of gold on the ground (clicking on pile of gold gives extra 100 gold, maybe 4-5 waves of mobs for some 400-500g per run)
  • Lavafloor: every time you are NOT hit by avoidable damage (cones or AoE on the ground) you get +5% HP until the combat ends (stacking) - teach players to dodge so they can afford to fail and not get one shot
  • Kicking: preventing enemy casting (interrupt, silence, stun, knock back/up etc) gives you +5% primary stat for 5 seconds

+4 affixes:

  • Dispelling: successfully removing any effect from friend or foe gives you +5% primary stat for 5 seconds

  • Finishing: Enemies below 25% HP take 5% increased damage.

  • Soloist: Dont trust anyone! Everytime your active defensive abilities prevent damage equal to 100% of your total HP (passive stacking counter) you become enraged and gain +10% haste for 10 seconds.

  • Generous: every mob killed drops pile of 25 gold on the ground

+7 affixes:

  • Brave: you deal more damage the more enemies are around you (maybe 0,5% per enemy up to 5%). -tank role only

  • Healing: every time you heal 200% of your total HP you deal +10% damage for 10 seconds. -healer role only

  • Impossible: after final boss dies the timer stops and waves of mobs start spawning every 20/15/10/5/1 seconds until all party members are dead and then you get resurrected where you died and piles of gold spawn around you based on number of enemies you killed.

BTW: Yes I like to loot piles of gold, its fun.

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In this spell, do the healers now remove all the gear ? I think this will be the good look for them
Come to me HandSome man druid, to heal the groups !

M+ should be removed completely.

As an end game PvE content, M+ has been through Legion, BFA, SL and DF. It is a dying content that already reaches the end of its lifespan.

New PvE content and forms are needed.

I’m not big on creator content on the whole but I did see this and that was pretty similar to my reaction. He’s trying not to be negative but it’s like, what are they thinking!??!?!

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In DF they tried to make m+ as miserable as possible for healers, now it seems they want to do the same for tanks. I don’t want to imagine tanking with these new affixes in fortified weeks. Please don’t make these go live.
And also remove fortified and tyrannical, they’re stupid.

Had a look at the vid and I kinda agree. I mean they should definitely give it a shot but it’s one of those things. If magic damage is going to be slapping tanks around. Then you have to work on the UI. It can’t be the Ruby life pools again. Where the instance was okay, but no one knew what the actual was killing them.

You had to stun certain mobs but nothing was really there to give the player any idea as to what was happening or why it was happening. Then it just became, oh these classes have the tools and these classes do not. So, you end up with have and have not classes. Thus, leading to a god comp and all the issues that make M+ a chore for certain classes.

Regardless of what ends up happening. I think the UI will need to be updated. Mob clutter when you are looking for a specific spell being cast is terrible and it will only frustrate players. Pushing them towards certain comps. AOE silence, AOE pulls, AOE stuns and so on. Largely because when it comes to UI. You either have a weakaura that solves the issue of cluttered mob density, or you play without weakauras. In my opinion the UI should be designed in such a way. That means anyone can attempt an M+ run and not need a weakaura to solve an issue.

Scaling does that naturally, you don’t need an affix to magnify it.

Affixes were put in when dungeons lasted an expansion, not a season. I think they’ve served their purpose now that dungeons only last a season.

They just aren’t compelling, “ooh we gotta have something so lets plump for the least bad option” shouldn’t be a design philosophy.

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M+ testing starts today on beta. Hopefully blizzard will rethink new affixes and forcing us to deal with sanguine and bolstering half the time.

Pretty cool :slight_smile:

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