What does "a chance" mean on azerite abilities?

Systems like these make me think that these devs suffer from some kind of split personality disorder. OR that they are outsourcing this to some random offshore teams that have no clue how the game and its playerbase work.

On one occasion they removed nearly everything in WOD (stat reforging gone, enchants reduced to 3 slots in total, gem slot count gutted by 90% and colors removed completely). The philosophy was quite clear: you get an item, you equip it. You don’t need to ick around with it aka enchant it, gem it, reforge it etc. I wouldn’t mind the routine as these systems gave me significant amounts of control over my stats but whatever, at least it’s easier to just equip the item and not think too much about it.

And then system like Azerite comes, which presents you a talent tree on three gear pieces (3 talent trees in total). The system does not give you any concrete information on how this is even working. No internal cooldown, no RPPM proc rate, nothing. It’s literally impossible to tell whether trait A is better than traid B. You HAVE to sim it or visit a guide. There is no escape from this.

Same for Corruptions.
“Your attacks have a chance to trigger Infinite Star, dealing 12 345 damage”. Oh my, what a useful description. What’s the proc rate? Is there any ICD? Does wearing multiple items stack the chance too, or just damage? How does it fare vs. stat corruptions? Oh, stat corruptions. Should I wear 12% haste on everything, or should I weave in this “random chance to gain 850 Haste for 4 sec” too? Again, what’s the CHANCE on that haste proc?!

Most of those questions are answered this way:

  1. go to raidbots
  2. enter charname and sim
  3. sim, watch results
  4. equip different corruptions / traits, sim again

Every time i sim there are HUNDREDS of people in queue before me. HUNDREDS. And this queue goes away in like 3 min. So it’s about 100 sims PER MINUTE. 144 000 sims PER DAY. People are simming like crazy, because it’s the only way to know what those stupid procs and corruptions actually do !!!

WoW attempts to be an accessible game, yet somehow it managed to create the most complicated gearing system in its long and rich history. BY FAR most complicated. Even legiondaries don’t come near it. Not even close.

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I believe most stuff which claims to have a chance to proc are PPM based. Meaning there isn’t a fixed chance so they couldn’t actually show you what it is.

Off topic.

That’s how it should be, you want to experience a new trait and you just change it like out talent tree. No gold costs.
But I have bad news for you, if you like experimentation.
SL will be even more punishing regarding that aspect.

From SignsofKelani in YouTube:

You will be locked in to specs and if you want to change there’s a week CD.

Apparently Blizzard is not too fond of experimentation because they want more diversity in their players and knowing what’s the best conduits apparently is not something they are looking forward to.

Also they are making simming your character harder, this way.

In example if you like switching builds for AOE and single target, forget about it.
They don’t want you to be optimal for every encounter.

Why ?
Blizzard: RPG element.
Me: it makes you lose more time. :frowning_face:

Cheers.

as long as they give enough information to make a decision, it’s fine.
if they present a choice and it’s basically "this one might be good or it might be terrible, but this other one, might be good or it might be terrible.
I mean… that isn’t even a choice. I might as well roll a dice myself.

Edit: I mean… this is what they meant when they said they want our decisions to be ‘meaningful’?
For a decision to be meaningful, you have to have a strong reason for making that decision. it has to be based on morals or personal preference.

The situation we are presented with when looking at azerite traits, is not meaningful, because there is no morals or personal preference to take into account. it’s not like a choice between a passive ability and a AOE.
I prefer those choices. my talent tree setup is absolutely a result of personal choice, picking more passive abilities and giving myself less buttons to press.

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